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Not sure what you mean by "overwrite". Chopping forests is very important though.Ok will keep that in mind though I overwrite and sometimes chop the forest too
Not sure what you mean by "overwrite". Chopping forests is very important though.Ok will keep that in mind though I overwrite and sometimes chop the forest too
I meant changing the improvement they are building during automation. For eg I dont like windmills and to me it's feels like they build to much farms so I change the command. Unrelated but is there a way so that they don't change my improvementsNot sure what you mean by "overwrite". Chopping forests is very important though.
Game options has that exact setting. Regardless, we are talking about something that you should not do. Automating workers is very poor gameplay because a) worker management is one of most important things as a human player you do in this game b) Automated worker AI is terrible.I meant changing the improvement they are building during automation. For eg I dont like windmills and to me it's feels like they build to much farms so I change the command. Unrelated but is there a way so that they don't change my improvements
Oh , I use the totally opposite approach so that each city grows properly and don't compete for resources
Actually I was playing as the above person coanda saidYou're playing too fast here to get much feedback.
Here's some questions I'd be asking myself.
- What's my worker going to do?
- After improving the pigs and gold, chopping a forest to get the settler out faster is nice. I see you moved your worker onto that plains hill. I wouldn't bother mining that plains hill - I want my capital to grow, so I want to work that flood plains. I also want that settler out faster, so I'd want to chop a forest.
- How can I make my capital strong?
- Settlers stop your city from growing, so I want to minimize the time I'm doing that which makes chopping forests more attractive.
- Where is that settler going to settle?
- I see Zara over to the East. That corn location looks really great, so I'd probably settle there first.
- That Wheat spot down below looked better earlier before more scouting, but it's just a so-so "helper city", so it might be a good 3rd city, once I have pottery and want to get a bunch of cottages going.
- When do I want to switch to Slavery? It's often nice to switch to slavery right AFTER your 1st settler is built, so that the anarchy happens while you only have 1 city.
When Bronze Working research has 1 turn remaining you'll want to move the worker onto a forest; you want to start chopping as soon as possible.
Ok now I get your point perfectly and thanks for explaining quite deeply. 1N above cow looks good to me , would get 3 super tile right away and has plenty hills and river tiles as well and is not far from capitalThere seems to have been a touch of misunderstanding about what I was trying to suggest you do with the worker. This is a pretty important concept regarding worker micro to have a good grasp on, so it's maybe worth discussing again.
I believe your worker finished the mind on the gold hill around turn 22. Bronze Working won't finish until turn 26, so you've got 3 "spare" turns where the worker wants to do something productive. That's not long enough to finish any improvement, but it's long enough to make a start on one.
Turn 22 worker finishes gold mine. Turn 23 worker moves onto hill 1SE of capital. Turn 24 worker starts building a mine there, then cancels the order after using up its movement for the turn. Turn 25 worker moves north onto the forest hill 1E of the capital. Turn 26 Bronze Working finishes, and worker starts chopping.
What you've gained out of this bit of micro is a single turn put into that mine 1SE of your capital - you haven't fully built the mine, but at some point in the future you'll circle back to that tile and finish the mine, and it will take 1 turn less because you put some time into it now. And you've done it without delaying the start of what you really want your worker to be doing, chopping down a forest to get out that settler.
The more general point is to be aware of the idea that just because a worker starts an improvement doesn't mean you have to leave them rooted in place there until they finish the improvement; sometimes you can find opportunities (whether it's because you're waiting on tech or a border pop, or because the 2-move worker can spend two half-turns moving instead of one full turn and do something productive with each of the other half-turns) to put one or even two turns of partial progress on an improvement you don't need right away without any real delay in your broader plan. It's free worker-turns, grab them when you can.
More generally, it's definitely a good idea to be talking in your turnset posts about not just what happened, but what you are thinking about and planning. That helps other people figure out where you already have a firm understanding versus where more advice would be useful, and it also pushes you to form the habit of thinking through your moves and justifying them in your mind as you play.
You're pretty much at the point now where it's time to start thinking about where to settle your second / third cities - you could maybe have played two or three turns further first, but this is fine. This is a very important decision, and would be a good point to take a significant pause and let a few other players weigh in with advice.
One thing should I save some forest for wonders or just use them elsewhere for worker/settler/granaryThe key is to "start chopping as soon as possible". So, the worker should be on a forest tile the same turn that you finish bronze working. Looks like you missed it by one turn, but the 2nd best time to start chopping that forest is now.
The mine was just a micro-optimization to give the worker something to do, and probably an advanced technique for you at this point.
Wheel is reasonable here. Then pottery. Incan granaries are excellent.
One thing should I save some forest for wonders or just use them elsewhere for worker/settler/granary
One of the mistakes starting players make is just building wonders instead of focusing on city improvements. If you are planning to build a wonder, you need to think what exactly is it going to do for me to justify me putting that amount of resources into to it (TBH I am also bad at this if I get marble, I get soo tempted to rush Oracle, when it might not be best play)... For now in this game I would not think about wonders, and instead focus on buildings / units....
Now to answer you question on forests, yes you probably should save some forests, as its posible you will need to rush units / barracks if you end up getting DOW'd (Genghis is not a nice person to be next early doors). Yes you 100% have to chop, as this is the most powerful tool you have early game, but you should always be asking yourself if I am chopping what am I speeding up and why... Early game is all about getting out 5 or 6 cities, and then getting to Monachy to better your economy.. I'm not saying you should not build wonders but for this game unless you can get a wonder cheaply then avoid.. Now you do have stone which makes the pyramids a possibilty, but I will leave it to others far better to make that call, personally I would not think about wonders in this game while your learning
Are flood plains that important with SW I thought to take more hills.Natural instinct in this game leans way more towards not chopping enough than to chop too much. I still have to fight urge that myself. You want those settlers / workers going soon. Especially with a gold tile + being a financial leader with plenty of rivers - you've got plenty of commerce to fuel lots of expansion.
The only wonder I'd consider in this game is Pyramids - you have stone not too far away and you're industrious. But even then - focus on getting the Wheat and Corn cities going ASAP.
As for city placement..... I'm okay at it, but other better players often have better ideas than I do.
- I'm not sure about 1SW of corn. It's decent, but I like 1 SE of corn instead.
- I like 1SE of corn. The brown cow is not critical, and if you go 1N of cow, you will have trouble taking advantage of all those flood plains over there. Flood plains are really powerful for financial leaders, plus Zara's land is over there.
- I like 1 E of wheat. You can help develop the capital cottages from there, and have a few chops available. And it give you room later to settle a really nice double-gem city once you have iron working, and maybe 5-6 other cities.