I'm still trying to figure out the game. So far NOT really worth 60 euro by a longshot, but we'll see after a year or so..
1) Barbarians
- it's amazing that barbarian camps spawn on like turn 2, and before you can even get to them, they dish out an uncatchable scout and possibly other units, before your capital can even produce your first unit
- sometimes the craziness is absurd, as a single barb camp dishes out a scout, spearman (garrison), two horsemen and horseman archer, all before you get your unit there through the thick vegetation
2) Map scripts
- maps SUCK. So far. All of them.
- if "wet" map means there's 2 short rivers per continent, I don't want to know how "arid" looks like. Especially now that River-less cities not only not have a lot of food, but they sorely lack housing at the start, which means they spend immense amount of time at 1-2 population..
- VEGETATION EVERYWHERE. I mean.. sure.. it's nice to have a few tiles of forest or jungle, but hell, not whole damn screen covered in them. It takes 20 turns to cross them to cull that barb camp, and till you get there, they'll spawn 2-3 more units...
3) Sea sucks
- playing for 2 days and I still haven't found a single reason to play maps with sea. You need space for your districts, which you don't have on coast (unless you find yourself a VERY nice lagoon somewhere, only big enough for harbor disrict and two wonders.
- AI doesn't build cities on coast either (at least so far I haven't seen an AI city with a harbour district built. Though I have seen at least city states use boats)
4) No actual options for custom game
- "advanced" view still doesn't allow you to customize almost anything. I'm having trouble waiting for mod to correct that (like you have zero control over the number of city states, their distance from you, etc)
5) resources vs districts
- it's mighty unfair that you have to choose. I'm starting to think I should settle in a place without any resources at all... it's almost a physical pain to replace resources because you can't build elsewhere (be it a requirement for flatland/hills, river, etc... I shed a tear when replacing Fish with Harbour district)
6) strategic resources
- I don't quite get this.. I mean.. I get 1 iron per mine only, does that mean I can only build one swordsman per iron resource or wtf? same with Horses... I actually haven't tried so far, I'm far too fond of my archers
7) total lack of civs
- there's only like half of the civs in civ5, and even then there are two which are 90% the same (Sparta and Athens)
- I found Aztecs somewhat nice (at least compared to others...), although I never got that unique unit's ability to work (I killed about 9 units of barbars with it, and yet I NEVER rectruited any of them after their defeat...), if it works, the chance to convert is set to only about 5% I guess..
8) Legacy AI ******acy
- settles a city as close to you as XML allows, then sends you a message that they're terrified you're so close to their borders and you have too scary army (if 1 swordsman and 2 archers, all at 1 promotion, are scary at turn 180, I eat my shoe)
- you settle a city on the same continent and they despise you for settling too close
- the early diplomacy is even worse than in civ5, where you could at least tell them not to settle close.. here you can't do even that..
and many more probably (hell, you can't even rename your own cities... talk about backwards..)... let's see how many get rectified by modding community within a year.. can't wait for IGE, enhanced customization, new maps, civs and total overhauls (let's finally have that Song of Ice and Fire total war!
)