Lately I've been playing with the barbarian world and 'no settlers' options. It makes for a fun game. You want a city? You have to go take it. No freebies. It makes hooking up certain resources more challenging too, since cities may be in less than ideal spots.
However, I've noticed some strangeness. Late game, there may be barb cities popping up in uncultured areas after city razes. However, when the nearby AI civs spot these cities, they don't 'play smart' and take these cities over. Instead, the barb cities are often razed. Ouch! Cities are valuable!
Playing on monarch, I think the AI still starts with 2 settlers. Correct but weird.
There is a game event which lets the player gain a settler by paying a small amount of gold. This is extremely powerful.
Barbarians do not seem to settle all fog areas -- I've noticed some snow/ice/tundra covered areas that could support a small coastal city on the far side of some islands, are in fog, but are never settled by barbs. Not sure why.
Lastly, the AI tech priorities do not necessarily reflect the fact that peaceful expansion is impossible. Some AI are quite late to city-busting techs like whatever you need for catapults, and bronze/iron working. Others (this is on an islands map) neglect pushing for optics or astronomy, which are critical for moving their armies from island A to island B.
I know the game was not designed/balanced for this option, but it's pretty cool to play, and I thought I'd give some feedback and encourage others to try it. Next up: raging barbs, barb world, no settlers.
However, I've noticed some strangeness. Late game, there may be barb cities popping up in uncultured areas after city razes. However, when the nearby AI civs spot these cities, they don't 'play smart' and take these cities over. Instead, the barb cities are often razed. Ouch! Cities are valuable!
Playing on monarch, I think the AI still starts with 2 settlers. Correct but weird.
There is a game event which lets the player gain a settler by paying a small amount of gold. This is extremely powerful.
Barbarians do not seem to settle all fog areas -- I've noticed some snow/ice/tundra covered areas that could support a small coastal city on the far side of some islands, are in fog, but are never settled by barbs. Not sure why.
Lastly, the AI tech priorities do not necessarily reflect the fact that peaceful expansion is impossible. Some AI are quite late to city-busting techs like whatever you need for catapults, and bronze/iron working. Others (this is on an islands map) neglect pushing for optics or astronomy, which are critical for moving their armies from island A to island B.
I know the game was not designed/balanced for this option, but it's pretty cool to play, and I thought I'd give some feedback and encourage others to try it. Next up: raging barbs, barb world, no settlers.