Nobles' Club 369: Huayna Capac of the Incas

Spoiler :

Your size 1 cities above should not be building workers. You should either be moving workers from other areas (possibly in advance to, like, clear the jungle on the rice)
Or use already developped cities to build them, if you feel your Empire lacks some. Here, Utrecht and/or Victus would be perfectly suited for the task, instead of building Stables/Barracks that do not provide any immediate benefit.
I'd like to add that you should ideally whip most of your workers and settlers. A city like Vilcas with two food resources is perfect for that, put one turn into a settler and 3-pop whip it, then grow back to size 6 and repeat. For workers you can do the same thing but you don't need as much food, 2-pop whip them after 1 turn in size-4 cities.
 
Thanks @BornInCantaloup point taken re workers and size one. The coast city 'borrowed' the fish to put out a quick worker. Have to consider too how long it'll take a worker to get there when deciding, I think i decided this was quicker. First cities pretty much have to build a worker first but I understand it's better to start a Gran and whip that asap. Ruins city not quite as good as you think. It can't reach the fish but I need to learn the different circumstances when I want a lot of smaller cities and when I don't. Maintenance is what's held me back from REXing as hard as I could last game so I may well have overdone this one. I find it hard to keep all the variables in this in my head and rely too much on autopilot. You are right about Ica, I was so not ready for it. Hence partly the worker. The settler was intended for where Essen is but I didn't think there was so much of a hurry. When Essen appeared I panicked maybe a little and decided I wanted to make my claims in the jungle asap regardless of cost - I wasn't sure of getting gems elsewhere at that point and also wanted to put extra culture onto Essen. A good city flipped is a cheap win I think. I've literally just lost the gems tile at Ica just as my workers arrived to mine (turn150). Not sure how, maybe a culture bomb somewhere?

I didn't farm the cows BTW but you made me check! I'm quite capable of it...
 
Spoiler :


I'd like to add that you should ideally whip most of your workers and settlers. A city like Vilcas with two food resources is perfect for that, put one turn into a settler and 3-pop whip it, then grow back to size 6 and repeat. For workers you can do the same thing but you don't need as much food, 2-pop whip them after 1 turn in size-4 cities.
definitely whip em as soon as possible. No point slow building them and holding back the city growth. I don't think I really whipped when I played in the past. Understanding its power has really improved my game in past couple of months. I'm still not very good at it but generally if I see a 2 pop whip on anything I take it and sometimes 1 and 3 but I think a bit more about it.
 
turn 150

Spoiler :

Civ4ScreenShot0186.JPG


I chopped out MoM and then built FP to lower costs of my far west. Cuzo spawned a GProph (boohoo!) and I started my first GAge with the artist from winning Music. Idea was to generally improve cities with courts and terraces for those without 'em, barracks and stables for those with and phants, HAs and pults for those that had them. To speed things up I took OR and converted to Jud. Fred and Just not pleased but it was only gonna be for the duration of the GAge and making Musa happier didn't seem a bad idea as I massed units near Gao. Musa has ivory and horses and the techs to make phants and I didn't want him to make 'em. I dunno how the AI assesses threat level from the player but I know if I saw a military build up a couple tiles from my border I'd wanna make units fast and the best ones I could.

I couldn't switch to Pac as no PHIL yet but still took Caste to try and spawn a GS in Cuzo and get as near as poss to a GM or GA somwhere else. I'm planning Taj to be my next GAge so would like at least one city to be nearly ready to spawn so I could continue the GAge with that and my prophet if I wished. I spawned a GS and bulbed most of Edu. I'm about to complete it next turn.

Philo was not offered and besides I was already teching it as I'd chosen drama to speed it up (I know it says it speeds up Phil but I've never actually seen or really felt the bonus when I've tried multiple paths to a tech the tech price has remained the same no matter how many routes I've taken to it). Better players than me and the Buffy crew say it is so but I'd like to see confirmation like on the city build bar when it tells you your current bonuses on a build.
Anyway, dropped out of caste and quit religion when the GAge ended and Just and Fred are back to pleased. Fred was and still is, plotting. Presume it must be someone else.

Gunpowder is my next tech. Lib can wait until my next GAge from building Taj (underway in Amsterdam) when I'll try for a GS so I can win Lib and claim Mil Trad. Be interesting so see if I've caught up tech wise from last game. Seems likely.

As planned I chopped, whipped and otherwise built an army. Right now I've umpteen phants for muscle, a few HA for reccy and fast medics and pults to splash the defenders so I can go in the turn after I reach my target city. Gao was easy as was Timbuktu capped this very last turn. I've turned towards Kumbi now as Musa's building phants and that city has the ivory. Should be mine in 2 turns but I can expect more casualties than Tim and Gao combined. I'll burn his horse pasture asap and then go to Djenne. I accidentally sent a HA to Niami who'll prob get piked next turn so I've moved a couple of units to make sure the pike doesn't get away.
 
definitely whip em as soon as possible. No point slow building them and holding back the city growth. I don't think I really whipped when I played in the past. Understanding its power has really improved my game in past couple of months. I'm still not very good at it but generally if I see a 2 pop whip on anything I take it and sometimes 1 and 3 but I think a bit more about it.
I wouldn't always whip everything though. Generally, the higher pop whips are the most efficient because you need less food to grow at smaller sizes. However, it really depends on what's going on and how valuable the item is you're thinking of whipping. Let's say your economy is bad after expanding and you just built a bunch of riverside cottages. Then it's better to work them while slow building. Or you're preparing for a golden age to run some GP. Then it's better to grow your cities as much as possible. And then there is the matter of item value. If you just discovered some islands and must settle them asap, whip those settlers no matter what. Same goes for granaries and libraries. On the other hand, forges and courthouses are nice to have but usually not essential, so think twice about whipping away strong tiles.
 
First cities pretty much have to build a worker first
This is not true. In the very early game, what you usually want to do with your first cities is let them grow to size 2, then immediately switch to a worker and 1-pop whip it with the help of a chop asap.
 
(I know it says it speeds up Phil but I've never actually seen or really felt the bonus when I've tried multiple paths to a tech the tech price has remained the same no matter how many routes I've taken to it)
That bonus is basically not displayed by the UI. The only way it is displayed is in the tech progress bar, but that is not very precise.

What happens is that a tech with an arrow pointing towards another speeds up the later one by 20%. This bonus is not applied to total costs, which are unchanged, but to your beaker rate. The one displaye is the unmodified one. There are other such modifiers. This is a more exhaustive article on that matter.
 
First cities pretty much have to build a worker first but I understand it's better to start a Gran and whip that asap.
This is not true. In the very early game, what you usually want to do with your first cities is let them grow to size 2, then immediately switch to a worker and 1-pop whip it with the help of a chop asap.

Jorissimo is correct. First city is the only one that in general should go worker first, but of course there are exceptions like if you have two quick chops available etc.

But to generalize indeed the following are both true and at least in my opinion important:
  • don't build workers in new cities
  • after you both have a granary and are in slavery, don't slow build settlers/workers but whip them
Whether it is good to build a granary before settlers/workers is another question. And in general, initially the answer is no.
 
Thanks all, points taken about whipping and workers at size 1. I have actually done the thing where I start building something else and then swapped to a worker at 2 size 2 to be whipped asap. I'm just not all that consistent or good at remembering all the stuff I 'know'.

Up to turn 170
Spoiler :

5 turns early but I need a break and the game has reached a point i need to decide just how to proceed.

Civ4ScreenShot0188.JPG


Musa is now with his ancestors, but only just now! The war was longer and tougher than last time I killed him. He sent out raiders all the time and it was a complete pain to get pult reinforcements through quickly.

Taj completed 12 turns ago and I again coverted to Jud and switched to Caste and Pacifism to try and get out a GS for Lib and another couple of GPs so I can have another GAge afterwards. I succeded but it was debatable whether I really should have gone for bulbing Lib as I might have got Mil Trad sooner without the diversion. Still winning Lib means no one else can and a GS spawned and I bulbed Lib and picked Mil Trad. Tech slider was at 0 and I was getting 250 beakers from boffins in cities trying to spawn GPs that I had to switch away from Mach to useless Theo and DR just so I could still bulb Lib. Daft really but I have my GPs and I had enough gold to instantly upgrade 95% of my phants so not all bad.

Before the start of the GAge I begged 10g from Justin and Fred to feel sure they wouldn't backstab me or vassal Musa before I could finish him off. Brennus turned up but I didn't feel like trying begging with him - that could wait. I did give the caveman some tech I got 2000 years ago. As it happened I wasn't quite able to kill Musa before the treaties ran out and Fred decided it was a good idea to go to war with me for sake of Musa's useless 2 cities. Once again a LB in Wata killed two curassiers, though if I'd not been in a hurry I could have waited to send in some pults in 2 more turns. Anyway cuirassiers were already headed north cos they were surplus to killing Musa and I quickly took Essen last turn. I've just checked and Fred will make peace if I want. But do I? The GAge is about to end and I've gone back to slavery and org. I've converted from Jud to Buddhism to keep Justin and Bren sweet.

Now I could have gone straight into another GAge but I think maybe 10 turns consolidation, building Cuirs and spreading Budd (it's one city) is the way to go. Justin is bound to build the AP sooner or later and I need to be able to outvote him.

As it happened I got Lib and cuirassiers a couple of turns later than last try, 1060 rather than 1040. I am now wondering if the early attack on Musa was a mistake and I really should have gone all out teching to Lib etc and got cuirassiers first. I'll prob return to an earlier save after I finish this game to try.
 
I think maybe 10 turns consolidation, building Cuirs and spreading Budd (it's one city) is the way to go
What does Freddy look like ? Tech level and army strength ? What does your own standing army look like ?
It is unclear to me that you cannot keep pushing.

As for the previous turns :
Spoiler :
I think when you stumble in an offensive war, it is often the sign that your war declaration was premature.
The AIs start to build a lot more units when they're at war, so you want to make sure you can hit them with overwhelming forces. This ensures that they do not have time to build up reinforcements (also a strength of 2-move units).
If we look at your T150 screen, only 7 of your cities (out of 19 ) were actively building military. This indicates that the settling / development phaze was not done yet and most of your cities were not ready to commit to the war effort. It's possible you overbuilt settlers but that is a fine learning experience. Perhaps you also underestimated the losses you would suffer against Longbows and Pikemen.
You mention perhaps it would have been better to tech straight up to Cuirassiers and, yes, this is a very good assumption, given the resistance you faced. It is standard to avoid fights at tech parity if possible. More advanced units give a much better return on your hammers.
It is also conceivable that you didn't target the right AI and Freddy would end up a lot softer than Mansa, yes ?

As far as unit composition goes, Horse Archers serve very little purpose in your army when you have access to Elephants. They're both susceptible to the same counter units. Shock Axemen or X-Bows are what you want to supplement Elephants.
I also don't think you necessarily want Barracks + Stables everywhere. I see Stables as largely optional.


I think there's something to be said about the tech path as well.
tl;dr : bulb Education with a GS, self tech Liberalism, slingshot Nationalism is the line.
It requires an earlier great scientist to bulb into Edu rather than Lib but with some planning you could have afforded that.
You put a lot of insistance to bulb into Lib but bulbing into Edu has exactly the same effect. The benefit is that it would allow you to research/trade for Machinery waaaaaay earlier, unlock Macemen and have much better odds against Pikes. It's fine to bulb into Lib when you play heavily into gpp, because then you're also bulbing into Education (and concede that you have no use for Maces).
Now, Liberalism -> Military Tradition is way overrated. Lib -> Nationalism can come a lot earlier and doesn't give that fewer beakers. Yes, Mil Trad is more expensive but it's not really a factor if Nationalism brings benefits.
Does Nationalism bring benefits, here ? As it happens, given marble + IND leader + Mausoleum of Mausoles + about 100 population points, yes, the Taj Mahal is a huge gain.

Consider that you don't really want to whip when in a golden age, because tile yields / gpp are boosted so much.
So, a golden age is not the time for war build up. It's much better used on growth, infrastructure and gpp.
Given your massive Empire, I think it's very likely you would reach Mil Trad earlier with a Nationalism slingshot. In this scenario, you can use the economic boost from the GA to reach Mil Trad,
Instead of reaching Mil Trad while still in your Taj Mahal golden age and lose the GA benefit on the pop you whip ;)

I didn't farm the cows BTW but you made me check! I'm quite capable of it...
Ha ! My bad :egypt:
 
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Regarding the Taj, I like to research Nationalism before Education, if I think the Taj would benefit me, especially if going for Cuirs. IMHO this has a few advantages.
  1. The Taj is completed a bit earlier, which increases your chances of getting it and will frequently have more impact than a later GA.
  2. Some AI prefer to research Nationalism quickly, possibly competeing for the Taj. I think this is overall more likely than an AI beelining Lib.
  3. If someone goes for Edu - Lib, that is not too bad, as you can self tech mil trad, requireing less beakers. The downside is that you will have less techs to trade. Even if you only teched Edu it does not have a huge impact on beakers.
  4. If you have a lead on the path to Lib (say a monopoly on Paper or even Edu), there is still a good chance of getting it.
  5. If going for Cuirs Edu and Lib are mostly for trade. If down the road deciding to continue teching one will have a lot more cities and tech quickly. Thus the later game plan has very little influence on the tech path if going for an all-out Cuir attack.
 
Thanks @sampsa, @a pen-dragon @BornInCantaloup

I had a recheck and I bulbed Edu with a GS around 600 but didn't complete the last couple turns teching until 800. Before then I teched Nat. It's normal for me to have enough GS to bulb Edu AND Lib, this game I didn't - partly from not being PHIL and partly not running boffins in Cuz because I was trying to grow it. I've generally assumed that if I can bulb Philo, Edu and Lib (and usually do easily) that'll be the quickest path to Cuirassiers. Philo I need for Nat, Edu for Gunpowder and Lib to claim Mil Trad. I usually find it harder to get to the point I can tech(claim) Mil Trad that I do to just Lib. I used to take Lib as early as poss and claim Nat but decided that Nat was easier to tech than Mil Trad.

This game no one else had even managed Paper by then so I never felt in danger of losing Lib. Still I think I must go back and peacefully tech to Cuir to see how that goes. I did check and it turns out I got Lib and Mil Trad in 1050 and 1060 in both of these games. So actually no difference. I've hardly built a Library in either game (as Perry I spam 'em) and no Unis either and I still got some of my earliest ever Cuir so that's me told regarding those buildings.

On Musa war I checked again and actually I beat him in fewer turns this time than last. 42 turns rather than 47. Memory can be deceptive! I always find nonHA/Cuirassier/Cav wars slow and unfun. A bit of a grind. I fight em cos winning peacefully is even more of a grind. I don't really care for the late game - there's too much going on for my attention span. Given I took his cap and a couple of cities quickly each time I think my stack just wasn't strong enough to begin with. A common failing of mine. Him getting LBs hurt but it wasn't something phants couldn't handle with more pults.

I struggle to find a good partner for elepults in dealing with Pikes, I should try axes as suggested. For bulbing and tech path reasons I rarely have Maces or Xbows at that time. Of course I might if I give up bulbing Lib (above) but then there are even more techs I need!

A few HA were there for 4 reasons. As medics - I never have enough and get shy of risking medic phants in combat, for reccy with +1 vision (cheaper to lose to a pike that pops outta nowhere (heck I even had swordsmen killing phants this war), mopping up weak units or grabbing workers, and finally because the cities building them were so far west I didn't think phants or pults would arrive in time to make a difference. I may have been wrong given how long it took to kill Musa.

Musa seemed the obv target. Fred may have been weaker - I didn't know for sure but he was a lot further away - 15 tiles from Cuzo to Berlin compared to 10 from Timbuktu. Also given virtually all my cities were even further away from both a war would have taken even longer to get going and to reinforce if necessary. Maybe the AI Musa would not have dogpiled me if my army was so far from my capital but I didn't want to risk it. It seemed better to clear my vulnerable flank first. I didn't think anyone would help Musa but if they did they were further away and I had less valuable cities to lose to a surprise attack and more time to counter.
 
And a wee write up of my last turns

Spoiler :
Civ4ScreenShot0196.JPG


I decided I didn't want to continue the war with Fred right now. War weariness was starting to hit some cities and whilst I was probably strong enough to capture another city or two further conquest would need more troops. More were on their way but I didn't want to repeat the mistake I think I made with Musa. I didn't want to vassal Fred and was slightly concerned if I took his cap and made peace he might vassal to Justin or Brenn which would be a pain. I thought it was too soon as well to beg gold from either to ensure they wouldn't vassal him whilst at war too.

I spend 10 turns massing a couple of cuir stacks to strike at Stuttgart and Frankfurt which were easily within reach. He had a decent stack of about 15 units in Stuttgart too and killing this would enable me to run riot. I took both easily - I don't think I lost a single cuir but if I did it was only one or two. Second turn of the war I begged gold from Just and a map from Brennus (he was skint) to keep them out of my business. I capped Cologne and then moved on Berlin from the east and Hamburg from south and east. I then cleaned up his last cities. Fred was dead in 11 turns (1310 AD) - just before the treaties expired. Perfect.

I put culture on in all ex-german cities to try to pop borders asap before Just or Brennus might settle a sneaky city somewhere. They were both teching guilds and whilst knights can't beat Cuir often they'd be easily wiped out by Cav. Rep Parts and Rifling were only 7 turns away.

I decided Brennus' knights would be easier meat than Phracts and he'd just built AP and got himself elected with Justin's votes so presumably was a bigger threat diplomatically. I'd been spreading Buddhism around as much as poss but couldn't quite outvote them both yet. I'd tech econ earlier for the GM and sent him on a mission to Constantinople. I wasn't teching hard to save as much gold for upgrades as I could and exta money would be helpful. I started a GAge in 1360 - 2 turns from Rifling and begged a treaty with Justin. I switched to Caste and Pac to try and squeeze out some more GPs (pointless but thought worth the practice).

I had my 24 cuirassiers stack all massed next to Munich ready to upgrade and dec war the next turn after rifling and then all my German cities border popped and took me over the domination limit. Win 1370 - five turns (i think) earlier than last time. Score a little lower but I've never paid much attention to that. Overall REXing harder paid off despite any mistakes I made so thanks guys. I now think I need to go back to around 600AD and see if I can tech cuirassiers a bit earlier...

Thanks for reading

 
Regarding the Taj,
I think perhaps you're right and I misjudge the situation and the Taj Mahal is built earlier if you self tech Nationalism. I entirely agree that earlier GA is better than later GA. This was the whole reason for my argument :mischief:
Also agreed that the need for Education is greatly reduced if going for a military victory condition. <-- I did not mean to question the Cuirassier line but I was also under the assumption of a high science VC, which is awkward because it wouldn't be a very good route.
4. is a very good point. There is no need to "burn" Lib if no AI is racing for it and one should choose a worthy tech for it. Lib -> Nat has often felt underwhelming and that is another reason to self tech it.
A lot of the value and timing of those techs is contingent on management (Caste System ?) and objectives. I think I was a little blurry on the strategy, and you have clearer sight than I do:run:
 
I've had a lot of advice here and I've tried to take it onboard. One thing I didn't try was waiting longer before attacking Musa. I was advised to tech and develop the empire. Also when playing I've come aware of just how long it was taking me to destroy him - 47 turns on my first attempt and 42 on the second. I think I was under strength when I attacked so I've wanted to see how quickly I could get to cuirassiers and how quickly I could wipe him out. This is how I got on...

Spoiler :

Started my third try at 560AD - the turn I teched Philo. For comparison that was 250BC on my first go. I was just at end of a GAge.
Bulbed Edu at 780AD improving on my second try (800AD) and my first (960AD)
Teched Nat at 740AD,
Built the Taj at 860AD, second try was 960AD and first 1120.
Lib was 940 this time and 1050 on both my earlier goes.

Taking Mil Trad each time put cuirassiers in my hands on the same turn.

Musa actually asked to be my vassal 1030AD but I wanted to see how a war would go. By 1060 I had 14 cuirassiers, 8 phants and 5 pults in the initial attack. I'd been slow building my phants and pults and the cuirassiers were virtually all upgrades.

I took Musa's last city, 6 turns later. I lost a couple of cuirassiers to a LB or tow on a hill city but it never slowed me up.

Turning to Fred i attacked with 24 cuirassiers, split into two stacks of 12. There wasn't much resistance but I think maybe each stack could have been a bit bigger to keep up momentum. Took 13 turns to destroy Fred this time (6 last game - I had 3 more cuirassiers and 4 pults in the initial assault). I attacked with just 14 cuirassiers in the first game and he vassalled at turn 6 but I wasn't trying to kill him that time. In the last game I also upgraded every one to cavalry during the war which delayed things a little.

So here I am with 32 cavalry - half of which are combat 3, the rest all double promoted having a breather in 1320AD nearly ready to kick Brennus's medieval butt

Civ4ScreenShot0198.JPG


I won't bore you any more with this game but thanks again for all the advice. I hope I remember to use it next time!


 
I've had a lot of advice here and I've tried to take it onboard. One thing I didn't try was waiting longer before attacking Musa. I was advised to tech and develop the empire. Also when playing I've come aware of just how long it was taking me to destroy him - 47 turns on my first attempt and 42 on the second. I think I was under strength when I attacked so I've wanted to see how quickly I could get to cuirassiers and how quickly I could wipe him out. This is how I got on...

Spoiler :

Started my third try at 560AD - the turn I teched Philo. For comparison that was 250BC on my first go. I was just at end of a GAge.
Bulbed Edu at 780AD improving on my second try (800AD) and my first (960AD)
Teched Nat at 740AD,
Built the Taj at 860AD, second try was 960AD and first 1120.
Lib was 940 this time and 1050 on both my earlier goes.

Taking Mil Trad each time put cuirassiers in my hands on the same turn.

Musa actually asked to be my vassal 1030AD but I wanted to see how a war would go. By 1060 I had 14 cuirassiers, 8 phants and 5 pults in the initial attack. I'd been slow building my phants and pults and the cuirassiers were virtually all upgrades.

I took Musa's last city, 6 turns later. I lost a couple of cuirassiers to a LB or tow on a hill city but it never slowed me up.

Turning to Fred i attacked with 24 cuirassiers, split into two stacks of 12. There wasn't much resistance but I think maybe each stack could have been a bit bigger to keep up momentum. Took 13 turns to destroy Fred this time (6 last game - I had 3 more cuirassiers and 4 pults in the initial assault). I attacked with just 14 cuirassiers in the first game and he vassalled at turn 6 but I wasn't trying to kill him that time. In the last game I also upgraded every one to cavalry during the war which delayed things a little.

So here I am with 32 cavalry - half of which are combat 3, the rest all double promoted having a breather in 1320AD nearly ready to kick Brennus's medieval butt

View attachment 712496

I won't bore you any more with this game but thanks again for all the advice. I hope I remember to use it next time!


Spoiler :

As far as I understand, your goal is to get an earlier victory date, correct? In that case you should absolutely have accepted Mansa's peace vassal offer, that was a godsend. The same goes for Freddy, you already had plenty of cities on your own and capitulating him would have meant you could have started on the others sooner. As soon as you cap everyone, you win, there's no way around it.
 
Spoiler :

As far as I understand, your goal is to get an earlier victory date, correct? In that case you should absolutely have accepted Mansa's peace vassal offer, that was a godsend. The same goes for Freddy, you already had plenty of cities on your own and capitulating him would have meant you could have started on the others sooner. As soon as you cap everyone, you win, there's no way around it.
This time around I wanted to be able to make direct comparisons with earlier tries. I wasn't bothered about the win date but I was interested in seeing how quickly I could get cavalry though admittedly the result will be earlier wins. I don't think I've had rifling before 1600AD in any other game before.
 
In my Always Peace game, I found a barb city with Archers. I had never played the Incans before this game, so this was my first time using Quechuas to attack city Archers. My 1st attack was unlucky. The Archer had City Garrison I but no hill; I had 18.3% chance to win. I lost (as I expected) but I also got no hits on the Archer.

Spoiler Emperor, Always Peace, 620AD T141 :

I had built The Oracle, founded Confucianism, built The Pyramids, and adopted Representation.
  • 1120BC T72. Suleiman wants Mathematics. I want to research Fishing, get his Sailing, then research Civil Service (for Bureaucracy).
  • 1000BC T75. Give Mathematics to Suleiman; take Polytheism and Sailing. My trade routes become foreign (with Sailing), go from +1 to +2 commerce in each city.
  • 925BC T78. Willem van Oranje proposes to take my Meditation and give his Archery, but I don't want Archery. I instead give my Mathematics and take Iron Working (to chop jungle). I suddenly want to settle the northern jungle. At end of turn, complete Chichen Itza in my 3rd city Trujillo.
Civ4ScreenShot0063.JPG
  • 900BC T79. Settle my 5th city Piura 4S7E of my capital Lima, just outside The Great Wall (of Mali), only 3S3W of Mansa Musa's capital. It has a sheep and a river silver, but misses an iron. Musa should own this silver, but was too slow to settle cities. Musa, Brennus, Justinian, and Willem each have 3 cities. Frederick and Suleiman each have 4. I have 5. I had slain 3 slaves in Lima to rush a Settler, and built a road in front of the Settler. The new city Piura also fills part of the gutter between Lima's culture and The Great Wall. A barb Warrior from the gutter had pillaged my pig. Any more gutter barbs would attack me, because they can't pass The Wall.
  • 875BC T80. Piura loses its sheep to Mali's culture. I get the sheep again by 450BC T97, after I build a Terrace.
  • 725BC T87. Willem's missionary spreads Judaism to my 4th city Chiclayo.
  • 700BC T88. My missionary spreads Confucianism to Chiclayo. He was my free missionary from founding Confucianism. I waited for my city to attract a foreign religion, before I spread my religion. Also change my research from Civil Service to Currency. I held my science at 0%, so it is easy to switch. Currency becomes better as I settle more cities.
  • 575BC T92. Great Prophet Tipu Sultan builds The Kong Miao in my 3rd city Trujillo; it earns 5 gold per turn. It is the game's 1st such shrine. The Oracle and Chichen Itza had yielded 4 Great Prophet points per turn.
  • 550BC T93. Give Mathematics, Meditation, Priesthood to Frederick; take Alphabet. Then give Mathematics to Justinian; take Monotheism and Archery.
  • 525BC T94. Settle my 6th city Huancaya 9N1W of Lima. It has a rice and a dye, and will have another dye and a gem. All 4 resources are under jungle. I have Iron Working to chop jungle, miss Calendar for the dye. I will lose the gem to German culture.
  • 500BC T95. I slay 2 slaves to rush The Great Lighthouse in my 4th city Chiclayo. I only got it because the other civs forgot to build it. At end of turn, learn Currency, which will add 6 trade routes yielding 12 commerce per turn.
  • 475BC T96. At end of turn, complete The Hanging Gardens in Lima. I was late to build it, because I wanted more Settlers and Workers. I had given Math in trades, allowing other civs to build it, but they might have forgotten to build the required Aqueduct or chop some forests.
Civ4ScreenShot0064.JPG
  • 400BC T99. Settle my 7th city Nueva Cusco 13N2E of Lima. It has another rice and dye, will have a silk. Those 4 tiles of flood plains are begging for Huayna Capac's Financial river cottages. The nearby German Axeman is with a Settler. I also see the Ottomans and Mali settling cities near my borders.
  • 250BC T105. The M trade! Mathematics, Meditation, 35 gold to Mansa Musa for Monarchy.
  • 200BC T107. Currency and 20 gold to Justinian for Calendar.
  • 125BC T110. Try to attack the barbarian city of Gepid. I have 4 Quechas. They have 2 Archers (1 with City Garrison I), not on a hill. I stop after my 1st Quecha (attacking at 18.3%) dies without damaging the Archer. Also, revolt to adopt Bureaucracy and Organized Religion. Have Civil Service, next tech is Philosophy. I have only 2 Libraries, but I recently added many river cottages, each yielding 3 commerce (because Huayna Capac is Financial). All my cities and cottages are on rivers!
  • 100BC T111. Settle my 8th city Iquitos in a gap between my civ and a pair of barb cities. Iquitos is 3N2W of Neuva Cusco, 3S3W of (barb) Gepid, 1S5E of (German) Munich. It is my 1st city off river. I left 1 Quechua in my capital for happiness, but all other Quechuas are moving toward the barb cities. Also, trade Calendar and Currency to Musa for Construction.
Civ4ScreenShot0065.JPG
  • 50BC T113. Settle my 9th city Pucallpa 3S1W of my capital Lima. I lost most of the southern coast while I settled the northern jungle. Pucallpa is 3 tiles away from the coastal cities of (Ottoman) Gaziantep and (Malian) Nani. Workers are chopping forests for the Mausoleum of Maussolos in Pucallpa.
  • 50AD T117. Try to attack Gepid. I have 7 Quechas. They have 3 Archers (1 with City Garrison II, 1 with only 5% fortify bonus), no hill. Lose 2.7%, lose 15.5%, lose 15.5%, win 26.8%, lose 70.0%, win 99.1%, win > 99.9%. (My 4th attacker had Woodsman I; 5th and 6th each had Cover; 7th had Woodsman II.) Gepid is my 10th city. I almost lost the city; Musa and Suleiman each had a Chariot by Gepid.
  • 100AD T119. At end of turn, complete Mausoleum of Maussolos in Pucallpa. Willem was 1st to Calendar and should have built this wonder, but he doesn't have marble.
  • 125AD T120. At end of turn, learn Philosophy. "You have founded Taoism" in Pucallpa. Next techs are Aesthetics, Literature, Music, so I can build more wonders; then Paper, Education, Liberalism if I can get the free tech. Willem knows Aesthetics and Literature and might be building The Great Library.
  • 200AD T123. Narak, the Great Prophet, builds The Dai Miao in Pucallpa. It earns 1 gold per turn. Also, revolt to convert to Judaism, so my capital can build The Great Library with a 225% bonus = 50% Bureaucracy + 100% marble + 50% Industrious + 25% Judaism with Organized Religion. I never built Confucian Missionaries, and Brennus can't find open borders for his Hinduism, so Buddhism and Judaism are the major religions. My northern cities ate Justinian's Buddhist Missionaries, while my southern cities ate Willem's Jewish Missionaries. My capital is southern, so Judaism is the better choice. Also, Suleiman, being early to Theology, might build a Jewish Apostolic Palace. I will begin building missionaries and spreading Judaism and other religions to my cities.
  • 275AD T126. At end of turn, complete The Great Library in my capital Lima.
  • 400AD T131. I fail Shwedagon Paya for 414 gold, my 1st such failure in this game. Willem has it. Also, my Catapult finishes bombarding the barbarian city Sakae; it fell from 20% to 0%.
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  • 425AD T132. Frederick has slain the Combat II Archer and wounded the City Garrison Archer in Sakae. I attack, but not with my Catapult. I have 9 Quechas. They have 2 Archers on a hill, and the healthy Archer has no promotions. Lose 2.3%, lose 2.3%, lose 2.3%, lose 59.6%, lose 51.3%, win 96.0%, win 97.8%. (My 1st and 2nd attackers failed to damage the healthy Archer. My 4th attacker (who lost 59.6%) had Woodsman I and Cover; my 7th and last had Woodsman II.) Sakae is my 11th city. I capture a barb Worker. Sakae will also have my 1st cottage off river.
  • 450AD T133. I fail Statue of Zeus for 100 gold. Musa has it. I will get no wonders from Aesthetics; I won't try The Parthenon.
  • 560AD T138. At end of turn, complete Angkor Wat in my 3rd city of Trujillo.
  • 600AD T140. Music to Justinian for Metal Casting, 30 gold, and his world map. At end of turn, complete The Sistine Chapel in my 10th city of Gepid. The barbs left forests around Gepid, but my forest chops didn't complete this chapel. I also forgot to swap a tile and chopped a forest into the wrong city. I also chopped the forests before my missionary added Judaism; I should have delayed my chops, for Organized Religion to add hammers. Gepid also has a pig pasture and some hills. The pig grew some citizens, whom I moved onto hill mines to finish this chapel.
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My Incan Empire now stretches sea to sea, from Sakae on the north coast to Piura on the south coast. I have 16 Workers, 7 Quechuas, and 1 Catapult. If I continue the game, I will probably win a Cultural Victory with help from The Sistine Chapel.

I had never explored other civs (except for a few German and Malian roads), and I never saw most foreign cities until I learned Paper and got some maps. I can't get a map of Brennus's Celtic cities, so my Quechua will scout them. When a city is on my map, I can check its production in my Espionage screen. In 620AD T141, Suleiman's city Edirne has 1781 to sabotage production. Suleiman was early to Theology and might be building either The Hagia Sophia or The Apostolic Palace in Edirne. Musa and Willem recently got Theology, but have at most 571 so sabotage production.

Justinian has 12 cities; I have 11 cities; Frederick has 8; Suleiman has 7; Musa has 7; Brennus has 6; Willem has 5. Justinian, Frederick, and I started in the best spots, with access to the equatorial jungle. (The same 3 leaders have marble.) The other 4 leaders have ocean where the jungle would be. Imagine if I had started in Willem's spot (on the tip of the southwestern peninsula): I might be stuck on 5 or 6 cities, wanting to attack someone, but unable to declare war in an Always Peace game. Here, I have 11 cities and rank 1st in gold, production, and food.

In this game, I learned Code of Laws in T54. Now in T141, I still have the only civ with Code of Laws. We are now also the only civ with Philosophy, Civil Service, and Paper. Suleiman lost his Theology monopoly, but only he has Drama. Only Willem has Compass. I will get Education at end of T141. I might research Liberalism, take Nationalism as my free tech, and build The Taj Mahal; then research Machinery, Printing Press, Constitution, Democracy (for The Statue of Liberty), Feudalism, Guilds, Banking (for Mercantilism).
 
My Emperor Always Peace game ended with a Cultural Victory on 1715AD T253, normalized score 102150, now at the top of my Hall of Fame. It is also my earliest victory ever, but slower than some of your victories (without Always Peace) on the same map. My earliest victories without Always Peace are Diplomatic in 1860 AD, Cultural in 1898 AD, Domination in 1921 AD.

In this game, I did a golden age (with Serfdom, before I had enough workshops for Caste System). Later, I took control of The Apostolic Palace and tried to assign cities to myself.

Spoiler Emperor, Always Peace, 1715AD T253 :

After the game ended and I watched the replay, I learned that Justinian captured the barb city Numidian in 325 AD, after I took Gepid in 50 AD, before I took Sakae in 425 AD. These were the only barb cities. When I learned Paper and got a map, Numidian belonged to Justinian. Numidian is in the far east, near the end of Justinian's peninsula.

Recall that in 620AD T141, I have 11 cities and The Sistine Chapel. I plan to research Democracy (for The Statue of Liberty) and Banking (for Mercantalism). I now study my map, and find 2 open city spots near Numidian, and 3 spots along the north coast. I am building 2 Settlers.

My top 3 cultural cities are my 3rd city Trujillo, my capital Lima, and my 4th city Chiclayo. I will try to build cathedrals and wonders for more culture. If possible, I will found the 3 cultural corporations (Sid's Sushi, Civilized Jewelers, Creative Constructions). Some of my cities are building missionaries to spread my 5 religions and prepare for temples and cathedrals.
  • 640AD T142: Want to trade my Music for Feudalism, but Suleiman and Frederick refuse. Begin to research Feudalism. AI players can see my beakers, might give Feudalism if I research part of it.
  • 660AD T143: Music to Suleiman for Feudalism and 15 gold. Feudalism is on the path to Banking. Begin to research Machinery. Also, begin my 1st Forge in my 8th city Iquitos. Also, vote for myself in the Jewish Apostolic Palace election. At end of turn, Suleiman wins. Frederick and Willem vote for Suleiman; Brennus abstains.
  • 700AD T145: Stop researching Machinery; switch to Liberalism. Frederick learned Music, so I can't trade my Music for Machinery.
  • 780AD T149: At end of turn, complete University of Sankore in Lima.
  • 820AD T151: Begin my 1st Scout in Iquitos. Some city needs a defender for happiness.
  • 860AD T153: Learn that my Scout doesn't count as a defender. I will build 1 more Quechua before I learn Machinery. Also, switch from Liberalism to Nationalism. My gambit is to save some beakers by delaying Liberalism until I know Nationalism and can pick Constitution. The other civs can't research Liberalism; they don't know Paper.
  • 880AD T154: Willem knows Civil Service. I give Civil Service to Musa for Machinery, map, 60 gold. Machinery is on the path to Banking.
  • 920AD T156: Justinian knows Code of Laws. I give Code of Laws and Civil Service to Frederick for Engineering, map. Engineering is on the path to Steam Power (Levee).
  • 940AD T157: Settle my 12th city Chimbote in the far northwest, 4N3W of Brennus's capital Bibracte. Brennus had left 1 neutral tile on his northwest corner. Chimbote has a fish, will have a whale. My Settler went here after Justinian expanded his borders, denying the 2 spots near Numidian and 1 other spot on the north coast.
  • 1000AD T160: Settle my 13th city Ica on the north coast, 3N3W of Sakae. It takes Sakae's deer and might steal a horse from Frederick. Ica takes last open spot outside my borders (except for a bad spot in the desert).
  • 1010AD T161: Willem has Paper. I give Paper and 260 gold to Justinian for Drama and Compass. Drama (for Theatre, culture rate) is essential to a Culture Victory; Compass is on the long path to Radio (for The Eiffel Tower).
  • 1040AD T164: Great Scientist Carl Friedrich Gauss starts a golden age. He is from Lima and my 4th great person. (My 3rd was Great Engineer Zhang Heng from Lima, whom I save for Creative Constructions. My 2nd and 1st were prophets from Trujillo.) I want to use my golden age to build Forges and Courthouses in most of my cities, monasteries in my top 3 cultural cities, temples (to allow cathedrals), and Universities (to allow Oxford).
  • 1050AD T165: Bell for Liberalism. Pick Constitution as my free tech; it is on the path to Democracy (for The Statue of Liberty). Then adopt Universal Suffrage and Serfdom. Chimbote, in the corner by Brennus, became my only Hindu city, but lacks hammers for Hindu Missionaries. Universal Suffrage will buy missionaries. (I can adopt Universal Suffrage because I have The Pyramids.) I usually ignore Serfdom, but my 24 Workers can use Serfdom to improve tiles, while I have too few specialists and workshops for Caste System.
  • 1080AD T168: At end of turn, complete The Taj Mahal in my 11th city Sakae. It's here because I had 6 forests to chop. I have Mausoleum of Mausolos, so my golden age will have a total of 25 turns = 12 from Great Scientist + 12 from The Taj Mahal + 1 extra turn for completing The Taj Mahal during a golden age. I waited until I had Nationalism before starting my golden age.
  • 1090AD T169: Frederick knows Philosophy. I give Philosophy to Justinian for Optics (on path to Radio), map, 70 gold. I give Philosophy, Drama, 355 gold to Musa for Guilds (on path to Banking).
  • 1100AD T170: Accept Willem's offer: I give Philosophy, take Theology and 80 gold. I want the gold.
  • 1120AD T172: At end of turn, Suleiman converts to Christianity. That's his blunder. The next AP election might be in T193. If Jewish Frederick votes for Jewish me over Christain Suleiman, then I might control The Apostolic Palace.
  • 1140AD T174: Sell Guilds to 3 civs for Horseback Riding, maps, and gold. I use the gold to raise my science rate to 100% and finish Banking at end of turn.
  • 1150AD T175: Gift a Jewish Missionary to Justinian. He will add Judaism to 1 of his cities and become an AP member. Adopt Representation, Caste System, and Mercantilism. I pick a free specialist (from Mercantilism) for each city: either an engineer, scientist, or artist. Added to each specialist are 3 beakers from Representation and 2 culture from The Sistine Chapel.
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Also in T175, redo my trade deals. Take everyone's gold per turn. Stop importing fish, after I connected fish at Chimbote in the corner by Brennus. Keep my horse, as nobody wants it. Earlier turns had exported my horse to Willem or Frederick.
  • 1160AD T176: Settle my 14th city Juliaca 3N of my 3rd city Trujillo. This spot is inside my culture. Juliaca will add culture to defend my banana from the Ottomans, and to attack a German gem. The gem is 2S2E of (German) Hamburg, 1N1W of my 6th city Huancayo, and 2N1E of Juliaca.
  • 1170AD T177: Gift a Jewish Missionary to Musa, so every civ will be an AP member. Also, settle my 15th city Tacna 2N3W of my 4th city Chiclayo. It can work a copper and 2 dyes that were inside my culture but too far from Chiclayo and Huancayo.
  • 1200AD T180: Give Nationalism to Willem for Astronomy (on path to Radio), map, 110 gold, and Willem adopting Mercantilism. I had beakers in Astronomy.
  • 1230AD T183: A Great Prophet joins Chiclayo as a super specialist. I sell Nationalism to 3 civs for Divine Right, maps, and gold.
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Also in T183, Suleiman tries for a Diplomatic Victory. In T184, I see 76 votes for Suleiman, 466 votes for me, but 532 needed to win. The game continues. Frederick and I are the only Jewish leaders. I might win if Willem or Brennus is Jewish, but Willem wouldn't quit Free Religion (his favorite civic), and Brennus doesn't like me and wouldn't convert in a trade deal.
  • 1240AD T184: Divine Right to Willem for map, 130 gold.
  • 1260AD T186: Bell for Democracy; begin The Statue of Liberty. Also, A Great Scientist constructs an Academy in my capital Lima.
  • 1280AD T188: Last turn of my golden age. I now have Forges and Courthouses in most cities; The Forbidden Palace in my 8th city Iquitos; enough Universities to begin Oxford University; 3 Jewish Synagogues, 2 Buddhist Stupas, and 2 Taoist Padogas. My demographics fall from 2033 gold, 472 production, 360 food in T188 to 1854 gold, 368 production, 361 food in T189. (I learned Replaceable Parts between these turns; it added a few hammers to my watermills and windmills.) Also, Mansa Musa adopts Free Religion at the end of T188. Musa stops hating my Judaism.
  • 1290AD T189: Can I get Musa's votes? I need 484 votes to assign cities, or 585 for a Diplomatic Victory. I have 304, Frederick has 184, Musa has 69. Frederick and I together have 488, Musa would get me to 557, not enough for a Diplomatic Victory. I will continue toward a Culture Victory.
  • 1300AD T190: Frederick knows Constitution. I sell Constitution or Banking to some other civs. My terms push 2 civs into Caste System. I don't tell Suleiman to convert to Judaism; he can keep his Christian blunder.
Civ4ScreenShot0070.JPG
  • 1330AD T193: I vote myself into The Apostolic Palace. Results (shown on T194) list everyone but Suleiman voting for me, but I don't need their votes.
  • 1350AD T195: At end of turn, silver appears 2N of Chiclayo.
  • 1360AD T196: Justinian has Chemistry. I give Chemistry and 140 gold to Frederick for Corporation. Sell Chemistry to other civs; push Suleiman into Mercantilism.
  • 1390AD T199: Bell for Steam Power. Begin to build Levees. Steam Power delays Radio and my next wonders, but I want Levee hammers to build those wonders. At end of turn, complete The Statue of Liberty in Chiclayo. That's a 2nd free specialist in every city (because all my cities are on the continent; there is no city on the island between Musa and Justinian). In T200, some cities pick an engineer and a scientist as their specialists. My game uses few Angkor Wat priests.
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  • 1430AD T203: Use the AP to assign Mansa Musa's city of Gao to me. I can assign a city if I have the most culture on the tile, I am an AP member and Jewish, and the owner is an AP member and not Jewish. (I poisoned Musa with a Jewish Missionary in T177.) Frederick votes No, but he lost half his votes when he dropped Judaism for Free Religion. I get enough Yes votes.
Civ4ScreenShot0072.JPG

Gao is my 16th city. I had 3 cities (Lima, Chiclayo, Piura) pushing culture on Gao. Chiclayo is building my 1st set of cathedrals and has stolen a cow from Djenne, but Piura has lost its sheep (for the 2nd time) and starved from size 11 to 8. Gao can now help Piura by swapping a farm tile. The assignment erases Malian culture on Gao's tile and its 1st ring of 8 tiles. It also preserves Gao's cultural buildings; Gao now yields 32 culture per turn. (This includes 4 culture from a Terrace; the game converted a Granary to a Terrace and doubled its culture from 2 to 4 for being an old Granary.)

Also, Gao has Islam, so I now have all 7 religions. I had founded Confucianism and Taoism. I ate missionaries from Justinian for Buddhism, from Willem for Judaism, and one missionary from Suleiman for Christianity. I picked up Hinduism after settling Chimbote.
  • 1460AD T206: Sell Democracy.
  • 1490AD T209: Begin selling Replaceable Parts.
  • 1510AD T212: At end of turn, gold appears 2W of my 2nd city Arequipa.
  • 1515AD T213: Bell for Combustion. A Great Engineer founds Creative Constructions in my 3rd city Trujillo. In my other games, I put the corporate HQs in different cities for culture. That was a mistake; each HQ has only 2 culture. The HQ belongs in the same city as Wall Street. As a company expands, it subtracts gold from other cities and adds gold to its HQ city. Wall Street can double this gold. I am building Wall Street in Trujillo, so I will put all 3 HQs in Trujillo.
In my other games, I delayed Combustion until after I founded Sushi and Jewelers. In this game, I would nerf my science when Scientific Method switches off my Great Library and my monasteries. I get Combustion before I will nerf my science. Hammers from Creative Constructions will help with wonders. Also, Steam Power to Willem for 380 gold, map, Military Tradition, and he adopts Mercantilism again.

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Also in T213, assign Musa's Djenne to me.

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Djenne is my 17th city. It has my only clam and ivory. It is the Islamic holy city, with The Masjid al-Haram. It also has The Parthenon, but in 2 turns I will learn Scientific Method and switch off The Parthenon. I slowed my science to 30% so I can complete some monasteries in 1 turn before they become obsolete in 2 turns. Obsolete monasteries can still add culture.

Also, Djenne has a Confucian Academy. This counts as a cathedral, so I need 3 more Confucian Temples to build another one. (At the end of the game, I will not have a Confucian Academy in my capital Lima.)
  • 1550AD T220: To prevent a Malian revolt in Piura, I add 3 Cuirassiers and a Longbowman to the defending Catapult. (This was the Catapult that bombarded Sakae.) I have spreaded Creative Constructions to Piura and my top 3 culture cities (Lima, Trujillo, Chiclayo).
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  • 1565AD T223: I fail to assign Suleiman's city Samsun to myself. All vote "no" but Musa and I. The "no" voters are Pleased toward Suleiman.
  • 1590AD T228: At end of turn, complete Globe Theatre. I reach the limit of 2 national wonders in each of my top 3 cities: National Epic and Oxford University in Lima, Globe Theatre and Wall Street in Trujillo, Hermitage and Moai Statues in Chiclayo.
  • 1595AD T229: At end of turn, complete Broadway in Lima, and learn Radio, just in time to begin The Eiffel Tower in Lima.
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  • 1605AD T231: Anarchy as I accept Hereditary Rule from Suleiman. This is only a slight delay. (In hindsight, I should have refused Suleiman's request, because I don't need his AP votes before the game ends.) At end of turn, Suleiman loses Samsun to my Incan revolt. Samsun is my 18th city.
  • 1610AD T232: At end of turn, Celtic revolt in my 12th city Chimbote, the far northwest city on the corner by Brennus.
  • 1615AD T233: There is no assignable city, so I propose a Diplomatic Victory. It fails: Musa votes for me; Willem and Justinian vote for Suleiman.
  • 1620AD T234: A great engineer adds 840 hammers to Hollywood. A great artist founds Civilized Jewelers Inc in Trujillo.
  • 1625AD T235: At end of turn, complete Hollywood in Trujillo.
  • 1630AD T236: At end of turn, complete The Eiffel Tower in Lima.
  • 1640AD T238: At end of turn, complete Rock N Roll in Chiclayo.
  • 1645AD T239: At end of turn, complete Cristo Redentor in my 6th city Huancayo. In my other games, I failed some of these wonders. In this game, no other civ competed for Broadway or my last 4 wonders, because they all are still missing Electricity, even after I delayed Electricity to get Combustion.
  • 1650AD T240: Adopt Universal Suffrage, Free Speech, Free Market, Pacifism, using Cristo Redentor to prevent anarchy.
  • 1655AD T241: Refuse Justinian's demand to convert to Buddhism. Prevent a 2nd Celtic revolt in Chimbote by adding 3 Cuirassiers; it now has 6 Cuirassiers and a Quechua. I waited for my cities to produce Cuirassiers, then sent them by railroad; I had built rails from my empire, across the German and Celtic empires, to Chimbote. With worse luck, I would have lost Chimbote before enough Cuirassiers arrived.
  • 1660AD T242: Bell for Medicine. A Great Merchant founds Sid's Sushi Co in Trujillo. Turn off science. Turn on 100% culture rate. Change my specialists to artists or merchants. No more scientists! Each of my 3 cities is above 30k culture. Game shows Chiclayo at 50k in 10 turns, Lima in 11, Trujillo in 12.
  • 1665AD T243: Re-elect myself for The Apostolic Palace.
  • 1685AD T247: At end of turn, return my Palace to Lima, 2 turns after I accidentally moved it to my 10th city Gepid.
  • 1705AD T251: At end of turn, Lima and Chiclayo each reach 50k.
  • 1710AD T252: At end of turn, Trujillo reaches 50k.
  • 1715AD T253: There are 3 assignable cities. I propose to assign one, but never see the result, because I have a Culture Victory.
My capital Lima has an Academy (from a Great Scientist), 6 cathedrals (no Confucian Academy), National Epic, Oxford University, The Pyramids, The Great Library, The Hanging Gardens, The Eiffel Tower, Broadway, University of Sankore. My 3rd city Trujillo has 2 super specialists (1 engineer, 1 merchant), all 7 cathedrals, Globe Theatre, Wall Street, The Oracle, Angkor Wat, Chichen Itza, Hollywood, Sid's Sushi Co, Creative Constructions, Civilized Jewelers Inc. My 4th city Chiclayo has 2 super specialists (2 prophets), all 7 cathedrals, Hermitage, The Great Lighthouse, The Statue of Liberty, Rock N Roll, Moai Statues.

Toward the end of the game, most of my cities built either Wealth or missionaries. I gifted many missionaries of Confucianism and Taoism to other civs. As I ended the game, The Kong Miao had 60 Confucian cities, The Dai Miao (in my 9th city Pucallpa) had 55 Taoist cities, and The Masjid al-Haram (in my 17th city Djenne) had 16 Islamic cities.
 
Happy New Year to everyone, finally finished this game off, Christmas got in the way a bit...

Spoiler :

Won a Culture/Domination victory on Monarch on turn 355, I was gunning for domination after Quechua rushing Siily Man, Vassalizing Mansa and eliminating WVO. However, when Brennus and Justinian signed a DP I didn't fancy getting into a World War with everybody that was left, so pivoted to Culture as I had 5 of the 7 religions at that stage.
All I can say is God the Inca are great, basically 3 leader traits (FIN/IND/CRE with the Terrace) helped me win my 1st game on Monarch :D
 
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