The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Joao of Portugal, whom we last played in NC 119 The Portuguese start with Fishing and Mining.
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 198 Joao Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
*EDIT* A new version of the game is added with a minor edit. */EDIT*
Our next leader is Joao of Portugal, whom we last played in NC 119 The Portuguese start with Fishing and Mining.
- Traits: Joao is Expansive and Imperialistic, making him an excellent REXer. IMP means 50% bonus on for building settlers, and EXP means 25% bonus on workers, as well as 50% bonus on granaries and harbors.
- His UB: The Feitoria, a Customs House that gives +1 for water tiles.
- His UU: The Carrack, a superior Caravel. It can carry two of any type of unit, unlike the Caravel's single unit of a restricted set of types, and can enter ocean squares -- making it more like a Galleon, available with Optics instead of Astronomy. Thus he can cross oceans with settlers and military units with cheaper ships (60 vs 80 at Normal speed) and a bit earlier than the AIs (Astronomy being an expensive tech, and requiring Calendar as well as Optics). Thus on some maps an Optics beeline might be appropriate.
Spoiler map details - just gives away what map script was used. :
The Terra map script is sort of like a Pangea, where all civs share a continent, but out there is also a continent ripe for new settlement after astronomy (Or in Joaos case, after optics!) All settings default.
Spoiler edits - This you should probably not read untill you have played the first 50 turns or so. :
I gave our closest neighbour a hill under the capital, another rice and early access to copper with the idea of steering the game from rush and toward REX, utilizing Joaos traits.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
*EDIT* A new version of the game is added with a minor edit. */EDIT*
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