175 BC - Great Library in Delhi done. Parthenon is being chopped in a junker city with like 7 forests, so I spread Buddhism there (in OR at the moment).
150BC - NE has enough overflow with one more chop to finish next turn in Delhi as well.
100 BC - self-tech CoL. GS is born in Delhi, bulbs Philo. Gonna try for the Music Artist to flip to Caste/Pac in a Golden Age since Sistine is great failgold anyway and I'll need Music for MT one way or another
25 AD - Parthenon done in Vilcas
50 AD - GS #2 in Delhi
100 AD - Music is in, won the GA (nobody even has Lit yet). Settling another junker with a road + missonary ready south of Delhi to chop into MoM. Marble + IND + OR + Math chops is way too good to pass up, even if it ends up being only failgold. Teching CS, chopping some forests in yet another junker down on the south coast for fail-gold into Sistine (which ended up completing, oops!)
175 AD - MoM complete in Andahuaylas with 4 or 5 chops. Can't beat that for simplicity. Massive failgold from Delhi which was working it on the down turns ever since I got Calendar way back. I burn the Music GA on a Golden Age and swap to Caste + Pac, running all 4 food tiles and as many scientists as possible in Delhi.
225 AD - Traded Aes + ~90 gold (seems cheap?) for Construction from Giggles. GS # 3 in Delhi.
250 AD - Trade (something?) for Metal Casting from Justin. I need it for bulbing Lib. Start on a Forge in Machu Picchu to get Colossus fail-gold (which I also completed because of not paying attention -- 3 chops in the same turn was too much and built the remainder in one turn! Damn you IND + Math chops! Oh well, financial coast + col ain't bad and you can whip those tiles away without feeling too bad at the same time since they grow back on their own)
275 AD - CS is in. Start self-teching Paper. Workers spreading irrigation hard around Delhi and the southwest junkers so they'll be whippable later.
300 AD - Trade Lit for HBR + gold from somebody. I need HBR eventually anyway, and the gold helps tech.
350 AD - Paper done. Teching Compass, as I need it to bulb Lib.
400 AD - GS #4 in Delhi. Was waiting to see if it would be a GS for sure before double bulbing Edu. One GS left over for Lib.
450 AD - Compass done. Double Bulb Edu and single bulb Lib. Load up Lib to as near done as possible while I still have fail-gold and the GA commerce., then swap to self-teching Nationalism.
475 AD - last turn of the 12 turn GA. Trade Music, Compass + (something else) for Theo + Machinery from Justin since Lib is bulbed; my techs still had full value because he was going Engineering apparently. Swap into Slavery + Theocracy for the upcoming whipping of exp buildings, forges, and Cuirs. Also traded Feudalism out of Zara for Music + Compass.
560 AD - Justin has been plotting for about 15 turns or so. He can't pick me as we share religion and are pleased with another, while Giggles joined us in Buddhist nirvana. Zara, Willem, and Hattie are all targets as Justin doesn't like them in other faiths. He DoWs Hattie and uses his 2nd place tech standing to bribe Zara and Giggles in on her too! The world goes from serene for 4500 years to erupting into world war in an instant.
580 AD - So naturally I join in too, for the brownie points with Justin and Zara mostly. They completely block Hattie off anyway. The relations boost instantly puts me at Friendly with Justin and I trade Engineering from him next turn.
600 AD - Nationalism is in, and I start building Taj in my bureau cap as there are still 4 plains forests to chop away. Gunpowder is the last heavy teching needed so I can afford to move off of a couple villages to knock this out.
620 AD - Lib Military Tradition. Start on Gunpowder. I can self-tech in 4 turns at 100% but gold is short...wish I hadn't screwed up the Sistine/Colossus chopping.
720 AD - Hattie peaces out for 35 gold. I then immediately trade her Compass for all 290 of her gold right back, to move on with Gunpowder. Heh. It doesn't even piss off Justin/zara because the value of compass is so low she didn't give me positive diplo.
740 AD - Gunpowder is in. I got another scientist (#5) somewhere after Lib so I'll use him on Chemistry and self-tech Printing Press, as I still lack Optics. I've been busy spreading irrigation, whipping and chopping Forges/Barracks/Stables and the occasional courthouse, so it's time to whip 7 exp Cuirs out!
840-880 AD - Cuirs rolling out smoothly as the AP is built in Buddhism. I win by a good margin. The cuir's first targets are a pair of barb cities on my northern border that have been an eyesore all game. Justin never cared to take them, he just expanded to all the (even crappier) land around them, so it's free gold+ exp for me. The barbs actually got around to popping borders and improving/growing quite a lot of tiles, so I snagged 4 free workers and 2 decent cities that could quickly help push Cuirs when they came out of revolt. Nifty.
900 AD - Taj done and a swap into Nationhood. Goodbye Bureau, you served well getting me here but with 15 cities, the cost reductions and +2 free happy from barracks helps me more in this whip-heavy large empire.
920 AD - Printing Press is done, I bulb most of Chemistry with my stray GS so it will only take 5 turns. Nifty.
1000 AD - Chemistry. Tech Idling on SciMeth since I don't really have a direction to go, and my tech rate is only going to drop anyway as I war, so I might as well save to fight strike if I need to.
1010 AD - I trade Guilds and Drama out of Zara and then DoW him with about 15 Cuirs across his border, with several more en route. Zara's stack is up north thrashing Hattie around so he is totally boned. With both Guilds + Chem now I just set my workers loose on Automate with the "leave improvements" unchecked and they'll (mostly) turn everything that's not a village or town into either farms or workshops. I'll be spending most of my attention span seeing which cities to whip and the actual attacks from now on and they can do that well enough unmonitored although they do sometimes wreck irrigation chains in the most "creative" ways.
1020 AD - Trade for Banking, set tech to Economics to try for GM and to get into Free Market which might be necessary to get out of the hole later.
1040 AD - GS #6 in Delhi. After long deliberation and lost of conquest gold, decided to use him on SciMeth to get Communism if the game goes on too long.
1070 AD - I capture my third city from Zara, Aksum, where the Mids are located. He caps and I revolt into Police State to make the Cuirs really fly off the line.
1080 AD - In preparation for DoWing Hattie, I bribe Justin out of the war with Printing Press. Don't want to give him Gunpowder, which he is much closer to than Rifling (he's busy teching up the Constitution-Democracy line anyway, my EPs tell me.
1090 AD - DoW Hattie. I see that Giggles is ready to take Thebes from her next turn and so immediately bribe him out
1100 AD - Econmics in. Willem beat me to it by a turn. I also forget to swap over to Free Market, but I'm just cranking Cuirs anyway until the game ends so no biggie.
1120 AD - Hattie gives in after 2 cities. I give her both back as the maintenance is already atrocious on Zara's cities. With her on the west end and my cities kept from Zara, we flank Justinian on all sides now, creating a nice situation for a rapid capitulation with multiple attack paths at once.
1160 AD - It takes 4 turns to mobilize down to striking distance of Giggle's nearest city. I bought forced embargoes out of Hattie and Zara and closed borders with him myself, but he STILL had some mini-stack hiding in the fog of war between me and Hattie before my new Zara-cities popped their borders, and he snuck a horse archer into undefended Aksum down the roads. Grr. Anyway, he caps in 1200AD after losing 4 cities (including recaptured Aksum) and he gets his 3 back.
1200 AD - With Gilgamesh rolled up, I don't even stop, and run across the border to kill a mini-stack guarding a worker just over Willem's border. He gives up next turn when I take his border city and pays me Constitution for it. What a swell guy. He gets his city back (one of only 4, dude got hosed on the expansion front this game) and all of the cuirs over there will now form up to hit Justin in the Southwest flank while I send another two stacks in from directly South of him and his Southeast made up of newly produced Cuirs.
1250 AD - DoW on Justin. The multiple pronged attack works great, wiping out large chunks of his defenders in 3 or 4 cities rapidly before he really masses anywhere in response. Only Constantinople is reinforced, and its central location means two of my stacks can converge on it to hammer it down. Justin collapses after that but refuses to cap as I race out and take 2 more cities with token defenses before he throws in the towel.
1330AD - Conquest Victory!