The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Alexander of Greece, whom we last played in NC 201; we last played the Greek under Pericles in NC 173. The Greek start with Fishing and Hunting. Traits: Alexander is Aggressive and Philosophical. Aggressive gives a free Combat 1 promotion to all Melee and Gunpowder units, as well as a +100% bonus to the Barracks and Drydock. Philosophical gives all cities +100% generation and a +100% bonus to Universities. The UB: The Odeon, a Colosseum with +1 , +3, +2 Artist specialist slots and and additional +1 with Hit Singles on top of what a regular Colosseum gives. If you ever need to solidify your control of a border city, both in terms of happiness and culture, this is the building you want. The UU: The Phalanx, an Axeman with +100% defence vs. Chariots. Generally considered a waste of a UU, since the Greek start with Hunting and thus will be able to build Spears in any situation they can build Phalanxes. Still, if you're rushing someone that doesn't have Horseback Riding you might be able to get away with taking an extra Phalanx along rather than a Spear stack defender. Just be sure to use espionage to make sure your target doesn't get HBR halfway through your rush, otherwise you might end up regretting that decision . And the start: Spoiler map details : Fractal, Temperate Climate, High sealevel. Spoiler edits : One Horse was moved a bit closer to an AI lacking a nearby strategic resource, another Horse was swapped with a Marble tile for the same reason, moved a Fish that was guaranteed to be ruined by AI capitol placement to the player's shores, and moved a Wheat source over a tile so the player wouldn't be forced to either settle on it or their capitol in a stupid spot so as to not ruin another Fish. The forest that Wheat tile was moved onto was moved to the Wheat's original spot, as well. The player's Scout was also moved from it's original position in order to make sure the player would see that second Fish and consider their capitol placement accordingly. I'm not sure if that's why that blue circle appears in the blackness, but if it is, now you know why. The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 222 Alexander Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labelled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. If you're playing at higher level than Monarch, consider also giving them Hunting at Emperor, Agriculture at Immortal, and The Wheel at Deity. Spoiler huts and events : Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.