AcaMetis
Emperor
- Joined
- May 21, 2018
- Messages
- 1,859
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Gandhi of India, whom we last played in NC 160; we last played the Indians under Asoka in NC 218. The Indians start with Mysticism and Mining.
Finally, a cut and paste of our standard doctrine:The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 234 Gandhi Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Gandhi of India, whom we last played in NC 160; we last played the Indians under Asoka in NC 218. The Indians start with Mysticism and Mining.
- Traits: Gandhi is Philosophical and Spiritual. Philosophical gives all cities +100% generation and a +100% bonus to Universities. Spiritual allows you to swap state religion/civics without suffering Anarchy, and gives a +100% bonus to all Temples.
- The UB: The Mausoleum, a a Jail with +2. Combine it with Gandhi's ability to quickly (and cheaply) swap into Police State to keep your cities functional during a long, dawn-out war, or build them during a Space Race to offset Emancipation unhappiness while boosting your generation.
- The UU: The Fast Worker, a Worker with 3. A very powerful UU in the right hands, these guys can chop forests and improve distant tiles faster than regular workers could ever hope to manage.
Spoiler map details :
Global Highland, high sealevel, Temperate Climate, total of 8 rival civs. Note that Global Highland is a map script that produces a large amount of land tiles. With two extra AIs these settings should result in about ~100-110 land tiles per civ, which should be on par with a large-ish medium sealevel Pangaea.
Spoiler edits :
Several resource swaps were made to give AIs nearby strategic resources, and the player's starting position was swapped with an AI.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.