AcaMetis
Emperor
- Joined
- May 21, 2018
- Messages
- 1,851
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Genghis Khan of Mongolia, whom we last played in NC 188; we last played the Mongols under Kublai Khan in NC 245. The Mongols start with Hunting and The Wheel.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 261 Genghis Khan Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Genghis Khan of Mongolia, whom we last played in NC 188; we last played the Mongols under Kublai Khan in NC 245. The Mongols start with Hunting and The Wheel.
- Traits: Genghis Khan is Aggressive and Imperialistic. Aggressive gives all Melee and Gunpowder units a free Combat I promotion, and gives a +100% bonus to Barracks and Drydocks. Imperialistic adds +100% to Great General generation and +50% bonus to Settler production. Note that excess directly converted to won't benefit from this bonus.
- The UB: The Ger, a Stable with +4 xp added to Mounted units rather than +2. Generally not seen as useful for a Keshik rush since quantity is often better than quality in very early rushes, but later rushes can benefit more from the added bonus experience (Elepult can focus one or two cities on pumping out high quality War Elephants while the rest pump out catapults and other units, Cuirs/Cavalry rushes can build Gers in favor of details like obtaining Theology and spreading a religion to run Theocracy, etc.).
- The UU: The Keshik, a Horse Archer with +1 First Strike instead of FS immunity, and an innate ability to ignore any and all terrain movement costs. Target behind a forested hill located across a river? Keshiks don't care, they'll cross the river and climb the forested hill with one like it's nothing. Note that this ability is unique to the unit and not a free promotion (in fact Keshiks can't actually get the Mobility promotion at all, largely because it'd be completely useless to them), so the ability will not transfer over if the unit is upgraded.
Spoiler map details :
Inland Sea, Tropical climate, medium sealevel, +1 AI to level the playing field.
Spoiler edits :
A few resource swaps were done to give AIs nearby strategic resources.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.