Nobles' Club CXXX: Gilgamesh of Sumeria

Discussion in 'Civ4 - Strategy & Tips' started by The Oz-Man, Sep 6, 2013.

  1. Gwynnja

    Gwynnja Deity

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    Immortal 525 BC
    Spoiler :
    Fred's dead. He was nice enough to donate 7 workers and three cities to the Sumerian war effort. My Economy is hurting; I'm losing 7 gpt at 0% but I've got a couple pairs of scientists carrying me towards Aesthetics and silver and gold mines about to come online. JC has Alpha, hopefully I can broker Aesthetics/Alpha to sic Monty on JC. Thinking I'll go Literature, build TGLib, bulb my way to engineering, and kill everyone with trebs.
     
  2. Olfart

    Olfart Black Briar Meademaster

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    Decided to give this a shot. Played at Noble, normal speed. In spite of terrible mid-game management I managed a domination win in 1814. Two things about this game.
    1. I should have won much earlier.
    2. I should have tried this on Prince.
    I think I'll rerun this again sometime. I had fun with this game. Thanks for posting.

    Spoiler :
    Bismarck and Ramses went down early to Vulture rushes. I was stacking to take at Monty when JC committed suicide by declaring with 2/3 of my military. Took him out and was stacking to take out Monty when he beat me to. By then I had rifles, cannon, and cavalry to his knights. Vassaled him and Pericles vassaled on the next turn. Game over. I made one monumental blunder. Forgot to switch to Bureau after getting CS. What an idiot!
     
  3. Gwynnja

    Gwynnja Deity

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    Spoiler :
    Did you move your capital? I don't really see Uruk as being that great of a bureau capital. There just isn't that much commerce to multiply. Berlin would be better, or south of Berlin, with the gold and flood plains looks like a bad ass bureau cap, but Uruk is a specialist/production city.
     
  4. Kjotleik

    Kjotleik Kjotleik

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    NC 130 Kjotleik of Sumer / Monarch - Marathon - NoUnitDiscount


    Second update: 3400 BC to 2650 BC (T91)



    Thank you Dubioza and JSS for kind words. Just writing a wall of text would be boring. I would personally not have bothered to read such a thing if it was too long myself. So I try to spice it up with a couple of pictures... I hope it works as intended (that is you - the reader - having some fun along the way).

    Now, I try not to read too much of the spoilers from other players, as I would like to discover this map myself. But when I've finished the game I will go back and read most of it, at least.

    But if any of you have already finished the game, I would be happy for any comments that aims at explaining why you think I have made a mistake. Isn't that the purpose of this series in the first place?


    Spoiler :


    Correction from first update:
    Spoiler :

    I did mention Corn would only give 5F in the comments. This is wrong. I was fooled by the UI (shame on me). Hovering over the Corn reads: +2 Food. However, hovering over the build farm icon reads: +3 Food, for a total of six food. The latter is correct, and I really do know this...my bad...



    Leather anyone?
    Spoiler :





    The Venerable Bede:
    Spoiler :

    I don't feel recognized by the world...
    If only the Venerable Bede could have met my mighty Warrior I of Uruk his report would've been much more favourable, I'm sure of it...





    Warrior I of Uruk - the animal killer:
    Spoiler :

    One of both Lion and Wolf got to feel the wrath of Sumers underestimated (by Bede) Warrior I of Uruk







    Mine is the Silver, and mine is the Gold...
    Spoiler :





    Pork to the people!

    Spoiler :



    The fun part is over - now to the real info...

    Spoiler :
    This time I played until 2650 BC (T91), settling my 2nd city the turn before; Eridu. It is located South East of the capitol, along the coast towards Frederick. I'm satisfied that I managed to settle my 2nd city before anyone else (with the possible exception of the unknown civilization).

    Spoiler :


    Buddhism (Pericles) and Hinduism (Ramesses II) has been founded. I'm not doing anything in particular to get them spread to me at the moment. I'm not going to go for Writing until after getting Bronze Working. The latter now being the target for my research. I feel I cannot delay it any longer.

    My diplomatic situation seems good. I'm a bit worried that I haven't met the civilization Bede was bragging about... And a Julius Caesar with Slavery (Bronze Working) is something to worry about.

    Spoiler :



    I did consider binary research, but decided against it. Slider at 100% Gold will reduce the GNP from 20 to 19 (million!), according to the Demographics screen. This is a 5% reduction in GNP. I'm not interested in sacrificing that huge amount. Setting Research at 80% (and Gold to 20%) balances the budget exactly (no profit or deficit), at least for as long as Mining is being researched (and my cities doesn't grow...)

    Spoiler :




    Technologies:
    Spoiler :

    This session's techs in Bold.

    Agriculture 4000 BC - (T1)
    The Wheel 4000 BC - (T1)
    Animal Husbandry 3445 BC - (T38)
    Fishing 3190 BC - (T55)
    Pottery 2800 BC - (T81)

    Mining Ongoing



    The Short Version:

    Spoiler :

    Julius Caesar adopted Slavery on turn 84 (2755 BC)
    I founded Eridu on turn 90 (2665 BC)



    The Medium Version:

    Spoiler :

    3400 BC (T41) - Buddhism founded
    3385 BC (T42) - Pericles adopts Buddhism
    3265 BC (T50) - Pasture finished on Pig at Uruk
    3205 BC (T54) - Uruk grows to size two (2)
    3190 BC (T55) - Fishing discovered
    3130 BC (T59) - Warrior I of Uruk promoted: Woodsman I
    3130 BC (T59) - While defending, Warrior I of Uruk defeats Barbarian Lion
    3055 BC (T64) - Uruk grows to size three (3)
    3055 BC (T64) - Hinduism founded
    3040 BC (T65) - Ramesses II adopts Hinduism
    2890 BC (T75) - Uruk's borders expand (to developing culture)
    2800 BC (T81) - Pottery discovered
    2770 BC (T83) - While defending, Warrior I of Uruk defeats Barbarian Wolf
    2755 BC (T84) - Julius Caesar adopts Slavery
    2725 BC (T86) - Settler II of Uruk finished training
    2665 BC (T90) - Settler II of Uruk founds Eridu
    2665 BC (T90) - Slider: Research (80%), Gold (20%)



    The Long Version:
    Spoiler :

    Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
    ------------------------------------------------
    Turn 41/1500 (3400 BC) [07-Sep-2013 20:58:51]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    Buddhism founded in a distant land

    Turn 42/1500 (3385 BC) [07-Sep-2013 20:58:51]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    State Religion Change: Pericles (Greece) from 'no State Religion' to 'Buddhism'

    Turn 43/1500 (3370 BC) [07-Sep-2013 21:01:43]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 44/1500 (3355 BC) [07-Sep-2013 21:02:02]
    KjotleikCom Ramesses II is to the South West
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 45/1500 (3340 BC) [07-Sep-2013 21:03:13]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 46/1500 (3325 BC) [07-Sep-2013 21:03:33]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 47/1500 (3310 BC) [07-Sep-2013 21:05:17]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 48/1500 (3295 BC) [07-Sep-2013 21:05:26]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 49/1500 (3280 BC) [07-Sep-2013 21:05:40]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 50/1500 (3265 BC) [07-Sep-2013 21:05:50]
    A Pasture was built near Uruk
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 51/1500 (3250 BC) [07-Sep-2013 21:06:02]
    KjotleikCom The 6 F Pig tile hastenes growth 1>2 with four turns.
    KjotleikCom No time to build a road on Pig. Worker ordered to Cow (a 2 T journey).
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 52/1500 (3235 BC) [07-Sep-2013 21:11:50]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 53/1500 (3220 BC) [07-Sep-2013 21:13:08]
    KjotleikCom Worker I of Uruk begins Pasture on Cow (12 T).
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 54/1500 (3205 BC) [07-Sep-2013 21:15:36]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:
    Uruk grows to size 2

    Turn 55/1500 (3190 BC) [07-Sep-2013 21:17:44]
    KjotleikCom Uruk's 2nd citizen working the unimproved Corn (3 F) for +7 Food Surplus.
    KjotleikCom City will grow in 10 T.
    KjotleikCom Pasture on Cow will finish in exactly 10 T. City will train Settler on two Pastures + unimproved Corn.
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:
    Tech research finished: Fishing

    Other Player Actions:
    Attitude Change: Ramesses II (Egypt) towards Montezuma (Aztec), from 'Annoyed' to 'Cautious'
    Attitude Change: Montezuma (Aztec) towards NC 130 Kjotleik (Sumeria), from 'Cautious' to 'Annoyed'

    Turn 56/1500 (3175 BC) [07-Sep-2013 21:23:28]
    Research begun: Pottery (26 Turns)
    KjotleikCom Fishing is in - Pottery (26 T) is next...
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 57/1500 (3160 BC) [07-Sep-2013 21:27:01]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    Attitude Change: Ramesses II (Egypt) towards Montezuma (Aztec), from 'Cautious' to 'Annoyed'
    Attitude Change: Montezuma (Aztec) towards NC 130 Kjotleik (Sumeria), from 'Annoyed' to 'Cautious'

    Turn 58/1500 (3145 BC) [07-Sep-2013 21:27:11]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 59/1500 (3130 BC) [07-Sep-2013 21:27:41]
    KjotleikCom Warrior I of Uruk has seen another Lion.
    KjotleikCom I decide to use the promotion. Woodsman I will help him survive an attack.
    KjotleikCom It is probably unneccesary. But it's my only military unit; and I don't like taking risks...
    Warrior I of Uruk promoted: Woodsman I
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:
    Uruk finishes: Warrior

    Other Player Actions:
    While defending in the wild, Warrior I of Uruk (0.60/2) defeats Barbarian Lion (Prob Victory: 98.9%)

    Turn 60/1500 (3115 BC) [07-Sep-2013 21:31:07]
    KjotleikCom Warrior I of Uruk 4-5 Barbarian Lion - but I won the fight.
    KjotleikCom I'm so glad I promoted him before the battle. It saved my life, I think...
    KjotleikCom He will take seven turns to heal, so I set him to Sentry duty.
    KjotleikCom Warrior II of Uruk has just been deployed. He is sent towards Frederick's lands.
    Uruk begins: Barracks (75 turns)
    KjotleikCom As I plan on starting a Settler in five turns anyway. 2 H / Turn will be spent on Barracks (150 H).
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    Attitude Change: Pericles (Greece) towards Julius Caesar (Rome), from 'Cautious' to 'Pleased'
    Attitude Change: Ramesses II (Egypt) towards Montezuma (Aztec), from 'Annoyed' to 'Cautious'
    Attitude Change: Julius Caesar (Rome) towards Frederick (Germany), from 'Annoyed' to 'Cautious'

    Turn 61/1500 (3100 BC) [07-Sep-2013 21:44:20]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    Attitude Change: Ramesses II (Egypt) towards Julius Caesar (Rome), from 'Cautious' to 'Pleased'

    Turn 62/1500 (3085 BC) [07-Sep-2013 21:45:41]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 63/1500 (3070 BC) [07-Sep-2013 21:46:32]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 64/1500 (3055 BC) [07-Sep-2013 21:47:03]
    A Pasture was built near Uruk
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:
    Uruk grows to size 3

    Other Player Actions:
    Hinduism founded in a distant land

    Turn 65/1500 (3040 BC) [07-Sep-2013 21:47:38]
    Uruk begins: Settler (24 turns)
    KjotleikCom Pigs (6 F) and Cow (3 F 3 H) plus Corn (3 F) gives 5 H + 8 FS = 13 H / turn towards Settler (300 H)
    KjotleikCom Training Settler will be better in 16 turns (when Corn becomes Farmed (5 F)).
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    State Religion Change: Ramesses II (Egypt) from 'no State Religion' to 'Hinduism'
    Attitude Change: Ramesses II (Egypt) towards Pericles (Greece), from 'Pleased' to 'Cautious'

    Turn 66/1500 (3025 BC) [07-Sep-2013 21:54:02]
    KjotleikCom The UI is annoying. Hovering over the Corn tile tells me +2 F with Farm.
    KjotleikCom Hovering over the Build Farm icon says +3 F with farm. Aaarrrrgggghhhhh.
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 67/1500 (3010 BC) [07-Sep-2013 21:58:33]
    KjotleikCom I am keeping my Warrior II of Uruk close to my 2nd city spot now. To keep it clear of animals...
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 68/1500 (2995 BC) [07-Sep-2013 21:59:55]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 69/1500 (2980 BC) [07-Sep-2013 22:00:19]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 70/1500 (2965 BC) [07-Sep-2013 22:00:45]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    Attitude Change: Pericles (Greece) towards Ramesses II (Egypt), from 'Pleased' to 'Cautious'

    Turn 71/1500 (2950 BC) [07-Sep-2013 22:01:03]
    KjotleikCom T 70 - Frederick is researching Agriculture? A little late are we Freddy...?
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 72/1500 (2935 BC) [07-Sep-2013 22:04:39]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 73/1500 (2920 BC) [07-Sep-2013 22:05:06]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 74/1500 (2905 BC) [07-Sep-2013 22:05:29]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 75/1500 (2890 BC) [07-Sep-2013 22:06:23]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:
    Uruk's borders expand

    Turn 76/1500 (2875 BC) [07-Sep-2013 22:06:52]
    KjotleikCom Uruk has reached Developing culture. Now it controls a huge area...
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 77/1500 (2860 BC) [07-Sep-2013 22:09:43]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 78/1500 (2845 BC) [07-Sep-2013 22:10:14]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 79/1500 (2830 BC) [07-Sep-2013 22:11:37]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 80/1500 (2815 BC) [07-Sep-2013 22:12:18]
    A Farm was built near Uruk
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 81/1500 (2800 BC) [07-Sep-2013 22:12:47]
    KjotleikCom Farmed Corn is online for a total of 11 F surplus. Settler in six turns.
    KjotleikCom Worker I of Uruk ordered to build a road on the Corn (6 T)
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:
    Tech research finished: Pottery

    Turn 82/1500 (2785 BC) [07-Sep-2013 22:18:37]
    Research begun: Mining (22 Turns)
    KjotleikCom Frederick has begun on Bronze Working. He has 58 turns left.
    KjotleikCom I have begun on Mining (22 T) after Pottery.
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 83/1500 (2770 BC) [07-Sep-2013 22:22:56]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    While defending in the wild, Warrior I of Uruk (2.00/2) defeats Barbarian Wolf (Prob Victory: 100.0%)

    Turn 84/1500 (2755 BC) [07-Sep-2013 22:23:30]
    KjotleikCom A Wolf came out of the fog and attacked Warrior I of Uruk. No Problem. One free XP.
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:

    Other Player Actions:
    Civics Change: Julius Caesar(Rome) from 'Tribalism' to 'Slavery'

    Turn 85/1500 (2740 BC) [07-Sep-2013 22:25:56]
    KjotleikCom Oh, Julius Caesar is first to Slavery...
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 86/1500 (2725 BC) [07-Sep-2013 22:27:03]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    After End Turn:
    Uruk finishes: Settler

    Turn 87/1500 (2710 BC) [07-Sep-2013 22:30:34]
    KjotleikCom The corn is not yet connected, despite having a road on the tile.
    KjotleikCom However, Worker I of Uruk is ordered towards the 2nd city spot, to help the new city...
    KjotleikCom Settler II of Uruk ordered to coastal city-site. ETA 3 T.
    Uruk begins: Worker (12 turns)
    KjotleikCom Uruk needs a replacement for the missing Worker. A new one is ordered (11 T).
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 88/1500 (2695 BC) [07-Sep-2013 22:35:17]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 89/1500 (2680 BC) [07-Sep-2013 22:36:07]
    100% Research: 9 per turn
    0% Espionage: 4 per turn
    0% Gold: 0 per turn, 0 in the bank

    Turn 90/1500 (2665 BC) [07-Sep-2013 22:36:55]
    Eridu founded
    Eridu begins: Granary (60 turns)
    KjotleikCom Eridu settled 3 S 4 E of Uruk.
    KjotleikCom In 15 turns the borders will expand to encompass Fish, Clam, Wheat and Wine.
    KjotleikCom 2665 BC - I am first to two cities (among those I have met, that is...)
    KjotleikCom There still exists one unknown civilization... danger lurks in the unknown lands of this planet...
    KjotleikCom Worker I of Uruk is set to build a Cottage near Eridu (12 T), waiting for borders to expand...
    KjotleikCom GNP is 20, setting slider to 100% Gold reduces GNP to 19.
    KjotleikCom Setting Research to 80% leads to budget balance and a GNP of 20.
    KjotleikCom Binary research (100% Gold) loses FIVE PERCENT (1 of 20) of current GNP. No good...
    KjotleikCom I have lost Demographics visibility on Ramesses II.
    KjotleikCom So I share EP's between Ramesses II (3) and Frederick (1), for the time being.
    80% Research: 8 per turn
    0% Espionage: 4 per turn
    20% Gold: 0 per turn, 0 in the bank

    Turn 91/1500 (2650 BC) [07-Sep-2013 22:59:37]
    KjotleikCom Warrior II of Uruk fortified in Eridu.
    KjotleikCom First build in Eridu is Granary... not a Work Boat.



    The scenic view from the flood plains towards my new settlement: Eridu:
    Spoiler :



    Next update will probably not come until thursday/friday.




    Yours Sincerely

    Kjotleik of Norway :)
     
  5. Jelloholic

    Jelloholic Chieftain

    Joined:
    Aug 13, 2013
    Messages:
    44
    Emperor, Epic, finished

    Spoiler :
    Disappointing game for me. My decision not to rush backfired and ended up having nothing to go for but a mediocre Space date. With 50 turns or so to go, I realise Freddy is 20 turns off a cultural victory. 100% Espionage and spy spam his 3rd city; "Support city Revolt" every second turn delayed him enough for me to land on AC with him 1 turn away.

    A funny end to a pretty lacklustre game for me
     
  6. Olfart

    Olfart Black Briar Meademaster

    Joined:
    Jun 11, 2009
    Messages:
    137
    Location:
    Maryland
    @Gwynnja:
    Spoiler :
    I didn't move my capitol. I let myself get too sucked into running the wars. I used Berlin to generate wealth most of the game. Banks and cottages galore, and I realize it would have been far more productive as a bureau capital. By the time I realized my mistake, I was near to owning the map. Just another lesson for me to pay closer attention to all my cities and my civics.
     
  7. Jelloholic

    Jelloholic Chieftain

    Joined:
    Aug 13, 2013
    Messages:
    44
    @Kjotleik

    I'm confused by your GNP pictures. I thought the slider was simply how much of your commerce (GNP) gets turned into research. It shouldn't affect your commerce.
     
  8. Kjotleik

    Kjotleik Kjotleik

    Joined:
    Feb 22, 2010
    Messages:
    447
    Gender:
    Male
    Location:
    Norway

    Hello Jelloholic :)


    The GNP value is the total of Research :)science:), Gold :)gold:), Espionage :)espionage:) and Culture :)culture:) [hope I didn't forget one here...].

    And since beakers towards research has modifiers (to increase beakers) for knowing other civilizations that already has the tech you are currently researching, GNP will get a boost from this "hidden" source of added beakers... These extra beakers will naturally be lost if you don't have enough raw beakers for them to get added to (as they are percentages of your raw beakers...).

    Since binary research puts all your commerce towards either Research or Money, it is the most efficient way of spending your commerce. But this does not take into account the lost research from losing beaker-modifiers from having met other civilizations that have the tech you're researching...

    In short, with high enough modifiers binary research (100% Gold) can lose more beakers (GNP) than you save in domestic commerce by not wasting it on non-binary...

    Now, later in the game the calculation changes as you get your own modifiers (Libraries, Markets etc.), but the principle is the same. Putting your commerce towards outputs with lower modifiers means wasting commerce... :cry:


    Yours Sincerely

    Kjotleik of Norway :)
     
  9. Robert FIN

    Robert FIN Monty n' Roll

    Joined:
    Nov 7, 2012
    Messages:
    1,363
    Location:
    Finland
    @Kjotleik of Norway: Really good and interesting write up! Can you tell us how you did that zooming view thing? It looks fun indeed! I'd do the "Sincerely Yours.."- text to you but my phone can't use the enter-key..
     
  10. tijup

    tijup Warlord

    Joined:
    Mar 23, 2009
    Messages:
    246
    @Kjotleik of Norway
    Nice job in your writings, that's very refreshing.

    I've gave it a try this weekend, Noble, No huts, no events. marathon speed.
    I found it very interesting and challenging, mostly because I shoot myself in the feets.

    Spoiler :

    Settled on Marble, that was too tempting.
    Tech wise, i went to AH, fishing (for my second city), mining, BW.
    Since we have a lot of food, I wiped 5-6 Vultures, and went after Freddy. He had founded hundiusm, but failed to spread it (not that I let him that much time anyway)
    Once Freddy gone (he has only one city if I remember correctly), I found a 4th city (plus Berlin).
    That's where I did quite a big mistake. I DoWed on Ramses, and took Memphis and Thebes, I had to raze his third (and last) city.
    That was in late 1000BC I think, and I spent until 50-70AD to recover my economy.
    I did self research alpha-currency at 0-10-20% research, wiping intensively, and micro-managing my "empire".
    Hopefully, since the map is food rich, cities were recovering pretty fast. With appropriate research, I kept them at happy cap trading for happy ressources with.. Toku ! :lol: first time ever I manage to have such good relations with him.

    Religion wise, Pericles found judaism and actively spread to Japan, Egyptians, myself. Freddy found Hinduism, and it got spread to Romans, who converted to it.
    Monty found buddihsm and kept it all the way (well, until now, around 500AD)

    Monty and JC are plotting against me. I got quite surprised when Monty DoWed Pericles and wiped it clean. A few dozens turns later, he DoWed Toku, and is still at war with him, but still plotting against me. That's weird, I was pretty sure he would DoW me instead of Toku.

    Military wise, I spent so much time recovering that my army is outdated, even if I'm still #1. I have only 8-9 vultures and 4 chariots. I've teched HA, and heading to Guild atm to have knights. I have to get ride of Romans before Monty goes after me.

    I have some hard time figuring what to improve now.. my economy (adding a few cities), or building troops to protect and expand. I have 12 cities atm, with at least rooms for 4 more good ones, and 2 ok sites.
    I know that Monty and JC will come after me, I just do known when, and which one will DoW first. I can't produce enough units to face both at the same time.

    I forgot my savegame at home, I'll post it later, I won't be able to play tonight anyway.
     

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  11. cwyeary

    cwyeary Chieftain

    Joined:
    Jul 23, 2012
    Messages:
    2
    My first ever win on Emperor. Domination around 1740.

    Spoiler :

    I started off teching slow due to lack of commerce. I should have gone for pottery earlier. Once I got up to nine cities, there was no looking back. The whole world was at war except for me and I blitzed to a tech lead. I lib'ed steel before anyone else hit paper and crushed the Germans with cannons/grenadiers. Then the Romans, Monty, and eventually Toku. Fun map.
     
  12. Dubioza

    Dubioza Emperor

    Joined:
    Dec 30, 2012
    Messages:
    1,030
    Location:
    Croatia
    2000 BC

    Spoiler :
    Freddy's borders expanded, so I think I missed on chance of stealing the worker. Warrior 1 will continue exploring then. T27 pig is pastured and I had a choice - to move him toward 2. city location to road (A) or to mine the grasshill (B) - I chose to mine cause road would be late anyways and I'd loose precious early worker turns moving him silly. T29 met Toku (he came with workboat from NW), the worst enemy of Ramesses. T30 settler is finished and sent 1E of horses and I started on worker before finishing that warrior in queue. New worker will connect the cities.
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    In T32 settled Eridu, started on a worker and finished mine. Decreased research to 70%. T33 2. worker is done and one stayed on mined hill to road while other road on cows. Here I swapped cows to 2. city:
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    T34 Toku met Freddy, who becomes his new worst enemy. There's still 1 AI unknown, but those I met all met each other. T35 warrior is finished and I start on another one for a turn just to grow to size 4, then add worker in front of the queue. It'll finish in 4T while one in Eridu still needs 5. Just in time for BW to complete, so the plan is to switch to Slavery after they're done.
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    T37 borders of Eridu expanded and cities are connected - both workers were roading, one on forested PH, one connecting cities. Freddy escorted settler 2S of clams - good, he won't kill the fish! Turn later he settled there and adopted Slavery. One worker is pasturing the horses, the other went on his chop location - he'll have to put 1T into road on that tile before BW finishes, so I made a rough dot-map so that road would be the most useful. Ramesses is close, SW of us.
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    T40 BW is done and we found copper NE of Uruk - new worker is sent there, but he'll chop between Uruk and copper first. Queued up a settler and started on Pottery. T41 worker in Eridu is done and sent to mine other grasshill in capitol. Horses are improved and I adopted Slavery. Since now I want to grow 2. city, I'll switch cows back to capitol and 2. city took the corn and started to grow on warrior. Well, Slavery first!
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    T42 one chop came into settler, T43 he was 2pop whipped (with 50 hammers invested) and 2. chop was OF'd into another settler. One worker is mining copper, one is roading toward 3. city, one is mining grasshill and 4. is sent to chop PH 1W of capitol after he connected horses. research decreased on 60%.
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    T45 settled Kish with connection done just in time. Capitol resumed growth on warrior for a turn when another chop was put into settler. Research further decreased on 50% and turn later on 40% when warrior and settler again switched places in queue.
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    Settler is close to be finished, so where to settle next? I think there are 3 options: A (shared pig, copper & whales), B (shared rice & cows) or C (fish, clam & wheat). These tiles are all forested and I'd like to chop them before I settle them. I decided to go to "chop 16" spot, cause it already has some improved tiles. That means I'll send worker 1W of pigs to put 1T into farm there, cancel orders and jump on desired tile. Ramesses founded Judaism and converted to it. T48 capitol finished warrior and started on chariot to continue to grow. For 2T, cause city spot wouldn't be prepared if I finished settler next turn. I whipped 2. city to get some gold so I can at least finish Pottery soon.
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  13. Dubioza

    Dubioza Emperor

    Joined:
    Dec 30, 2012
    Messages:
    1,030
    Location:
    Croatia
    2000 BC Summary

    Spoiler :
    Now is T50, settler is about to be finished and 4. city settled in 2T. Cities 2 & 3 (or only 2) will have to be cottaged to get to Writing. I still can't go coastal, cause Writing next is a must. Again. like in My Immortal 1 I decided to go for production before commerce and it's paying off in more early cities, but research is again suffering, even more then in mentioned game. Freddy is a good target and with Vultures I think it's still doable, even this late - but I'll still settle at least 1 or 2 more before I'll go all-out on units. Probably will slowly prepare for that next turn-set, even though there are some good places still to settle, maybe it would be better to try to grab those before Ramesses does?
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  14. Kjotleik

    Kjotleik Kjotleik

    Joined:
    Feb 22, 2010
    Messages:
    447
    Gender:
    Male
    Location:
    Norway

    @ Robert FIN


    Enable Flying Camera by setting Allow Camera Flying to one (1) in the CivilizationIV.ini file, which is located in your Users/[username]/Documents/My Games/Beyond the Sword folder (that is, if you still use Vista :cry:)

    ; Allow Camera Flying
    AllowFlying = 1

    Then you just have to use the hotkey to activate it in-game (ALT+CTRL+F), and zoom & move with your mouse and the arrow-keys on your keyboard


    @ tijup


    Thanks for appreciating the extra work of making my reports a little bit more than just words... I will read your spoiler, but not until I've finished my own game. Don't really want to know things ahead of time. I feel that would be a bit "chipotlesk" :D.

    And to the rest of you... I will wait at least until my own game reaches the AD's before reading your BC spoilers...(don't want to ruin my experience, you know...)



    Yours Sincerely

    Kjotleik of Norway :)
     
  15. marasaidw

    marasaidw Chieftain

    Joined:
    Jul 3, 2013
    Messages:
    59
    Hey 320BC

    Spoiler :
    Since defeating Feddie i have been expanding. I just completed a CS slingshot and now need to grab alph and currency. I still think there is more good land available. My plan is to switch the capitol to Berlin. I need to get some chariots out there to finish exploring. Unfortunately GLH was already built in a far away land. Any suggestions where to go from here?
     

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  16. tijup

    tijup Warlord

    Joined:
    Mar 23, 2009
    Messages:
    246
    Oh well, thanks to insomnia, Conquest victory in 1105 AD.

    Spoiler :

    I got it all wrong :)
    After Monty DoW on Toku, the war goes on for a littile while, in the meantime, I was building a small force of HA, crossbowmen and a few catas. In the very turn I was deciding to DoW on Romans, he DoWed Monty, while Monty was taking peace with Toku. (I suspect that Toku asked Romans to DoW Monty before signing peace with Monty)
    I delayed a few turns (to finish Guilds), to let Romans move some troops, and DoWed Romans (705AD) on their most eastern city (he settled on the iron). I took it, and that was the end for their praetorians.
    It took sometime to wipe them, since my army was pretty small, but I eventually destroyed the romans in 965AD, mostly with cata and knights.
    In the course of the war, Monty DoWed me in 840AD, and send me a few stack that were killed by knights I kept on my western front (old Ramses' towns). He took peace shortly after, while I was finishing the Romans.

    I regrouped my troupes and DoWed Monty in 1005, and asked Toku to join the fun. After taking one of their cities, Monty capitulated (1020AD).
    I moved my troupes to Toku's border and DoWed in 1080. I abused Monty's territory to attack Toku's inner cities and thus, I took Osaka in 1100AD. Toku capitulated on that very same turn.



    Quite an interesting game, I'm surprise to finish that early, after my deeply crashed economy in the end of the BCs. I did far more micro-managing that I'm used to be, but that was worth it.
    One of my most satisfactory game in a while.
    Thanks for that map.
     
  17. pigswill

    pigswill fly (one day)

    Joined:
    Apr 29, 2006
    Messages:
    8,856
    Location:
    berkshire, england
    Noble normal uneventful 1ad.

    Spoiler :
    Going for space victory. Took out Egypt and Germany with horse archers, Egypt was easy (2 cities, warriors), Germany slightly more tedious (lots of archers but no metal). Rexing happily, up to 14 cities, sites for four more. Economy is naff but ziggurats help quite a bit. Oracle>MC for eventual Colossus, built Glib, researching calendar for resources and MoM.
    Jules has enough on his hands which could be a nuisance as I´m not sure if I´m the target for his praetorians.
    Still a long way to go.....
     

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  18. pigswill

    pigswill fly (one day)

    Joined:
    Apr 29, 2006
    Messages:
    8,856
    Location:
    berkshire, england
    Noble normal uneventful 1190ad.
    Spoiler :
    Still heading for space race. Romping ahead of the AI who aren´t going to be a significant factor apart from some occasional sabotage. Just got to democracy, whipped Taj for free 12 turn Golden age. So far I´v got 5GS, all used for academies, a Prophet who founded Hindu shrine in Thebes and a free GM from economix, still debating if I should go for corporations. With Golden Age getting 1200 beakers, +50 gpt. Just swopped to rep/merc, emancipation for all the cottages I´ve been building and OR for infrastructure. Military I´m ahead on power, HE city can pump put some knights to keep up. I´m still waiting for Péricles to build AP, maybe I should try building it myself. Liberalism is safe atm so I´m saving it for something tasty (?fusion).

    edit: Jules decided to go for Monte, Monte decided to go for Pericles, Péricles decided to go for Monte, Tok decided to go for Péricles etc etc and not one city got captured . I built up a few knights just in case someone got silly but they haven´t been used.
     

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  19. dalamb

    dalamb Deity

    Joined:
    May 9, 2006
    Messages:
    3,160
    Location:
    Kingston, Ontario
    @pigswill:
    Spoiler :
    What happened to JC between your two posts? Did he cause any trouble or did he go after somebody else?
     
  20. Dubioza

    Dubioza Emperor

    Joined:
    Dec 30, 2012
    Messages:
    1,030
    Location:
    Croatia
    Yuck, I have less time then I thought...managed to play 15T though :woohoo:

    1400 BC

    Spoiler :
    Started by gifting cows to Toku, to start improving relations - he canceled the deal in 1600 BC though. T51 settler was done and after researching 1T on 100% I had to lower it on 50%. Turn later settled Lagash and decreased research on 30% - enough to finish Pottery. Now when barb archer finally moved south (SW corner of 1. screen) I can finally move warrior (1W of silver) to scout further west.

    Put the chop into worker and turn later queued Granaries in all cities - all but Kish, cause barb archer came into my territory in case my warrior loose - had to move worker from rice too (onto grasshill to chop). One worker went cottaging FP, one chopping grasshill 1W of Lagash, other finished chop that was put into Granary in capitol.
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    Someone got GP and in T54 Temple of Solomon was built - it's Ramesses. On that turn Freddy said that he has a Swordman. Yuck! No rush I guess...probably. I can see where his iron is - if I could settle Gems before he does, I can raze the mine on 1st turn of war.
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    Finished Granary in capitol 1T before it grew, while other cities got them with chops shortly after (except Kish, there was whipped). I have a lot of screens showing swapping tiles so Granaries are finished 1 or 2T before cities grow to another size - for you to see another reason why overlap is good - you can swap tiles between cities like that, when you need more hammers in one, if you need to grow the other then queue worker or settler in other and work hammer tiles. When growth is not important that is - then you can live with no food surplus. But I really have no time to do Seraiel-style screens and to put 50 of them here would just be silly.
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    Basically it was balancing between growth and putting hammers into stuff, and in T62 I whipped settler in capitol at size 5 and with OF finished Barracks, chariot and another worker (1T each) in following turns while regrowing to size 4. And as you can see from the screen, I risked 2 hammers (1 hammer/T) put in chariot for 3 xp.

    Forest I chopped 1S of Eridu regrew only few turns after it was chopped. Lucky? Yes, but that's why I chopped that forest instead border ones. Also a barb city popped next to the gold, surprisingly on good location. Since that happened and since Freddy settled Gems ~T57 my next settles will have to be fish/whales/deer/silver and cows/ivory. Still need Hunting for ivory, so silver it is. I was researching Writing (binary) and here I upped the slider to 100%.
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    Unfortunately there is no time to chop the city site this time, Ur was settled on T65, with 2 workers almost ready to road toward silver. Where would you settle city between Ur and that barb city? Both sites are looking good to me?
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    Another settler for cows/ivory is ~6T away - I have to settle it before anything else, even before Hunting - I don't want to loose that happy resource!

    I still didn't meet last AI, will get Writing and scout AI's lands soon. Relations are good, no one very much likes anyone. Still no plan other than, well REX-ing now that early rush window closed - will have to wait for cats at least. Except for that barb city, I'll get that....soon.
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