turingmachine
Emperor
- Joined
- May 4, 2008
- Messages
- 1,438
I'm not talking about leaderheads for other human players, but if you are playing with a mix of human and AI players I don't understand why the AI leaderheads are removed especially since (unlike unit animations that take up extra time) you are still forced to go into a diplomacy mode when talking to leaders. Plus, I thought the whole point of the hidden AI modifiers was that you had to watch the animations to see if they were angry, which you can't do without the leaderheads.
See, I play sort of a mix of single-player and multi-player. My friends and I like to play on a team against a bunch of AI. I play almost exclusively like this. I don't see why just because I play like this I shouldn't be able to experience basic features (the ability to save whenever I want) or any of the highly advertised new aesthetic features (leaderships + spoken native languages, unit animations).
I understand the desire to streamline multiplayer for the competitive gamer, but this option shouldn't be enforced. A lot of people play a lot of different forms of multiplayer, in a much more casual atmosphere, and there should be the option to re-enable the removed features. If they wanted to be so zealous they should have just forced strategic view in mutli-player.
See, I play sort of a mix of single-player and multi-player. My friends and I like to play on a team against a bunch of AI. I play almost exclusively like this. I don't see why just because I play like this I shouldn't be able to experience basic features (the ability to save whenever I want) or any of the highly advertised new aesthetic features (leaderships + spoken native languages, unit animations).
I understand the desire to streamline multiplayer for the competitive gamer, but this option shouldn't be enforced. A lot of people play a lot of different forms of multiplayer, in a much more casual atmosphere, and there should be the option to re-enable the removed features. If they wanted to be so zealous they should have just forced strategic view in mutli-player.