The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Zara Yaqob of Ethiopia, whom we last played in NC 161. The Ethiopians start with Hunting and Mining. Traits: Zara is Creative and Organized. Creative gives every city +2 for free, and gives a +100% bonus to Libraries, Theatres, and Colosseums. Organized cuts Civic Upkeep in half, and gives a +100% bonus to Lighthouses, Courthouses and Factories. The UB: The Stele, a Monument with +25% . If Zara's Creative trait isn't enough to peacefully secure your borders early game, the Stele will give you an edge that few can match. The UU: The Oromo Warrior, a Musketman with +1 First Strike, immunity to First Strike, and a free Drill I (+1 First Strike chance) and Drill II (+1 First Strike, -20% collateral damage taken) promotion. As a side-effect this also gives them immediate access to the Cover, Formation, Pinch, Ambush and Medic I promotions. Musketman are usually ignored since their low , lack of inherit bonus vs. a specific unit type or on the defence and lack of access to City Raider promotions make them overall mediocre units, even through as the first Gunpowder unit they completely ignore Walls and Castles. Musketman that, with just 5xp, get 4-7 free shorts against everything not immune to First Strike are a slightly different story. Combine with Cannons (and, if necessary, a few Pikes to act as stack defenders) for maximum fun . And the start: Spoiler map details : Fractal, Temperate Climate, Medium sealevel. Spoiler edits : Two unfortunate Fish were moved from their doomed to be unloved locations to the player's shores, and a few distant Copper/nearby Iron/Horse swaps were done to gives several AIs a nearby strategic resource. The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 224 Zara Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. Spoiler for players on Monarch or above : You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labelled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. If you're playing at higher level than Monarch, consider also giving them Hunting at Emperor, Agriculture at Immortal, and The Wheel at Deity. Spoiler huts and events : Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.