AcaMetis
Deity
- Joined
- May 21, 2018
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- 2,029
The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice.
Our next leader is Tokugawa of Japan, whom we last played in NC 315. The Japanese start with Fishing and The Wheel.
The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 367 Tokugawa Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it.
EDIT: Fixed an error that caused some people's game to crash (accidentally deleted one leader's entry for which religious civic they started with, so instead of Paganism they started the game with a blank civic), please redownload the worldbuilder files if you're experiencing that.
Our next leader is Tokugawa of Japan, whom we last played in NC 315. The Japanese start with Fishing and The Wheel.
- Traits: Tokugawa is Aggressive and Protective. Aggressive gives all Melee and Gunpowder units a free Combat I promotion, and gives a +100% bonus to Barracks and Drydocks. Protective gives all Archery and Gunpowder units a free City Garrison I (+20% City Defence) and Drill I (+1 First Strike chance) promotion, as well as a +100% bonus to Walls and Castles.
- The UB: The Shale Plant, a Coal Plant that produces power without access to Coal as well as a +10% bonus. This building will be a lifesaver when you enter the industrial era without coal to power your factories, and a nice bonus in situations where you can trade away your coal for a ton of GPT and/or resources while enjoying power without the -2 that having Coal in your cities gives you.
- The UU: The Samurai, a Maceman with +2 First Strikes and the Drill I promotion, for a total of 2-3 First Strikes at base, as well as access to the entire Drill promotion line that Melee units normally can't get for even more First Strike shenanigans. But unlike regular Maces they can only be build with Iron. A very solid unit when combined with siege engines, unfortunately getting these units early enough to make a real difference in their era is difficult because Japan starts with Fishing, and that ruins all of the good bulbs that a Great Scientist could otherwise pull off.
Spoiler map details :
Shuffle, Temperate climate, Medium sealevel. Shuffle basically picks randomly between an Archipelago, Fractal or Pangaea-style landmass.
Spoiler edits :
Strategic resource swap, unworkable fish moved, the usual.
Spoiler isolated? :
Not isolated.
Spoiler what's up with specific difficulties :
In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel.
Spoiler what is demigod :
The difference between Immortal and Deity difficulty is akin to the difference between Noble and Immortal. Players eventually reached a point where Immortal was too easy, but Deity was still out of reach, and so neither difficulty provided a fun experience. "Demigod" is an otherwise standard Deity game where the AIs are only given their Immortal level starting units, in an attempt to bridge the gap.
Spoiler for players on Monarch or above :
You should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows:
Spoiler how to add techs to the barbarians :
- Zoom in all the way so you can't see the rest of the map.
- Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner.
- By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians".
- Select the "Technologies" tab in the box on the left.
- Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it.
- Exit the worldbuilder.
- Zoom out again after the map fades, and start playing.
Spoiler huts and events :
Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.
EDIT: Fixed an error that caused some people's game to crash (accidentally deleted one leader's entry for which religious civic they started with, so instead of Paganism they started the game with a blank civic), please redownload the worldbuilder files if you're experiencing that.
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