AcaMetis
Deity
- Joined
- May 21, 2018
- Messages
- 2,031
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Gilgamesh of Sumeria, whom we last played in NC 269. The Summerians start with Agriculture and The Wheel.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC Gilgamesh 327 Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
Our next leader is Gilgamesh of Sumeria, whom we last played in NC 269. The Summerians start with Agriculture and The Wheel.
- Traits: Gilgamesh is Creative and Protective. Creative gives every city +2 for free, and gives a +100% bonus to Libraries, Theatres, and Colosseums. Protective gives all Archery and Gunpowder units a free City Garrison I (+20% City Defence) and Drill I (+1 First Strike chance) promotion, as well as a +100% bonus to Walls and Castles.
- The UB: The Ziggurat, a Courthouse which requires Priesthood instead of Code of Laws, and is 25% cheaper to build (90 instead of 120 on Normal speed). Courthouses are usually regarded as a low priority build even under good circumstances, but Ziggurats can make a case for keeping a lid on a larger empire's city maintenance expenses.
- The UU: The Vulture, an Axeman with 6 instead of 5, but only +25% vs. Melee units rather than +50%. This actually makes them potentially weaker than regular axes against melee units, so be careful not to throw these guys at other axes recklessly.
Spoiler map details :
Inland Sea, Temperate climate, Medium sealevel, +1 AI to balance the field.
Spoiler edits :
A few strategic resource swaps to give AIs nearby strategic resource.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler what is demigod :
The difference between Immortal and Deity difficulty is akin to the difference between Noble and Immortal. Players eventually reached a point where Immortal was too easy, but Deity was still out of reach, and so neither difficulty provided a fun experience. "Demigod" is an otherwise standard Deity game where the AIs are only given their Immortal level starting units, in an attempt to bridge the gap.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.