Didn't delay the attack on Joao for long. He has quite a few cities now but it looks like only 3 are reachable by land. This will make it hard for him to put up any form of meaningful defense.
I also start to build some galleys in Crab/Deer/Wheat-town where heroic is.
First to music.
Joao has two scouts which serve as excellent target practice for my siege units. They stand paralysed and try to heal up and the catapults can attack once each turn, gaining nice xp for themselves and building up toward more GGenerals.
Appart from these two, he had a third one further south too, and I went at those 3 for milennia.
Did a round of whipping of buildings, then swap out of organised religion. This makes the overflow to be divided by 1 instead of being divided by 1.25.
I then roll overflow for 5+ turns before swapping into OR again and getting the bonus. A lovely trick only really available to SPI leaders.
Example: Put 8 raw hammers into a barracks with OR for a turn. This makes the barracks reach 10/50. Then whip the barracks and get it up to 85/50.
If you just finish it, you will get (85-50)/1.25 = 28 hammers overflow.
But if you instead swap out of OR and finish the barracks, you will get the full 85-50 = 35 hammer overflow.
Roll those onwards in wealth for 5 turns and then swap into OR again and put them into a forge and you will get 43 hammers toward the forge.
The same trick can be done in an even more extreme form with Burocracy, where you can whip with a 1.75 multipler, and then get insane overflow.
The scout
@soundjata meets the others.
I get machinery from Brennus and feudalism from Napoleon right away.
Only Sully gets mildly disturbed by this since he hates Nappy. Bella is more disgusted by Wang.
This demand REALLY REALLY hurt me. I agreed because I thought I could get at least part of the cash back by selling him some tech, but no. Not a single gold I got back.
Techrate suffered tremendeously by this. Bella later held a AP vote to stop trading with Nappy too, so I really shouldn't have cared about getting cozy diplomatically with him.
The same turn, Brennus asks me to join the war against Wang and that I too agree with. No harm in that since everyone hates Wang, he will be a irrelevant vassal before I can do anything about it too.
T136 I get a GSci and partially bulb Education.
Target practice is still ongoing.
Looks like I'll have access to a huge amount of CR3 cannons eventually.
Carefully checkign each turn what they are up to. Noone seems to be going for lib so I rush out the next GSci and partially bulb printing press which I finish. The plan was to try get another GSci and finish gunpowder and possibly partially bulb chemistry (can't bulb chemistry if you don't have PP).
T146 I did a 4-pop whip of Taj in capital since Sully have had nationalism for too long for comfort. That hurt alot since the capital is so slow to grow.
Went into natinalism for 5 turns while it regrew abit (since it was crippled anyway the opportunity cost for nationlism was less) and drafted a bunch of maces.
This makes gunpowder easier to tech. Around here I'm 100% confident Bella is on her way to MT which she usually does (I think it's her UU that calls her there early, even though she seldom gets gunpowder early.)
Got GLib+Natepic in that fish/corn spot and the chemistry-guy is out.
Poor Walata which I settled to share the fish haven't had a serving of salmon for pretty much the entire game. Should probalby have farmed alot more for that city.
Lib->Steel and bella offers up MT.
My head was basically cotton at this point and I just did the trade. Was probably dumb since alot of other AIs already had MT too, and this almost certainly ruined any chance for getting communism first.
I got first to economics at T159 too, and called it a day then, not sure how the situation looks.
But I'll sure have a stack of epic CR3 cannons thanks to Joaos tireless scouts. If I can only get some proper support units to not get slaughtered by conqs, I could probably just start sweeping the map clockwise.