No Vassal States.....

LEMD

Chieftain
Joined
Apr 14, 2022
Messages
17
So I recently realized that I abused the vassal state setting for easy domination victories. Also, I realized that taking on two super powers on a 10 player map by yourself is a huge challenge and fun. However, I realized that Vassals can be just as cheesy as AP cheesing. It's basically a mechanic in the game that can be easily exploited with little to no effort honestly for extremely easy domination victories and kinda takes away from other aspects of the game. So I decided to turn them off and play a game. Well, to my surprise I actually liked it a lot. Diplomacy meant way more and more long term allies could be built without the fear of losing them because they became a vassal to your enemy or you just attack them because they are your neighbor and you wanted to vassal them to make them an ally to start the ball rolling on domination. Also, now getting war allies is work and not a "given" due to vassal mechanics. To me it added so much more to diplomacy and strategy. Domination is still a very viable option so it didn't take it away. Just made it more of a challenge to get and needs a bit more attention to detail and planning. Not just DoW on everyone starting with your neighbor and vassal them all until Domination victory. Plus, AI vassal too easy and there really isn't many strategic wars between them because they are so quick to do it. Trading is also better in my opinion because diplomacy means way more over time. Any thoughts from anybody about it?
 
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elmurcis

Emperor
Joined
Feb 16, 2011
Messages
1,174
Location
Latvia
I like this option for 3 reasons - no colonial maintenance (if it is important, it is very very importante - if have seen 40+ gold/turn/city maintenance, will understand), 2nd - wars gotta finish entire empire (including 1-tile island cities - did somebody mentioned famous amphibious Elephants, ho ho ho? :satan: ) or gonna be stuck with some home-land unhappiness in new "core" cities even if AI is technically "history". 3rd is that empire won't get happiness benefits from vassal (I know, I know, it is not "a big deal") but still - I like happiness raw).
Together with no-tech-trading it can make diplo world a bit of "what I'm supposed to do here? Screw all now or few turns later?" since it can be almost impossible to get some AI's into "safe zone", thus favoring more war (even if one can't handle more warfare - it only kills my economy, I can't take 17th city so early :cry: ) and/or making some early city gifts only true option to survive. On bright side I added Permanent Alliances option to "counter" diplo side where one (un)lucky Friendly AI might get PA with me and rule da world. Or just use AI's ridicululous late game production boost and let it build Space ship for me for free :goodjob:
Love these options to make game more "personal" :smug:
 

s.bernbaum

Mostly lurking
Joined
Dec 2, 2006
Messages
2,843
Location
The wilds of Montana
I never liked the vassals. I turned it off many years ago and have enjoyed the game much more since then. It makes the AIs more like rivals than merely victims that I have not gotten to yet.
 
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