War Master in Training
Chieftain
This should be a rather easy game. My goal is to play optimally enough that I can feel good about forever moving on to prince difficulty. I also think it will be fun to get input on things.
Map settings:
(Using the "play now" option)
random leader
noble difficulty
small fractal map with random sea level and temperate climate
normal speed
We get Catherine!
Creative is great. It carried a bit in the last game I played and it is fun. Imperialistic is something I have very little experience in since most of my experience is still in vanilla civ and when I played BTS with friends and family I would choose characters with traits I already understood so I look forward to learning how to use this one.
get to start with a scout as well.
Unique unit and building are late game. Usually I play all the way to late game but I would like to maybe get a slightly faster win this time.
Looks like an epic resource dense start! My instinct is to either SIP or even better move settler SW to include pig in BFC (edit: now noticing that doing this kills fish. I think SIP is the obvious move). Slight concerns about ruining the clam in the NW for a while which could be confirmed by moving the scout up. I think I probably want to move the scout by either the green or red arrow to get the goodie hut right away. Is there any benefit to taking the green route over the red one? More sea visibility? The freshwater lake feels huge for being next to a coastal town that can take advantage of lighthouse food.
Map settings:
(Using the "play now" option)
random leader
noble difficulty
small fractal map with random sea level and temperate climate
normal speed
We get Catherine!
Spoiler image :
Creative is great. It carried a bit in the last game I played and it is fun. Imperialistic is something I have very little experience in since most of my experience is still in vanilla civ and when I played BTS with friends and family I would choose characters with traits I already understood so I look forward to learning how to use this one.
get to start with a scout as well.
Unique unit and building are late game. Usually I play all the way to late game but I would like to maybe get a slightly faster win this time.
Spoiler Starting location :
Looks like an epic resource dense start! My instinct is to either SIP or even better move settler SW to include pig in BFC (edit: now noticing that doing this kills fish. I think SIP is the obvious move). Slight concerns about ruining the clam in the NW for a while which could be confirmed by moving the scout up. I think I probably want to move the scout by either the green or red arrow to get the goodie hut right away. Is there any benefit to taking the green route over the red one? More sea visibility? The freshwater lake feels huge for being next to a coastal town that can take advantage of lighthouse food.
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tile. This does not make it a priority.
+ 6 
even if it wins some 
