Thank you! Im having one of my most fun games on ciV since I bought it months ago. I really liked the culture revolution concept and the new tech tree.
For sure theres still some problems, one turn Im getting +12 gold the next one Im losing -15. I guess some tweaks are needed.
But, congrats! Job well done!
You're welcome.
I've probably enjoyed making it just as much as people enjoy playing it.
Gold is probably one of the tougher elements to balance, but overall I've tried to guide the economy in this version of the mod towards initial tile improvements in the early era's, and then towards buildings and policies later on. With good tech/policy choices, you shouldn't have too much trouble with gold in the long run.
It will also probably take a little bit of time to familiarize yourself with the tech tree and policies, (what routes to take), and these will all be undergoing small checks/balances over the coming weeks/months. If you find you are having trouble with gold, I'd suggest playing the one of the Financial/Organized Civ's, as their bonuses can make a huge difference in a game.
I'm still playing my 9.4 game and encountered something odd: sometimes I cannot enter the territory of a CS - it is just not possible. Only if i have friendly relations with that CS I can enter its territory. But with other CS I can always enter - quite strange. Is this a new feature?
In my current game I play again on King and have again obscene happiness: +660 in 1913. I really enjoy your Mod - all the games make much more fun!!!
Yep - those kinds of numbers don't surprise me for v9.4.
9.5 has leveled those numbers out a little bit, but if you play a charismatic leader, you should still easily get to around half of that in peaceful games by the later eras.
I haven't encountered that particular bug involving city-states and it shouldn't be happening. Has anyone else experienced this? I'd guide you towards the install instructions, but you've been playing NiGHTS for awhile so I'm assuming you've already done them.
I'm currently working on a small update - nothing major, just adding trait text back to the loading screens and adding tool-tips to techs that obsolete specific buildings. I'll start taking on a number/letter system with these small updates, so expect 9.5b to appear sometime later tonight.
I'm also working on reducing the size of the mod so it can be uploaded to the Mod Browser, but this won't happen anytime soon as loads of art assets have to be merged before that can work.
No one's mentioned anything along those lines regarding CS's in 9.5, so maybe/hopefully it's just an isolated bug.