The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Willem of the Dutch, who we last played in NC CXXIII (can someone please translate that to normal numerals for me...). The Dutch start with fishing and agriculture, the 2 main food techs of the game. Willem is creative and financial, and for that reason he is considered a top-tier leader. I personally find him to be #3, right after the Quechuamaster and Lizzy - financial gives a significant economic advantage throughout the game while creative virtually ensures winning border wars, quickens the 2nd most important building, and allows for much more flexible city placement while allowing you to reach some resources up to 50 turns earlier. The UU, the East Indiaman, is a galleon that is 6 strength instead of 4 and carries 4 units instead of 3. The extra capacity basically saves you 33% hammers in building an invasion fleet while the strength means that these ships get more than 10x better odds vs frigates. Powerful stuff indeed. The UB, the dike, gives +1 production to water tiles as well as riverside tiles and can be built in any coastal city as well as any riverside one. It's a significant bonus, but at a stage of the game where it might matter less. Still more useful than a lot of other things, though. And the start: Spoiler: map details Spoiler : Fractal, low sea level, arid climate. No other edits. Super secret details: Spoiler : Are you sure you wanna know? Spoiler : OK, don't say I didn't warn you... Spoiler : Semi-iso The narrative: Spoiler : Willy's got himself in a bind this time! Surrounded by nothing but jungle and useless desert, can he outsmart his hand-picked ultra-OP opponents and whip his way to victory? Challenge condition: Spoiler : Since this is NC 200, win in under 200 turns on noble!!! If you play above noble, add 10 to that number for every difficulty level increase (210 prince, 220 monarch, 230 emperor, 240 immortal, 250 deity). (note: the challenge was edited to make it a bit more feasible because there's no way you're gonna cap 6 people on other continents with cannons on deity before t200) Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. What's up with specific difficulties: In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows. How to add techs to the barbarians: Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. If you're playing at higher level than Monarch, consider also giving them Hunting at Emperor, Agriculture at Immortal, and The Wheel at Deity. Huts and events: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events. And with that - let the games begin!