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Nobles' Club 258: Wang Kon of Korea

Discussion in 'Civ4 - Strategy & Tips' started by AcaMetis, Oct 12, 2020.

  1. AcaMetis

    AcaMetis Emperor

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    The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.

    Our next leader is Wang Kon of Korea, whom we last played in NC 172. The Koreans start with Mysticism and Mining.
    • Traits: Wang Kon is Financial and Protective. Financial adds +1:commerce: to any tile that already produces at least 2:commerce:. Protective gives all Archery and Gunpowder units a free City Garrison I (+20% City Defence) and Drill I (+1 First Strike chance) promotion, as well as a +100%:hammers: bonus to Walls and Castles.
    • The UB: The Seowon, a University with +35%:science: instead of +25%. A minor and marginal increase to an expensive building, but place it in a city with a solid (FIN-boosted) commerce generation and watch the beaker output shoot through the roof.
    • The UU: The Hwacha, a Catapult with +50% vs. Melee units. An early siege unit that's noticeably better against the most powerful defensive units that they (and the rest of their army, whatever that is composed of) is likely to face off against.
    And the start:

    Spoiler map details :
    Continents, Tropical climate, High sealevel.
    Spoiler edits :
    A few resource swaps were done to give AIs nearby strategic resources and ensure a few unworkable seafood were moved to a workable position.
    Spoiler isolated? :
    Not isolated.
    The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 258 Wang Kon Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
    Spoiler what's up with specific difficulties :
    In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
    Spoiler for players on Monarch or above :
    You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
    Spoiler how to add techs to the barbarians :

    1. Zoom in all the way so you can't see the rest of the map.
    2. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
    3. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
    4. Select the "Technologies" tab in the box on the left.
    5. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
    6. Exit the worldbuilder.
    7. Zoom out again after the map fades, and start playing.
    If you're playing at higher level than Monarch, consider also giving them Hunting at Emperor, Agriculture at Immortal, and The Wheel at Deity.
    Spoiler huts and events :
    Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
     

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  2. AcaMetis

    AcaMetis Emperor

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    Probably SIP here? Warrior is out of position to scout much of anything, there's no tiles that really call out "settle here!", and there's not much movement that can be done without moving away from the dry corn. I guess send the Warrior 1NW, maybe that'll reveal something that justifies moving 1N or something? I doubt it, though. For one that wouldn't even reveal any new tiles, really.

    What do the experts think :)?
     
  3. Nick723

    Nick723 Chieftain

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    I might move 1NE?

    Gets the Ivory in the capitals borders for early happy (else you would need a separate city to claim it).

    Also gives you 1T earlier improved corn.
     
  4. sampsa

    sampsa Ghost

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    Probably a bad idea. You are losing the fp/oasis 2S (can't be desert in cap BFC, could be oasis though which is huge for a FIN leader), losing a lot of forest and losing a lot of river tiles. It's not 1T earlier improved corn either, because you settle 1T later (pretty sure that the tile is forested).
     
  5. Nick723

    Nick723 Chieftain

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    Ah you’re right, from the tile yield it has a forest hiding under the hut. Indeed in which case, scrap that!

    I also didn’t know you couldn’t have BFC desert - good to know!
     
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  6. Gumbolt

    Gumbolt Phoenix Rising

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    Looks to be a strong start. SIP looks pretty good here. Then it's about securing land and abusing some strong traits. Somewhat useful UU. Mixed with phants could be fun.
     
  7. Gumbolt

    Gumbolt Phoenix Rising

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    Thoughts up to 50ad.
    Spoiler Thoughts :


    Stole worker. This allowed me to grab land I might otherwise have lost.

    Techs AG, BW, TW, pottery. Skipped AH. Hunting/archery/HBR/maths/construction. Alphabet, traded for IW/ Calendar and a few other techs. Teched currency.

    Expanded to 6 cities by 825b. Spammed cottages everywhere.

    Plucky Ai was spamming a lot of units and in war mode when I got HBR. Wasn't too pleased I stole the worker. DOW'd me before I was ready for war.

    I lost 9 units mainly in the field. Killed about 47 units including 4-5 barb archers. Capital had 8-9 defenders. Fell 1ad. Don't think I lost a unit attacking it. Second city fell with few losses. UU is great against melee units. Captured mids, SH, GW and Scotland Yard.

    So 10 cities and some catching up on great people required. 4 AI cities left. Oh bribed another AI into the war. Religion made diplomacy quite easy here.


     
  8. prettification

    prettification Chieftain

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    Monarch T81
    I wanted to try an EE for my next game. Uncannily, the map and the leader look tailored for that.

    Spoiler :

    Agr - hunting - BW - archery (no copper) - wheel - pottery - alphabet

    Grew capital to 4 (corn-ivory-FP-mine), chopped another worker with the first, then a settler who founded Pyongyang 4E, to secure the eastern land from imperialistic Justinian.

    I went on the chopping spree, churned out two other workers, then 2 cities: Wonsan 3W and Pusan 3N1E, then 2 other workers (6 workers now at 850 BC, whipped the last one in the capitol).

    I spammed workers to quickly settle cottages in the vicinities of the capital (supported by the two last cities), since my goal is to set up a strong fin bureau capital.

    Pyongyang is gonna whip a settler to 3S in 3 turns to deny the land to justinian.


    As I said my goal is to set up a strong CE to test the EE.
    The land is lavish enough not to warrant an early war, so I am simply striving to squeeze the most of it for now.

    Civ4ScreenShot0027.JPG
     
  9. CTG16

    CTG16 Chieftain

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    I think this game might be a really good game to try going up in difficulty for those looking to do so.
    Emperor Difficulty No huts:
    Spoiler :

    Saw how good our land was especially for a fin leader and decided that I wanted to do a totally peaceful win. Could have easily gone the war route as I had Infantry when people were still at only muskets (Or in isolated shaka's case only had maces). Ended in a (rather poorly played tbh) 1954 A.D space win totally peaceful except for Sitting Bull declaring on me almost the second I met him. Only real struggle I found with the land you have is A) no iron or copper so cuir rushes and cannon rushes are both off the table. and B) very low production until you got levees plus forges and factories. Only then did production start booming. All in all though fun game and fun map would definitely recommend playing through it. Am very curious to see how fast some players end dates will be.
     
  10. Gumbolt

    Gumbolt Phoenix Rising

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    Should be quite easy on immortal if you grab the land.

    940ad Immortal.

    Spoiler up to 940ad :


    Took Justin down to 1 city and took peace. His romaing chariots were getting annoying. Sury finished him off and then decided to become HRE vassal. I have them both at friendly.

    Tech wise I have breezed through science. Bulbed 1x edu and 1x lib. I think HRE has engineering/feud/drama and machinery that I need. I am completing most techs in 1-2 turns. Will give cuirs a try here. He has 13 or so cities but all spread out. Sury has 5-6 cities.

    This is one of those games you just need to finish off.
     
  11. dankok8

    dankok8 Elected World Leader

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    Haven't had a chance to play the forum games lately. Will give this one a shot. Inclined to SIP based on the starting screenie.
     
  12. Gumbolt

    Gumbolt Phoenix Rising

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    Laboured this a bit to the end. 1520ad domination.

    Spoiler To the end :
    Took MT with Lib and proceeded on the mission to take down CG3 LB. Took a bit of effort and some losses. Lost 57 cuirs come the end. Seems quite high.

    Rolled over HRE and Sury with cuirs. Briefly taking peace to grab HRE PP tech when he had one city left.

    Crossed the channel with about 30 cuirs and a few cannons. Took 2 mini wars with shaka. Lost 3 land units at sea which was a bit annoying. Overall friagtes, cuirs and cannons works well against him.Had to build a settler to cross over the line.

    Ai were still in catch up mode at 1520ad. Nice fun map to get me back into civ 4.

    I suspect peaceful rex and much earlier cuirs would of been better here. Really didn't reap benfits of great people here.
     

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