Welcome to NC209!
Let us work together to achieve the total destruction of our foes, and only THEN betray and rend each other like the rabid dogs we truly are!
Kublai has the traits Agg/Cre and lead the Mongol civilization which start with the wheel and hunting.
Aggressive is one of my personal favourites as I seldom play a game without alot of barracks, and the free combat1 promotion enables so many fun things. For starters you can get a cheap barracks and warriors ready to be promoted with cover, which can really help out with handling barbarians early on.
Shock axes come later, and the gift keeps on giving with formation pikes abit later, and even later you can get drafted rifles promoted wth pinch.
Creative is a superb trait, with alot of culture in every city right away, not only does this give you more freedom with placing cities and have resources in the second ring, but you get a nice edge in any cultural fight for tiles, and basically any tile in your first ring is rock solid for the rest of the game!
Half-priced libraries is also huge, as one often builds alot of libraries in the early game, and they are very expensive.
Mongols start with the wheel and hunting, the wheel is always nice and a quite costly tech.
Hunting can be problematic sometimes, but it does give you early access to AH.
Sometimes, this combiation of starting techs and traits lend itself to a opening where you go to writing early on through AH, something that gives you a fast great person and a boost in techrate early on.
Inland sea, which an extra AI added to keep land balance more normal.
There have been NO edits what so ever in this map, the only thing that is cooked is the selection of the AIs.
I have tried to generate a map that should be enjoyable on normal difficulties but still a significant challenge for those playing on imm/deity.
In any case, I suspect that this is not a map to move up a level!
Let us work together to achieve the total destruction of our foes, and only THEN betray and rend each other like the rabid dogs we truly are!
Kublai has the traits Agg/Cre and lead the Mongol civilization which start with the wheel and hunting.
Aggressive is one of my personal favourites as I seldom play a game without alot of barracks, and the free combat1 promotion enables so many fun things. For starters you can get a cheap barracks and warriors ready to be promoted with cover, which can really help out with handling barbarians early on.
Shock axes come later, and the gift keeps on giving with formation pikes abit later, and even later you can get drafted rifles promoted wth pinch.
Creative is a superb trait, with alot of culture in every city right away, not only does this give you more freedom with placing cities and have resources in the second ring, but you get a nice edge in any cultural fight for tiles, and basically any tile in your first ring is rock solid for the rest of the game!
Half-priced libraries is also huge, as one often builds alot of libraries in the early game, and they are very expensive.
Mongols start with the wheel and hunting, the wheel is always nice and a quite costly tech.
Hunting can be problematic sometimes, but it does give you early access to AH.
Sometimes, this combiation of starting techs and traits lend itself to a opening where you go to writing early on through AH, something that gives you a fast great person and a boost in techrate early on.
Spoiler Starting Screenshot :
Spoiler Map script :
Inland sea, which an extra AI added to keep land balance more normal.
There have been NO edits what so ever in this map, the only thing that is cooked is the selection of the AIs.
I have tried to generate a map that should be enjoyable on normal difficulties but still a significant challenge for those playing on imm/deity.
In any case, I suspect that this is not a map to move up a level!