AcaMetis
Deity
- Joined
- May 21, 2018
- Messages
- 2,220
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Darius I of Persia, whom we last played in NC 238; we last played the Persians under Cyrus in NC 297. The Persians start with Hunting and Agriculture.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 313 Darius Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Darius I of Persia, whom we last played in NC 238; we last played the Persians under Cyrus in NC 297. The Persians start with Hunting and Agriculture.
- Traits: Darius I is Financial and Organized. Financial adds +1
to any tile that already produce at least 2
. Organized cuts Civic Upkeep in half, and gives a +100%
bonus to Lighthouses, Courthouses and Factories. - The UB: The Apothecary, a Grocer with +2
. Not likely to be useful early game, as health is generally not that much of a concern and Grocers are rather expensive buildings to build. But after industrializing you generally find yourself in dire need of extra health and with production to spare, so a building that can get you up to +6
by itself is pretty useful at that point. - The UU: The Immortal, a Chariot with +50% vs. Archery units which gets defensive bonuses. A very early and cheap 2
unit that can punch through Sitting Bull archers and easily manoeuvre itself into a defensive position when necessary. Why, yes, this is indeed a good unique unit.
Spoiler map details :
Continents, Temperate climate, medium sealevel.
Spoiler edits :
Strategic resource swaps, and a few Fish were moved from unworkable positions to workable positions.
Spoiler isolated? :
Not isolated.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler what is demigod :
The difference between Immortal and Deity difficulty is akin to the difference between Noble and Immortal. Players eventually reached a point where Immortal was too easy, but Deity was still out of reach, and so neither difficulty provided a fun experience. "Demigod" is an otherwise standard Deity game where the AIs are only given their Immortal level starting units, in an attempt to bridge the gap.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.

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. Those Valheim videos are almost adventure movies walking into Norse myth and Scandinavian folklore
. Some videos are hilarious - for example I couldn't stop laughing when I saw the chapters "
. So I decided to play this map, as Darius is a forgiving leader for newbies: even the early game is a complete chaos, the situations won't become too hopeless
. Settling 1W would probably be decent. The flood plains on the north west looked interesting - the scout would check that area next turn.
. The barbs from southern tundra caused some troubles: I thought Saladin's archers wandering around the tundra would help fog-busting, but it didn't (I guessed Sally's archer might die to the barbs, as outside cities, on a tundra flat land, even a pro archer couldn't survive two barb archers' attack on the same turn). Barbs pillaged my pasture twice
. Had to 1 pop whip an immortal to save my city from a barb archer
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. Same for almost all the other techs: one AI got Feudalism and a few turns later every AI had longbows, Peri got MC and a few turns later every one could build forges
. The frequent trades between the AIs forced me to think carefully about what to research and how to trade."Know your enemy" was of great help about tech trading, as it listed the AIs will trade tech that how many % of other AIs know. After reading "know your enemy", I traded a tech with Peri and Roosevelt first, then traded with Saladin, because Saladin was Friendly towards me; if I traded with Saladin first, Peri or Roosevelt might hit WFYABTA limit. I got several monopoly techs such as HBR and Guilds from Friendly Saladin. TBH I rarely met such frequent trading among the AIs in an emperor game without Mansa - normally only AI Mansa enabled so many trades.
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. My assumption about the far away AIs was wrong: actually Joao built GLH, not Augustus
. Too bad Joao only traded map at Friendly, so I had to send my own caravels to find the two remaining AIs.
. He was pursuing his PRO Riflemen 
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