RobO
King
The AI doesn't seem to build siege weapons. It severely cripples their attack, and is probably caused by having the siege workshop (and other buildings later) as a prerequisite (I haven't checked if they build it).
I'm currently in a war with Hannibal (annoyingly, he has plenty of space to expand in the other direction). He's kicking ass, except for the fact that he's burning a fairly large army on attacking a city with 130% defense.
Do others have the same observation? I'm using 2.8 with a bare minimum of Aforess' stuff (e.g. none of the buildings).
One solution would be to increase the build cost of the siege weapons, allow them to be build without prerequisites other than tech, and let the siege workshop, cannon forge etc. decrease the build cost of siege weapons, perhaps give an experience point as well. How do you like that?
I'm currently in a war with Hannibal (annoyingly, he has plenty of space to expand in the other direction). He's kicking ass, except for the fact that he's burning a fairly large army on attacking a city with 130% defense.
Do others have the same observation? I'm using 2.8 with a bare minimum of Aforess' stuff (e.g. none of the buildings).
One solution would be to increase the build cost of the siege weapons, allow them to be build without prerequisites other than tech, and let the siege workshop, cannon forge etc. decrease the build cost of siege weapons, perhaps give an experience point as well. How do you like that?