AcaMetis
Emperor
- Joined
- May 21, 2018
- Messages
- 1,750
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Ramesses II of Egypt, whom we last played in NC 290; we last played the Egyptians under Hatshepsut in NC 274. The Egyptians start with Agriculture and The Wheel.

The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 330 Ramesses II Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
EDIT: Replaced the .zip with a fixed version - Team 1's starting units were previously assigned to team @, which caused everything to break. Strangely enough the error only appeared in the no huts version of the Demigod save, which is made after the huts version, which didn't contain the error, so...
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Our next leader is Ramesses II of Egypt, whom we last played in NC 290; we last played the Egyptians under Hatshepsut in NC 274. The Egyptians start with Agriculture and The Wheel.
- Traits: Ramesses II is Industrious and Spiritual. Industrious gives a +50%
bonus to all Wonders (World and National), and gives a +100%
bonus to Forges. Spiritual allows you to swap state religion/civics without suffering Anarchy, and gives a +100%
bonus to all Temples.
- The UB: The Obelisk, a Monument with 2 Priest slots. Getting very early Great Prophets is more for the AI than the player, since the former should be left to the task of founding and spreading religions while the player builds up their empire and bulbs their way through the tech tree. But if you're looking to rush someone who hasn't build a Shrine yet early, or you want literally any Great Person for a Golden Age, or you actually do want a Great Prophet to pull some manner of clever scheme, the Obelisk will allow you to get out the required Great Person that much easier, and earlier.
- The UU: The War Chariot, a Chariot with 5
and innate immunity to First Strike. A straight upgrade over the basic chariot, particularly against archers, these guys stand a chance at winning fights that regular chariots don't.

Spoiler map details :
Pangaea, Temperate climate, Medium sealevel.
Spoiler edits :
A strategic resource swap to give an AI their missing nearby strategic resource.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler what is demigod :
The difference between Immortal and Deity difficulty is akin to the difference between Noble and Immortal. Players eventually reached a point where Immortal was too easy, but Deity was still out of reach, and so neither difficulty provided a fun experience. "Demigod" is an otherwise standard Deity game where the AIs are only given their Immortal level starting units, in an attempt to bridge the gap.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
EDIT: Replaced the .zip with a fixed version - Team 1's starting units were previously assigned to team @, which caused everything to break. Strangely enough the error only appeared in the no huts version of the Demigod save, which is made after the huts version, which didn't contain the error, so...

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