NY Hoya, thanks for posting that info from the 'Poly site. Looking through that thread, we see this post from Soren, where he quotes another person and replies:
quote:
Originally posted by Pembleton
Does this mean you can exploit the AI like you could before the first patch by trading for a tech and selling it to all other civs during your turn? I only played a few games after the first patch because I desperately wanted stacked movement, so forgive me if there was some other changes to compensate for this that I did not become fully aware of.
Well, I suppose so, but the AI is now _much_ more aggressive about trading techs with each other, on their own turn.
.................
Hmmm. A possible concern here- say the AI buys a tech from Civ X and then proceeds to sell it to all the other civs, much as the Human player might do. The AI goes the rounds, finds the max price it can get, and then in selling to the other civs the price keeps dropping (as more civs have it, its worth less). "Being much more Aggressive", the AI sells the tech to every civ, perhaps, (even for a pittance to the last few) and gets the max $$ they can. OK. But the last purchaseers or two get a REAL deal on the cost. Now EVERY one has that tech. Regardless of their technology investment rate or ecoomy. This penalizes civs who have actually invested in building tech infrastructure like libraries and University's and science wonders. And tends again to make everyone about the same in tech, no matter what. At least it could anyway.
COUNTER to this: Have a MINIMUM price that you (ie an AI civ) will sell a tech for, if you ain't got the dough, you don't get that tech. THe minimum will of course vary with the tech, and maybe how long the tech has been around. Ths way civs with poor economies (wastrel warmongers too!), or lack or resources, are penalized, and those who build their economy up, are rewarded. They will most likely have the cash to buy.
This might be a little harder to implement, but I think that if not, we'll see a further leveling of the field ... and more giant wars of exactly matched opponents ... time consuming for the player and indecisive in outcome.
Of course I could be totally wrong, wouldn't be the first time ...