Settle 4 cities: T0 Koe, T34 Vuurtoren, T53 Rijst, T66 Corneria. Research T12 Animal Husbandry (cow pasture), T20 Mining, T34 Bronze Working (chop forest, Slavery), T45 Sailing (Lighthouse), T51 Masonry (Great Lighthouse), T58 The Wheel (road), T63 Pottery (Granary, cottage), T71 Writing (Library, open borders).
Warrior moves west (onto plains hill 2W2N of Settler), finds rice stuck under jungle. Settler stays in place, settles Koe
"cow" (my 1st city, 4000 BC T0). Warrior finds a west coast, follows the coast to the south, and looks for seafood. In T12, I get a Worker from Koe, and decide to race for the Great Lighthouse. The wonder would add commerce to my coastal cities.
I want to avoid the northern jungle and settle some coastal cities. Both fish need border expansions, but Willem is Creative, so I can skip Mysticism (Monument), as each settlement will annex its fish in 5 turns. I want my 2nd city on the southeastern X, to apply its 2 seafood, 5 forests, and 2 hills toward the Great Lighthouse. It needs to build 2 Work Boats and a Lighthouse before the Great Lighthouse. I will adopt Slavery before I begin the Lighthouse.
Worker completes Koe's cow pasture in T16, then begins to make farms on flood plains (because I can't make cottages). Koe makes Warriors (to watch the jungle for barbarians), until T24, when it reaches size 3 and begins a Settler. I meet Brennus in T17. Bronze Working finds copper 1W3S of Koe in T34. I settle Vuurtoren
"lighthouse" (2nd, 2640 BC T34) and also adopt Slavery, so Vuurtoren suffers its 1st turn in anarchy. Brennus will adopt Slavery in T50. If I go 80% science in T35, the game would round my 12 commerce down to 11, as I would get 9 beakers and 2 gold. I go 0% science (12 gold) for 2 turns, then go 100% science (12 beakers).
Vuurtoren starts with a 3-hammer hill, then switches to a 4-hammer-1-commerce mine, and then to the fish. It completes T42 Work Boat, T45 Work Boat, T50 Lighthouse. Mistake! My slaves completed the Lighthouse 1 turn too early, before I know Masonry, so I can't overflow into the Great Lighthouse. Reload the auto-save of 2080 BC T48. Vuurtoren completes T51 Lighthouse, T63 Barracks, T71 The Great Lighthouse
. (To be precise, I get the Great Lighthouse after I end my turn of 1200 BC T70.)
I settle Rijst
"rice" (3rd, 1880 BC T53) and Corneria
(4th, 1360 BC T66). I get lucky with a barb Archer, who might have attacked my Warrior in Corneria and razed the city. The barb instead attacks my Warrior outside Koe, with a 56.8% chance to win, but doesn't win. The barb Archer (and an earlier barb Warrior) both came from the west coast near 5W1N of Koe, where I had no vision. Corneria expands borders in T71, and now sees the west coast. I keep 3 Warriors in the northern jungle, so barbs don't spawn there. I have won all 3 combats, against a Panther, the Warrior, and the Archer.
I will settle my 5th city 3S of Koe (on the X), then I want no more cities until I can learn Iron Working and clear jungle. A city on 3S won't reach the 6S whale, but I don't want to settle on the 4S flood plains. The far side of the jungle has 2 ivory, by a hill 7N of Koe. In T71, both ivory are just outside Brennus's borders. I still expect Brennus to claim the ivory before I can move a Settler across the jungle, so I won't have ivory. I never found any horses, and I might or might not find iron, but I will have copper.
I want to research Metal Casting, so my copper can build the Colossus. My coastal cities get commerce from the Great Lighthouse, and would get more commerce from the Colossus, but only until Astronomy obsoletes the Colossus. I will need Astronomy for my unique unit (East Indiaman) and for overseas trade, because my continent probably has only Brennus.