Noble Shadow game - Washington

I should correct myself, that pig city can't go there because of the English city that wasn't visible on the screenshot. Those foodless cities on grassland you should leave for when you have Communism as then they can become quite strong, if you haven't gone to war before that. Also I think there is some misunderstanding about the first ring thing, because you seem really hung up on it. Food being first or second ring doesn't change the yield, the only thing is that those cities take longer to set up in the early game because you need a monument. However, this is not the early game and the horse clam city already has food that is currently within your borders.
I would think I still need a monument to get the food, so the cities with food in the second ring would still take a while to set up right? (Unless I go with what @pmarc said and switch to caste system, which seems like a good idea at this point)
 
Here is my gameplan for the mid and late game (I will play tonight)

Keep researching towards Liberalism, get astronomy, and then head towards Communism. In the meantime, I will try to whip Libraries in all my cities before switching to Bureaucracy/Caste system in one turn (also settle cities with food in them)
After getting Communism I switch to State Property and start switching from cottages to watermills/workshops.
After Communism, Steam Power speeds up workers (helps with the workshop spamming) and unlocks levees, then Assembly Line for factories, Steel for Ironworks, Industrialization to see aluminum (needed to speed up most space projects), then all the way to Superconductors for laboratories. Only then when you have all the pieces (production buildings, aluminum, labs) does it make sense to go to Rocketry and start building space parts.
I think this tech path is good after that, maybe get some military techs in between so I can declare war on Elizabeth and take some of her cities.

Let me know if there’s something I’m missing!
 
I would think I still need a monument to get the food, so the cities with food in the second ring would still take a while to set up right?
As long as a tile is within your borders and in the first or second ring of a city, that city can work that tile, independent of whether it would control that tile on its own.

For example a city for the clam/wheat/horse spot could work the clam immediately upon being founded.
 
Here is my gameplan for the mid and late game (I will play tonight)

Keep researching towards Liberalism, get astronomy, and then head towards Communism. In the meantime, I will try to whip Libraries in all my cities before switching to Bureaucracy/Caste system in one turn (also settle cities with food in them)
After getting Communism I switch to State Property and start switching from cottages to watermills/workshops.

I think this tech path is good after that, maybe get some military techs in between so I can declare war on Elizabeth and take some of her cities.

Let me know if there’s something I’m missing!
If you go down that route, don't forget to whip 6 universities (including the capital) and build Oxford in your capital.
 
You should whip maybe 2 Caravels (with Optics) to find the other civs across the ocean and trade techs with them.

Maybe after Education you need to pause the path to Communism and focus on preparing war, it's better to not wait for the AI to get stronger techs.

How many units do you have right now and what types? It looks like you built quite a bit of military based on the power ratings on the screenshot. If Elizabeth doesn't have feudalism and longbows, catapults (with Construction, can anyone trade that to you?) with a mix of melee units (maces and axes) might be sufficient, otherwise maybe go straight to Gunpowder (muskets) and try to back them with some siege like catapults and later trebuchets (with Engineering).

If you have Gunpowder and Engineering, you can research Chemistry next and the path to Sci.Method and Communism opens that way (no need for Astronomy, and you can delay it until after Communism). Using Liberalism on any tech worth more beakers than itself it fine, you have to balance the benefit of waiting to Lib a stronger tech with the risk of someone getting there first.
 
How many units do you have right now and what types? It looks like you built quite a bit of military based on the power ratings on the screenshot.
Here's a screenshot of my current units:
1758991559991.jpeg
They're pretty much all used for my happy cap though so I suppose I shouldn't use them?

I think Elizabeth doesn't have feudalism based on this screenshot right?
1758991723773.jpeg

Maybe after Education you need to pause the path to Communism and focus on preparing war
Should I not get liberalism first?
you have to balance the benefit of waiting to Lib a stronger tech with the risk of someone getting there first.
What's the move for liberalism here? Should I wait until after construction? So Education -> construction -> liberalism? And then go for communism?
 
That's a lot of units. Since you don't have hunting you should still be able to use cheaper warriors instead of axes for happiness (they cost the same in maintenance, but having to use whipping more often for axemen also probably means getting more unhappiness than needed, and less population to work commerce tiles). This is not an easy map commerce-wise (few rivers), but still your initial teching seemed a bit slow... generally it's feasible to get Civil Service around 1 AD when focusing on it in Noble. That said your economic position seems better now.

I see basically two options for war now. Elizabeth has crossbows which are strong against axes, but you can weaken the defenses (both bombard, then collateral damage on the units) with catapults. Hence Construction. It should be fast to research, and you only need to start whipping a few catapults (maybe 1-2 produced per city) since you already have the axemen (feel free to send many of them to combat and replace them with warriors built with the whipping overflow, for example). The goal with this option is to attack her before she researches either Feudalism (longbows are tough city defenders especially on hills) or Engineering (castles add a lot of city defense).

The other option is to just keep growing your economy and attack later with gunpowder units. In that case I think I would go Liberalism (pick Astronomy), then Printing Press, and at that point before Communism you can go for Rifling. Cannons are also a popular option, but they require a detour via Engineering / Chemistry / Steel that is less beneficial economically than Astronomy and Printing Press. That's a safer option perhaps even if it's slower, although you tech pace may still accelerate as your cottages keep upgrading.

If you're going with the 2nd option and won't need to whip anything for a while, then you could switch to bureaucracy and caste system together, then you can run as many scientists as you need to stop growing into unhappiness. You can run artists for a turn in any city that needs to grow its borders. Before caste, you can whip a library but I wouldn't bother with universities right now, they are really expensive for only +25% science, I would wait for forges later to build them at a discount.

One last thing, from that tech trading screen you can see Elizabeth has 80 spare gold so I would definitely trade Code of Laws for that. It will allow you to run 100% science for a while. Same for Alexander there are cheap techs like Mysticism he doesn't have so keep checking for when he gets 40-50 gold and trade him a really old tech.
 
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Turn 160-180

Spoiler :

Decided to go down the catapult rush route. I'm building warriors before construction finishes to make up for the axemen I'm using and then whipping a couple catapults after that.

Highlights this game:
- I use a great scientist to build an academy in my capital.
- Construction done in turn 165
- Elizabeth got feudalism done in turn 168, i see a longbowman in one of her cities :mad: and I couldn't even launch the attack :cry: I think this is a reload here so I'll start the game over (ill save the game at this point though)

This restart will go down the gunpowder route instead with treboulets
Highlights this reload :mad:
- I whipped the library in Atlanta for 3 pop, getting libraries in all the main cities (except los angeles)
- I still use the great scientist to build an academy in my capital.
- I founded Houston, the wheat/clam/horse spot
- Switched to caste system + bureaucracy for one turn of anarchy in T166
- I don't have the prereq techs for astronomy, so I need to get those first
- I refused Elizabeth's request to declare war
- I got Liberalism on turn 178 and used it for astronomy.
- I use my great scientist in New york to research printing press.
- I traded construction for compass with Elizabeth.

Here are my current cities:
20250928230051_1.jpg20250928230044_1.jpg20250928230040_1.jpg20250928230033_1.jpg20250928230029_1.jpg20250928230025_1.jpg20250928230022_1.jpg20250928225937_1.jpg20250928225929_1.jpg20250928225926_1.jpg
Houston kind of sucks? What do I do/improve in that city? No grassland tiles to really work with

Here's my current tech tree:
1759115058557.jpeg

As you can see it would kind of take a while to get to rifling but we'll get there.

Future plans:
- I need to get 1-2 galleons going and exploring the rest of the world
- ??? Improve my economy and keep heading for rifling I guess?

Sad I couldn't really declare war this game but please let me know if I'm doing anything wrong!
 
You had Galleys earlier, can you upgrade them to Galleons with gold?

I suggest turning the tech slider to 0% for now until you meet Civs across the ocean (also provides the gold to upgrade the galleys). Maybe you will be able to trade with them for techs like Feudalism / Guilds / Banking to save turns of research towards Rifling. I didn't do the exact math but I assume you can turn it off for at least 10 turns to get enough gold to restart teching at 100% after.

Work one or both incense tiles in Atlanta. Avoid working the ocean (2 food 1 commerce) tiles. Improve the whale for happiness (fishing boat). Can you really not trade for any other happiness resource with the AI? Can you sell your extra incense for gold per turn at least if you can't trade it for a useful resource?
 
Work one or both incense tiles in Atlanta. Avoid working the ocean (2 food 1 commerce) tiles.
I was working the ocean tiles so I could grow my city quicker and eventually include the incense tiles (both 0 food), i wasn’t sure which way would be more efficient
 
Turns 180-200
Spoiler :

Highlights this round:
- Used a great scientist for 1800 science on Scientific method
- Built a galleon and went exploring
- Went 100% wealth for a while, switched to science at turn 190
- Met Justinian from the Byzantines
20250930124727_1.jpg
- Used another great scientist to finish researching Scientific method

Here are the current state of my cities:
20250930125610_1.jpg20250930125608_1.jpg20250930125602_1.jpg20250930125559_1.jpg20250930125555_1.jpg20250930125550_1.jpg20250930125547_1.jpg20250930125545_1.jpg20250930125542_1.jpg20250930125540_1.jpg

Rifling finishes in 4 turns, so after that I guess I'll go for steel (for the cannons) while I make a lot of riflemen? Should I go back to slavery so I can whip out more units? How many riflemen should I make?
That's it for now, stay tuned because I'll most likely declare war next time!
 
Unless the AIs on your continent are anything close to getting grenadiers (e.g. having Chemistry) I wouldn't worry about backing Riflemen with Cannons. I think it would be better to just go on to Communism and then Steam Power towards Assembly Line. That said, one cheaper tech I would consider getting now if you don't have it yet is Engineering, it speeds up movement on friendly / neutral (but not enemy) roads which is good for both your army and workers.

Yes, you should switch to slavery to produce Riflemen. After producing enough troops, also make sure to have additional workers to start converting your cities to workshops (and watermills) in planning for State Property.
 
How many troops you mean depends of what the enemy has. You should sent a scout (not necessarily a literal scout, could be a worker) to England to see how many defenders they have per city and what type, also try to spot their main stack... if they're not actively warring it might be just sitting in the capital or in a border city with Greece. Having about 3x the units vs. the defenders of the first city you plan to take, or 2x those of their main stack, is generally what I would aim for to start fighting. You should focus on conquering in a path to their main / most productive cities rather than getting distracted with peripheral ones. In a science game, I would probably try to capture everything that will be good with workshops... that's different from a domination / conquest game where you might prefer to vassal them quickly and move on.
 
Turns 200-220
Spoiler :

Highlights this round:
- Met Mehmed from the ottomans
20251002144529_1.jpg
- Met Asoka from India
20251002144855_1.jpg
- Traded engineering with asoka for 240 gold and banking (I don't think I should have done this for that much gold)
- Gifted compass to Justinian who had -8 in relations
- Met mansa musa from Mali
20251002152106_1.jpg
- Started whipping (I whipped a ton of riflemen back to back (with 1 turn in between each) and trebuchets
- Discovered communism on turn 212
- Declared war on Elizabeth on turn 216
Here are all my cities:
20251002160434_1.jpg20251002160432_1.jpg20251002160429_1.jpg20251002160426_1.jpg20251002160423_1.jpg20251002160419_1.jpg20251002160225_1.jpg20251002160223_1.jpg20251002160221_1.jpg20251002160218_1.jpg

Here's the current state of the war:
1759435675999.jpeg

My war path is to take Hastings, move down to London, and then move right to Canterbury. Then I'll probably also declare war on Greece and take York as well (they took that this round dang)
I spent 4 turns getting Hasting's defense down to 16%, so I think by next time I'll be able to take them to 0% before fighting with my riflemen.

Thanks for the help!

 
Turns 200-220
Spoiler :

Highlights this round:
- Met Mehmed from the ottomans
View attachment 743999
- Met Asoka from India
View attachment 743998
- Traded engineering with asoka for 240 gold and banking (I don't think I should have done this for that much gold)
- Gifted compass to Justinian who had -8 in relations
- Met mansa musa from Mali
View attachment 743997
- Started whipping (I whipped a ton of riflemen back to back (with 1 turn in between each) and trebuchets
- Discovered communism on turn 212
- Declared war on Elizabeth on turn 216
Here are all my cities:
View attachment 743987View attachment 743988View attachment 743989View attachment 743990View attachment 743991View attachment 743992View attachment 743993View attachment 743994View attachment 743995View attachment 743996

Here's the current state of the war:
View attachment 744000
My war path is to take Hastings, move down to London, and then move right to Canterbury. Then I'll probably also declare war on Greece and take York as well (they took that this round dang)
I spent 4 turns getting Hasting's defense down to 16%, so I think by next time I'll be able to take them to 0% before fighting with my riflemen.

Thanks for the help!

Now that you've got communism, you should switch to State Property and Caste System and build workshops on any spare tile, replace farms where possible as well as underdeveloped cottages (up to villages) with shops. Any available river tiles should get watermills and mines replaced by windmills. You might need to build some workers for this, you'll need about 1 per city.
 
Now that you've got communism, you should switch to State Property and Caste System and build workshops on any spare tile, replace farms where possible as well as underdeveloped cottages (up to villages) with shops. Any available river tiles should get watermills and mines replaced by windmills. You might need to build some workers for this, you'll need about 1 per city.
Is it okay to be doing this while I'm in a war?
 
You might as well use the Great Spy for a Golden Age, do the civic switch with no anarchy. Next research target is Steam Power I think for levees and faster workers.
 
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