Vitruvian Guar
Chieftain
- Joined
- Sep 19, 2024
- Messages
- 32
I'm starting to think there will be no Russia in the base game. Hear me out.
While trying to map possible evolution chains for Russia, the most direct that I got was this:
Slavs -> Kievan Rus -> Russia
I like the idea of Slavs as its own antiquity civ, it could also guve us
Slavs -> Poland
But with high likelihood they will be moddeled as independent people, considering the limited number of civs that will be on release. Can independent people form their own civ in the age switch, I wonder? That would be pretty nice.
Anyway, some other transitions:
Varangians-> Kievan Rus
Greece -> Kievan Rus
Byzantines -> Russia
Mongols -> Russia
While I think Byzantines are a must have on release because how good they fit in the culture switching mechanics, it's probable that they will be traditionally kept as a dlc. Mongols to Russia kind of works but pretty wonky. So it seems that only reasonable path to Russia includes
Kievan Rus -> Russia
Which is kind of problematic considering some recent political events. Maybe not very bad, considering that you don't have to change the capital on the age transition, but still. Trying to sidestep the controversy by having Vladimir-Suzdal instead of Kievan Rus would be even worse. So how can Firaxis get themselves out of this mess?
The answer may lie in the fact that Civilization 7 is not sold in Russia. Firaxis doesn't have to cater to this market anymore.
These two considerations point me towards the conclusion that base game will not include Russia at all. I'm not very confident in it, but it seems to be the best way how the Developpers can deal with the situation from their own point of view. Include Kievan Rus as exploration civ, but not Russia as a modern one.
But where will the Kievan Rus go in modern age? Thare are lots of possibilities. It can become one of the Scandinavian countries, returing to its Varangian roots. Or Osman Empire, or Austria or Prussia. And as historical path - Cossack Hetmanate or modern Ukraine. I'm actually digging the idea of Cossack Hetmanate. As a bonus, it seems to be working better than Russia as a possible path for Mongols.
And then, some time later, Firaxis can release Russian Empire as a DLC for those who want it. Frankly, I don't see any disadvantages in this strategy.
The counter-evidence to this theory, is that we have the visuals of T-34 tank which was immediately identified as Russian unique unit. But I don't think that this necessary has to be the case. Instead, it can be a unique unit associated with Communist government/ideology. I, actually, think this would be better implementation, regardless of whether Russia is available in base game or not.
While trying to map possible evolution chains for Russia, the most direct that I got was this:
Slavs -> Kievan Rus -> Russia
I like the idea of Slavs as its own antiquity civ, it could also guve us
Slavs -> Poland
But with high likelihood they will be moddeled as independent people, considering the limited number of civs that will be on release. Can independent people form their own civ in the age switch, I wonder? That would be pretty nice.
Anyway, some other transitions:
Varangians-> Kievan Rus
Greece -> Kievan Rus
Byzantines -> Russia
Mongols -> Russia
While I think Byzantines are a must have on release because how good they fit in the culture switching mechanics, it's probable that they will be traditionally kept as a dlc. Mongols to Russia kind of works but pretty wonky. So it seems that only reasonable path to Russia includes
Kievan Rus -> Russia
Which is kind of problematic considering some recent political events. Maybe not very bad, considering that you don't have to change the capital on the age transition, but still. Trying to sidestep the controversy by having Vladimir-Suzdal instead of Kievan Rus would be even worse. So how can Firaxis get themselves out of this mess?
The answer may lie in the fact that Civilization 7 is not sold in Russia. Firaxis doesn't have to cater to this market anymore.
These two considerations point me towards the conclusion that base game will not include Russia at all. I'm not very confident in it, but it seems to be the best way how the Developpers can deal with the situation from their own point of view. Include Kievan Rus as exploration civ, but not Russia as a modern one.
But where will the Kievan Rus go in modern age? Thare are lots of possibilities. It can become one of the Scandinavian countries, returing to its Varangian roots. Or Osman Empire, or Austria or Prussia. And as historical path - Cossack Hetmanate or modern Ukraine. I'm actually digging the idea of Cossack Hetmanate. As a bonus, it seems to be working better than Russia as a possible path for Mongols.
And then, some time later, Firaxis can release Russian Empire as a DLC for those who want it. Frankly, I don't see any disadvantages in this strategy.
The counter-evidence to this theory, is that we have the visuals of T-34 tank which was immediately identified as Russian unique unit. But I don't think that this necessary has to be the case. Instead, it can be a unique unit associated with Communist government/ideology. I, actually, think this would be better implementation, regardless of whether Russia is available in base game or not.
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