I included my first review thoughts in other threads, but I wanted to focus on 2 things that have really killed my enjoyment of Civ VI: My sweeping empire that stutters to grow or to build districts. Like many, I want to, above all things enjoy my empire-building experience when playing Civ. And I'm stunned at how out of balance VI is in its penalties to a successful builder. I've now "won" on Emperor and Immortal, but I'm so flabbergasted at how unpleasant it is to win. The game opens with that beautiful, arching score, and I want an empire to match. A beautiful, growing empire... and instead I'm stuck with dwarf cities that tech fast but can't build anything. I can't even buy districts with gold (except with Aztec workaround). I want to be able to see a growing/thriving empire, and instead I see an empire that simply cannot grow. Even with builder spam, farm-spam, tile-buying splurges, you simply cannot go tall at a rewarding pace in this game. And since there is no food carryover building, every time you hit your housing cap (i.e. get within 1 of the cap and lose 50% of growth), you can't catch back up when you expand it some. And so, this game feels like a continued cycle of "on to the next city" to see some growth (or at least to 10-pop)... but then you see the district costs in your new cities and you're stunned. You can buy buildings but not districts, so you can't even buy anything! The Aztecs can at least use builder charges, but then you're playing wack-a-mole, as your big cities with their industrial districts crank out builders for 100 turns, while you rush build districts everywhere. I either choose to conquer my neighbors, or I'm "building" an empire with Serfdom builder charges. It's like whipping your empire into existence. If I'm in a minority here, so be it, but I'm stunned that a game with so many Cool Mechanics (I mean, really great ideas for Civ) is so downright unpleasant to play once you're passed turn 150. It's an exercise in grim misery to try to finish out a science victory with its massive production "end turn" parade, and the choice to either go on an AI killing spree or simply watch your stunted growth cities stay below 15 all game. I need Civ to be "fun" for a tall builder. I like that I can randomly settle a new city by a NW whenever I want, I like that Settlers are increasingly expensive to build, and I like that wide play is encouraged. But you if you take away height, if all my cities are dwarf cities that I micro in tight bundles to overlap industrial districts and sit like a checkerboard with no height, then where is my sense of grandeur? I understand makning it "hard" to grow, but these housing caps have gone beyond that.... did they playtest this game and think: "Wow, look how great it is to be at turn 200, have 2-3X science of the AI, and have these dwarf cities?" Did they think "look how great the map looks without a single size 20 city Anywhere on the Map?" I simply can't play this game right now. I need to enjoy my empire, and I simply can't. It makes me sad that a game with so many fun mechanics, and a development team that clearly spent years coming up with cool systems, ultimately decided to make such an unbalanced game. Finishing a game of VI feels like Sisyphus pushing a builder up a hill. I want a feeling of success, of building a beautiful Civilization. And It's not here. And I don't understand why no one at Firaxis, why Sid Meier himself, doesn't see that it's missing. And how sad that is.