AcaMetis
Emperor
- Joined
- May 21, 2018
- Messages
- 1,669
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Willem of The Netherlands, whom we last played in NC 250. The Dutch start with Agriculture and Fishing.

The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 289 Willem Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Willem of The Netherlands, whom we last played in NC 250. The Dutch start with Agriculture and Fishing.
- Traits: Willem is Creative and Financial. Creative gives every city +2
for free, and gives a +100%
bonus to Libraries, Theatres, and Colosseums. Financial adds +1
to any tile that already produces at least 2
.
- The UB: The Dike, a Levee with +1
on Water tiles as well as River tiles. As an added bonus Dikes can be build in any city that has a coast/ocean tile within it's BFC, in addition to cities that are settled alongside a river. Note that a city that merely has river and/or Lake tiles within it's BFC cannot build a Dike, even though both would benefit from it. A city must either be riverside or have coast/ocean within it's BFC to build a Dike.
- The UU: The East Indiaman, a Galleon with 4 cargo space instead of 3, 6
instead of 4
, and the ability to explore rival territory. The last ability allows the unit to go trough rival culture without Open Borders, and not be expelled from rival borders when a DoW occurs. Note that while an EIM can enter rival territory even while transporting units without the Can Explore Rival Territory ability they cannot enter a rival city without OB regardless, so the only units they can transport into closed borders territory are those with the CERT tag themselves (Spies and Great Spies, though since the ships are forbidden from entering port the spies will, presumably, have to row themselves to shore the hard way).

Spoiler map details :
Fractal, Temperate Climate, Medium sealevel.
Spoiler edits :
Some questionably placed sea resources were moved to your shores, and one AI lacking a nearby early strategic resource was given one.
Spoiler isolated? :
Semi-isolated, although additional pre-Optics first contact is not impossible.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler what is demigod :
The difference between Immortal and Deity difficulty is akin to the difference between Noble and Immortal. Players eventually reached a point where Immortal was too easy, but Deity was still out of reach, and so neither difficulty provided a fun experience. "Demigod" is an otherwise standard Deity game where the AIs are only given their Immortal level starting units, in an attempt to bridge the gap.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.