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No starting advantages, blind to other factions and blind research

Discussion in 'CivBE - Requests and Ideas' started by The Rusty Gamer, Dec 7, 2014.

  1. The Rusty Gamer

    The Rusty Gamer Chieftain

    Joined:
    Dec 31, 2001
    Messages:
    497
    Location:
    Christchurch, New Zealand
    What I would like to see in MOD(s):

    1) An even start for every faction - no special advantages or disadvantages
    2) Oblivious to where other factions have landed - we need to discover where they are like in other Civ games
    3) A blind research option as in Alpha Centauri.

    Are any of the above possible?
     
  2. Lord Yanaek

    Lord Yanaek Chieftain

    Joined:
    Aug 15, 2003
    Messages:
    1,408
    What are those special advantages you are talking about? Do you think some sponsors are stronger than others, cargo is not balanced, some players randomly get better starting positions? This could mean a lot of different things.
    Not sure where this is defined. Unless it has been hard coded in the dll it's probably easy to revert as it would just be a matter of finding where they added this automatic contact and disable it (often easier to disable a feature than add a new one). If it's in the dll you would have to wait for the source code and be good at C++
    Well, i played SMAC but it was a long time ago. Don't even remember something called Blind Research. What was this about?
     
  3. Gorbles

    Gorbles Load Balanced

    Joined:
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    UK
    Blind research goals were an advanced game condition that meant you could never choose an actual research to research. Instead they were divided into disciplines that you could focus in (vaguely-separated much like how BE's Virtues are) and the game chose the research for you dependent on which disciplines you had ticked at any one time.

    Ticking only Conquest would research pretty much nothing but weapon techs, etc.
     
  4. Lord Shadow

    Lord Shadow General

    Joined:
    Oct 14, 2005
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    Buenos Aires
    That would be by far the hardest thing to implement. You'd have to heavily modify the research UI to make most stuff invisible and essentially make up the broad categories as they don't exist in the base game (making a UI for that in the process). After that, random tech selection should be a breeze, but the bulk of the work would take place before that point. Oh, well, you'd also have the whole AI side to deal with, not only to make the other players sensibly choose categories as they research, but also to do so based on their personalities.
     
  5. Minor Annoyance

    Minor Annoyance Chieftain

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    I remember blind research being the default and directed research being the special option.
     
  6. Erebras

    Erebras Chieftain

    Joined:
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    Western North Carolina
    I believe the intention was to eliminate each sponsor's special features outright. No one gets a free Old Earth relic. No one is particularly good at espionage, commerce, or conducting warfare. That sort of thing.

    I don't think the special advantages refer to cargo or specialists, but it could, I imagine.
     
  7. Erebras

    Erebras Chieftain

    Joined:
    May 2, 2010
    Messages:
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    Location:
    Western North Carolina
    Exploration and the thrill of discovery is a great feature of all the games of the franchise, but it does, to me, seem counterintuitive that planetary colonists just land on a planet willy-nilly, without doing any sort of preliminary survey. To wit, you have to actually choose the option of knowing where coastlines, mineral resources, or alien nests are located. It seems they would have already figured some of this out while in orbit. And as for discovering where other people are...don't they have radio technology in the future?

    Granted, it takes some of the fun out of it, yes, yes, and yes, but it seems more plausible that the factions would know where the others have landed rather than less. But the rationale for your idea would be transmission-blocking technology, stealth, counterespionage, illicit/unauthorized colonization, cloaking devices borrowed from the Klingons and Romulans, and so forth.
     

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