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No Metals, No Mines

Discussion in 'Civ4 - Strategy & Tips' started by Gooblah, Oct 30, 2007.

  1. Gooblah

    Gooblah Heh...

    Joined:
    Jun 5, 2007
    Messages:
    4,282
    I was forced to wonder after SIsutil's initial start in his current game, but what if a RPC game was played with the following rules:

    No use of metals
    Mines cannot be built on tiles containing Metals, defined as Copper, Iron, Silver, Gold, Uranium, Aluminum (am I missing any?). Since we cannot use metals, what's the point in using Forges? (no Forges, no Metals)

    No use of Mines
    We are a society that prizes Hills as gifts from the Gods. As our ancestors originated there, we cannot tear down their homes. Thus, we cannot build structures tunneling into the hill. Structures can be built over it, but not under.
    (i.e, NO Mines, but Windmills and Roads are okay)

    Techs like Mining, BW, IW, MC, etc can be researched.

    The Units enabled would be lacking, forcing Archery initially, and Gunpowder and HR becoming priority techs.

    We CANNOT build the following units/unit classes:
    Melee (with the exception of the Warrior unit)
    Cannon
    Crossbowman (this include Cho-Ko-Nu, so China is a big no-no)
    Frigate
    Ironclad (duh...)
    Knight
    Modern Armor
    Stealth Bomber

    That's the list for Vanilla. Since most people out here have BTS or Warlords, and I don't, I'm leaving the actual game thread, save, etc to others. Please list more units from the expansions to be eliminated!
     
  2. Cam_H

    Cam_H Chieftain

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    Location:
    "Straya"
  3. Gr8scott

    Gr8scott Chieftain

    Joined:
    May 31, 2006
    Messages:
    165
    Aztec looks like a prime choice for the UU...
     
  4. Quotey

    Quotey Chieftain

    Joined:
    Jul 24, 2006
    Messages:
    1,458
    Just beeline for Workshops, I guess, and hope you get good food tiles.
     
  5. Admiral Kutzov

    Admiral Kutzov Idiot Emeritus

    Joined:
    Feb 5, 2002
    Messages:
    4,900
    Location:
    Central Pennsyltucky
    since copper and iron are frequently found in the flatlands, what do you do about that? and what about gems and the happy gas from those with a forge? Wouldn't the mongols be a good choice for this variant?
     
  6. shyuhe

    shyuhe Chieftain

    Joined:
    Nov 30, 2006
    Messages:
    6,060
    Location:
    Gone fishing for the summer
    The Empire of Cards were harder I think (yeah, I'm totally unbiased :lol:). We couldn't tech BW so we couldn't even settle on the metals to use them. No mines is a little rough though - you'll need lots of plains hills with forests. But if you can chop, I imagine you should be able to win at least up to monarch, probably emperor. Also, can't people just circumvent the rules by planting cities on the metal resources instead?
     

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