The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Joao II of Portugal, whom we last played in NC 198. The Portuguese start with Fishing and Mining. Traits: Joao II is Expansive and Imperialistic. Expansive adds +2 to all cities, gives a +100% bonus to Granaries and Harbors, and a +25% bonus to Workers. Imperialistic adds +100% to Great General generation and +50% bonus to Settler production. Note that excess directly converted to won't benefit from either bonus. The UB: The Feitoria, a Customs House that adds +1 to all of a city's water tiles. It's a nicer bonus on paper than in practice, because by the time that you've researched Economics you really shouldn't be looking forward to investing three (base) Granaries worth of so you can upgrade to some number of 23 Coast, and worse, 22 Ocean tiles. The UU: The Carrack, a Caravel that can transport any two land units instead of one Great Person, Spy, Missionary or Scout/Explorer. Carracks allow you to transport units like Settlers or military over the oceans before researching Astronomy, which allows you to grab unclaimed islands or launch naval invasions before anyone else could even think about doing so. Of course in practice the latter option is a bit impractical, both due to the logistics involved and because oversea colonies without Astronomy trade routes are expensive, but if you happen to come across someone like Gandhi hoarding religious shrines... And the start: Spoiler map details : Fractal, High Sealevel, Temperate Climate. Spoiler edits : Swapped the player's starting position with an AI, and also swapped some resources around to make sure AIs had nearby strategic resources. The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 231 Joao Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. Spoiler for players on Monarch or above : You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. If you're playing at higher level than Monarch, consider also giving them Hunting at Emperor, Agriculture at Immortal, and The Wheel at Deity. Spoiler huts and events : Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.