Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
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Turn 91/1500 (2650 BC) [12-Sep-2013 12:29:05]
KjotleikCom OK: Long time since last turn I played...
KjotleikCom Let me find out what I was doing...
KjotleikCom If I remember correctly, I had plans for a city 3W of Eridu...
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 92/1500 (2635 BC) [12-Sep-2013 12:34:13]
KjotleikCom Warrior I of Uruk has met another Lion... will it attack inbetween turns?
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
After End Turn:
Other Player Actions:
While defending in the wild, Warrior I of Uruk (1.72/2) defeats Barbarian Lion (Prob Victory: 98.9%)
Turn 93/1500 (2620 BC) [12-Sep-2013 12:35:57]
KjotleikCom Now Warrior I of Uruk is at five XP, and I give him Woodsman II right away.
KjotleikCom I will now send him to replace Warrior II of Uruk at Eridu, while sending the latter on an animal hunt...
Warrior I of Uruk promoted: Woodsman II
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 94/1500 (2605 BC) [12-Sep-2013 12:41:51]
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 95/1500 (2590 BC) [12-Sep-2013 12:42:00]
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 96/1500 (2575 BC) [12-Sep-2013 12:42:56]
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 97/1500 (2560 BC) [12-Sep-2013 12:43:52]
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
After End Turn:
Uruk finishes: Worker
Turn 98/1500 (2545 BC) [12-Sep-2013 12:46:25]
KjotleikCom Worker II of Uruk's first mission is to road 1 SE of Uruk (to connect with Eridu once both needed roads are done)
Uruk begins: Warrior (9 turns)
KjotleikCom Uruk citizens demand military protection, so I order a new Warrior into training. Scheduled to arrive in nine turns...
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 99/1500 (2530 BC) [12-Sep-2013 12:53:47]
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 100/1500 (2515 BC) [12-Sep-2013 12:55:56]
80% Research: 8 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 101/1500 (2500 BC) [12-Sep-2013 13:02:10]
A Cottage was built near Eridu
KjotleikCom I'm putting four turns into the newly constructed Cottage 1 SW of Eridu.
KjotleikCom The plan is to work highest food-tile once borders expand.
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 102/1500 (2490 BC) [12-Sep-2013 13:20:21]
KjotleikCom 2nd most cultured? Herodotus, what have you been smoking? I demand #1...
KjotleikCom Worker I of Uruk will not be safe building a road on the Wheat. Two-move animals can appear from the jungle 2S 1W of the food.
KjotleikCom He'll just put some turns into a road at the Cottage until Eridu expand borders.
KjotleikCom I want the Lion to attack my Warrior II of Uruk, but not while he is out in the open.
KjotleikCom It's a game of the mind luring the Lion to attack when it's "guaranteed" to lose...
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 103/1500 (2480 BC) [12-Sep-2013 13:28:43]
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
After End Turn:
Tech research finished: Mining
Turn 104/1500 (2470 BC) [12-Sep-2013 13:31:07]
Research begun: Bronze Working (45 Turns)
KjotleikCom Mining is in. Bronze Working (45 T) is next...
KjotleikCom Uruk is about to grow (3>4), we'll see if that affects timing of Bronze Working?
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
After End Turn:
Uruk grows to size 4
Eridu's borders expand
Other Player Actions:
While defending in the wild, Warrior II of Uruk (0.88/2) defeats Barbarian Lion (Prob Victory: 99.0%)
Turn 105/1500 (2460 BC) [12-Sep-2013 13:36:38]
KjotleikCom Eridu is now fledgling, which means it is safe to send a worker to the Wheat tile for farming.
KjotleikCom Best food tile will not change until Wheat-farm is up and running...
KjotleikCom The fourth citizen of Uruk is set to work the forested hills/plains for 1F 2P.
KjotleikCom This means the warrior will come one turn sooner, and I store 10 food towards growth.
KjotleikCom I will decide next turn if to chose between delay in Settler or Bronze Working.
KjotleikCom I will either work a 3P tile for faster settler, or a 2F 2C fresh water lake for faster BW.
KjotleikCom Now, what about Worker II of Uruk?
KjotleikCom As I intend to begin a Settler in Uruk next, will it be better to Mine the hill 2E of Uruk or to connect with Eridu?
KjotleikCom If I continue to work the forested plains for 1F 2P, I will get Settler in 18 turns.
KjotleikCom Working fresh water lake for 2F 2C instead, will delay the Settler to 20 turns.
KjotleikCom Building the mine for 1F 3P takes 12 turns, and will not speed up Settler-production.
KjotleikCom So I make the decision here and now. I will work forested plains for 1F 2P to get Settler ASAP, and connect with Eridu for the commerce (Bronze Working sooner).
KjotleikCom Moving Worker (1) plus building road (6) is seven turns. We'll see if BW is less than (44-7) 37 turns at that time?
KjotleikCom Warrior II of Uruk will take six turns to heal in neutral lands, so I move him back towards my borders.
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
After End Turn:
Uruk finishes: Warrior
Turn 106/1500 (2450 BC) [12-Sep-2013 14:10:04]
KjotleikCom Warrior III of Uruk is military police in Uruk. Fortified.
Uruk begins: Settler (18 turns)
KjotleikCom Woops, my head had a crash a little while ago. Working the 2F 2C fresh water lake is one food better than 1F 2P...
KjotleikCom This means Settler will be 19 turns, NOT 20 as I led you to believe...sorry
KjotleikCom But working 1F 2P forested plains still is 18 turns (one turn better), so I don't change my plans because of this error of mine.
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 107/1500 (2440 BC) [12-Sep-2013 14:20:28]
KjotleikCom On the forested hills/grassland within my borders Warrior II of Uruk heals in four turns.
KjotleikCom He is safe from animals, and will stand a better chance against a real barbarian unit.
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
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Turn 108/1500 (2430 BC) [12-Sep-2013 15:00:29]
Turn 108/1500 (2430 BC) [12-Sep-2013 14:23:10]
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 109/1500 (2420 BC) [12-Sep-2013 15:00:30]
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 110/1500 (2410 BC) [12-Sep-2013 15:02:34]
KjotleikCom Oh, Montezuma is the 2nd to reach 2 cities...(as far as I know)
KjotleikCom My next Settler is still 14 turns away in Uruk...
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 111/1500 (2400 BC) [12-Sep-2013 15:06:49]
KjotleikCom Road connection between cities done. But the trade-routes will not come until next turn...
KjotleikCom Bronze Working = 38 turns right now, 37 next?
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 112/1500 (2390 BC) [12-Sep-2013 15:09:53]
KjotleikCom Well, what do I know? BW is now 32 turns (a five turn save, just for building a road!)
KjotleikCom Worker II of Uruk sent towards Horses (3S of Uruk) to Pasture them for my third city...
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 113/1500 (2380 BC) [12-Sep-2013 15:14:46]
KjotleikCom Horses will be pastured in 12 T, Settler trained in 11 T. Almost perfect...almost (Settler will spend 3 T travelling before he can settle).
Logging by BUG Mod 4.4 [Build 2220] (BtS 3.13-3.19)
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Turn 113/1500 (2380 BC) [12-Sep-2013 15:57:51]
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 114/1500 (2370 BC) [12-Sep-2013 15:57:52]
KjotleikCom Oh no, that Lion is smart. It fooled my, as I thought it may be on the other side of the river. This is dangerous.
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
After End Turn:
Other Player Actions:
While defending in the wild, Warrior II of Uruk loses to Barbarian Lion (1.58/2) (Prob Victory: 72.8%)
Turn 115/1500 (2360 BC) [12-Sep-2013 15:59:25]
KjotleikCom Darn Lion, 27.2% chance to win, and of course the animal did...!
KjotleikCom Luckily my next Settler doesn't need an escort, as new city is already within my borders.
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 116/1500 (2350 BC) [12-Sep-2013 16:07:25]
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 117/1500 (2340 BC) [12-Sep-2013 16:09:00]
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 118/1500 (2330 BC) [12-Sep-2013 16:09:17]
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 119/1500 (2320 BC) [12-Sep-2013 16:09:37]
A Farm was built near Eridu
KjotleikCom Eridu changes from Cottage (2F 2C) to farmed Wheat (4F 1P).
KjotleikCom The city will now grow in two turns, and then begin working the Cottage again with 2nd citizen.
KjotleikCom This affects Research: BW from 25 to 29 turns... for now.
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 120/1500 (2310 BC) [12-Sep-2013 16:13:37]
KjotleikCom As I intend tu use Eridu as a production-city (early in the game) Worker I of Uruk is ordered to Mine the three hills/grassland south of the city.
80% Research: 9 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
After End Turn:
Eridu grows to size 2
Turn 121/1500 (2300 BC) [12-Sep-2013 16:16:20]
KjotleikCom Eridu has grown to size two, and BW is back to 23 turns as Cottage is again worked.
KjotleikCom Ramesses II and Pericles is up to two cities as well now. Only Julius Caesar stay at one city (Unknown civ unknown, though).
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 122/1500 (2290 BC) [12-Sep-2013 16:21:49]
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 123/1500 (2280 BC) [12-Sep-2013 16:22:14]
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
After End Turn:
Uruk finishes: Settler
Turn 124/1500 (2270 BC) [12-Sep-2013 16:26:17]
A Pasture was built
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 125/1500 (2260 BC) [12-Sep-2013 16:28:09]
Uruk begins: Warrior (6 turns)
KjotleikCom I actually made the mistake of pressing next turn before taking a look at production in Uruk.
KjotleikCom Annoyingly easy to do when using build-queues and not one item at a time...
Uruk begins: Worker (11 turns)
KjotleikCom I insert a Worker (11 T) before the Barracks. He is going to help chopping soon...BW is 19 T away.
KjotleikCom Worker II of Uruk will also get chopping-duty, but for now he builds a road (6T) to connect Horses.
80% Research: 11 per turn
0% Espionage: 4 per turn
20% Gold: 0 per turn, 0 in the bank
Turn 126/1500 (2250 BC) [12-Sep-2013 16:38:17]
KjotleikCom Julius is the last to found his 2nd city. But now I found my 3rd...
Kish founded
Kish begins: Granary (36 turns)
KjotleikCom Kish is founded 3W of Eridu. First build is a Granary.
KjotleikCom The new city is working the Horses (1F 4P 1C), of course.
KjotleikCom Already at this stage of the game, Binary research calculations have changed.
KjotleikCom I would've expected it to take a little longer before it passed break-even research.
KjotleikCom But as R100 = (4) Gold and 29 GNP, while
KjotleikCom R70 = 0 Gold and 26 GNP, and
KjotleikCom R0 = 12 Gold and 25 GNP, we get the calculation that...
KjotleikCom In four turns (3 x R100, 1 x R0) gives Gold 0 and GNP 112, while
KjotleikCom R70 gives Gold 0 and GNP 104.
KjotleikCom In four turns binary research wins by eight (8) GNP!
KjotleikCom What was a loss for binary in the beginning of the game, has turned to an advantage already.
KjotleikCom So, logically I now go for 0 % research one turn, followed by 100 % research three turns.
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 12 per turn, 0 in the bank
Turn 127/1500 (2240 BC) [12-Sep-2013 16:58:48]
KjotleikCom As binary calculations show, now change to 100 % research for three turns.
100% Research: 16 per turn
0% Espionage: 4 per turn
0% Gold: -4 per turn, 12 in the bank
Turn 128/1500 (2230 BC) [12-Sep-2013 16:59:57]
KjotleikCom Wow, Julius Caesar will trade crab, 2230 BC (T127).
KjotleikCom I traded my Wheat for Crab from Julius.
KjotleikCom Not that I need Crab, as it won't give extra health from Granaries, but I don't need extra health right now either.
KjotleikCom A good relationship with the Romans, on the other hand, can come in handy in the future...possibly.
KjotleikCom I have almost twice the amount of EP's against Ramesses II that I need to see his demographics.
KjotleikCom I won't be able to see his research anytime soon anyways, so I change
KjotleikCom to target Montezuma with 3 EP's / turn now. The fourth point goes towards Frederick as usual.
KjotleikCom I really don't want to not spend anything on my closes neighbour, and possibly war-target (if I don't go all out peace, that is).
KjotleikCom Besides, I can already see Frederick's research. I don't want to lose that advantage.
KjotleikCom The german is 4 turns away from Bronze Working, by the way...
100% Research: 16 per turn
0% Espionage: 4 per turn
0% Gold: -4 per turn, 8 in the bank
Turn 129/1500 (2220 BC) [12-Sep-2013 17:12:38]
100% Research: 16 per turn
0% Espionage: 4 per turn
0% Gold: -4 per turn, 4 in the bank
Turn 130/1500 (2210 BC) [12-Sep-2013 17:13:11]
KjotleikCom Treasury is empty again, so one turn 100 % Money is required.
KjotleikCom Also, the Horses are online for Kish, but I need one road to connect it to Uruk & Eridu...
0% Research: 0 per turn
0% Espionage: 4 per turn
100% Gold: 12 per turn, 0 in the bank
After End Turn:
Other Player Actions:
Civics Change: Ramesses II(Egypt) from 'Tribalism' to 'Slavery'
Turn 131/1500 (2200 BC) [12-Sep-2013 17:15:25]
KjotleikCom Ramesses II adopts Slavery. Guess I know what he was researching...
KjotleikCom Frederick will get Bronse Working next turn, and I will have it in [nine + three (Money-making turns; one for each three research) 12 turns]