Immortal, until 1130 AD Spoiler : London: 1S on the plains hill. Financial riverside cottages York: Corn+Pig(+horse) to the south-east. Built the Colossus, which was not very useful. Generated GS and GE. Nottingham: Due south from York, oasis in 2nd ring, 2x sugar, later also iron, lots of riverside cottages as well. Originally a blocker city, with heavy cultural fighting. I used a GE to build the Parthenon here, that helped a lot (also built a Jewish Cathedral). Hastings: Second blocker, to the west on the coast between the two mountains. All green land near rivers is good when you're financial. Gems (after ironworking) are the best luxury we have. Canterbury: 3N from London. Has deer+iron+marble. 1 off the coast, which is a bummer. Helped London with cottages. Coventry, 3S1W of London on a desert hill. 1 off coast, maybe 1W would've been better. Had a lot of forests which were chopped into Sistine Chapel. Corn + wine. Warwick: Filler city in the south west that captures an iron and some green land. 7 cities in all, pretty nice for peaceful expansion. Order was a bit odd, first blocking the south and then filling in. Economy was a bit slow at the start. Tech: Agriculture - Animal Husbandry - Bronze Working - The Wheel - Pottery. This took quite long to get, but once Pottery is in you're in business. Writing (to start running scientists in CornPig) Hunting (Deer) Sailing+Masonry: Failed attempt at Great Lighthouse. Marble is nice though. Metal Casting (Colossus) Mathematics (Colossus pre-chops are cashed in now) Iron Working (gems) Currency (building wealth, trade routes) In trade: Alphabet Aesthetics Mysticism Polytheism In trade: Monotheism (Organized religion. Ramses happy) Literature (miss the Great Library) Music (get the Artist, use for golden age later) In trade: Meditation+priesthood+monarchy (wine!) Compass In trade: Calendar Optics (whip caravels and start looking for other people) Code of Laws Civil Service bulb Philo, start golden age to revolt to Caste+Pacifism+Hereditary Rule+Bureaucracy Paper Nationalism (1t away, this is the last turn of the golden age) Diplo: Ramses founded Judaism, spread it, and built the Apostolic Palace. That makes all Jewish buildings pretty good for me. He's pretty happy now. I've found all the others. They're fighting and I'm currently ahead of them economically. I screwed up the Astronomy bulb path, but I'm not too mad about that. Current plan is double bulb on Education instead, which is also nice. Long term, maybe a late game culture win would be possible. Financial+green land makes it attractive. Plan would be to Cuir-rush Ramses and take the entire island for myself, then work peacefully towards the Broadway-style wonders, turn on culture and win. Well suited to being Financial. Disadvantage is that I've already blown through a lot of great people slots, so infinite great artists is no longer possible. Alternative is Cuirs+space, which is boring and might even take longer, or Cuirs+intercontinental warfare, which is also not exactly nice. I've got the Sistine Chapel, which helps a lot. At the moment, I've only got two religions (Judaism, spread around, and Taoism from Philo bulb), so I'd be hoping to pick up another one. A question for outside the spoiler: What would be general later-game culture victory strategies? What's the best moment to turn of research? I'm familiar with the HoF-style, maximal Artist-bomb + towns strategy, where you'd stop around Printing Press + Liberalism, but I'm looking for somewhat later here. Is it near Radio/Mass Media/Electricity and those wonders? Is it worth it to use hammer cities for culture? Or culture slider 100% and hammer cities build wealth? Use corporations?