Spoiler So I did run this gambit... :
Monarch, attempt to lib superconductors, engineer rushes Kremlin, whip research institutes everywhere next turn.
Obviously I had map knowledge and settled the plains hill 2s. Ag, BW, wheel -> axe rush Suleiman. In 3 cities, he had 4 archers combined. Tons of forests in ottoman lands, we go for 4 wonders. Mids first in Istanbul for 3 reasons: early happy cap is a huge drag, we want to get the engineer points going, and we'll be running out of money and teching with rep scientists helps. #2 oracle. Would have liked to go cc, but we were running late and took currency instead. #3 glh. Lots of coastal cities - it will help a lot, and we don't need corporation for superconductors. Then hanging gardens in Istanbul next to mids. More engineer points.
Col, cc, then paper because scouting was tough. AI hadn't chopped or roaded much and I needed a map trade to get glh trade routes. Would have liked to go metal casting next to get forge and engineer going in Istanbul, but went calendar first because of happy cap issues.
Was aiming to get Oxford up relatively early, but first went aesthetics to set up funding for high slider. 1-pop whipped walls in all cities (not the capital I think) after putting 40 hammers (a little less with forge) into it. We have stone, so the whipped wall has 100/50 hammers. We don't resolve the whips until all cities are ready. Now we give away stone so that the overflow isn't divided by the bonus resource, and feed it into Paya, which doubles the 50 overflow because we have gold. 1 pop -> 112 gold in each city (100 without forge, 125 with organized religion which we never adopted).
In the meantime we went education and whipped universities. Moscow actually 5-pop whipped oxford, because 2 AI had Aesth and I didn't want to let the overflow go to waste. No marble restricts options here.
After education, off to astro. Squeezed Music shortly before astro because 2 AI had the prereqs and I wanted to get the artist. No trades for anything noteworthy.
Everything in slavery. Forges were whipped early without much overflow considerations, then mostly courthouses and harbors (+4 commerce in most cities due to glh), then observatories - for max overflow, first into Paya and Colossus, after the wall whips were through we took our stone back and whipped into Moai.
Scimet, physics, and electricity before chemistry because I wanted an engineering trade. I did get it in time, then gunpowder, chemistry, biology. Interrupted half way through biology because Joao was going for economics. Courthouses in most cities meant I had tech vision of Joao and Willem which were the only threats to anything tech wise. Not a massive delay - 5 turns for guilds, banking, economics and half of biology instead of 2 for Biology.
Joao of course went towards lib after losing economics, so I golden aged to shave off a turn. Refrigeration was 3 turned I believe. Boudica got philosophy early, and after Joao got it too I got a trade for it from Willem. Saved a turn but it wasn't critical. Worst case I could have used the physics scientist to bulb philosophy to save a turn. And we're there!
Spoiler :
Spoiler The beeline :
Spoiler 2 turns later Kremlin :
Realized that it was a 4-pop whip in many cities, I guess the reason I thought it was less was that any time in the past the issue arose I had factories and coal plants.
t192 we get a neat build list on the right and 421bpt @0% slider (missed building an observatory in one city, so one research institute is a turn late)
Spoiler :
Not going to finish this, but was fun to try





, but has an informational downside: it cannot inform you about the Copper location, which may change your decision about the city placement. Same for AH.
vultures are good as well. It'd be even harder to choose between the information provided by BW or by AH.
. More often than not I keep noticing my mistakes while posting my write-ups in NC threads. Such as in the SB map mentioned above, I ignored a double fish city spot the whole game. so embarrassing