The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Gandhi of India, whom we last played in NC LXXXVI; that was also the most recent time we played India. The Indians start with Mysticism and Mining. Traits: Gandhi is Philosophical and Spiritual. PHI is one of the most powerful economic traits as it doubles your Great People generation; later in the game it also doubles the production speed of Universities which is more situational but can get you a quick Oxford University. SPI is also a very strong trait, allowing you to switch civics without any turn of Anarchy as penalty; this is extremely powerful for diplomatic manipulations. SPI also gives you cheap Temples which is good for Cultural victories (you need several in most cities) and for spamming Temples of the AP religion to benefit from the +2 bonus. The UB: The Mausoleum, a Jail with an extra +2. It can be a good warmongering building, since the happiness boost synergizes with the Jail's -25% war weariness to reduce from prolonged war. The UU: The Fast Worker, a Worker with 3 instead of 2. Some people consider this one of the strongest UUs because it lets you start improving or chopping a mine or forest on the same turn you move there, is available immediately at the start of the game, and never goes obsolete. And the start: Spoiler map details : Inland Sea, Flat, Standard Size. AIs were chosen manually for a balanced game. Spoiler edits : Generated a few maps because I wanted a food "heavy" start, to entice use of the PHI trait in capitole. A few edits were made: Swapped starting positions of Darius and Genghis so that we would be between a "nice" Civ (Darius) and a "touchy" Civ (Sury). Swapped Coal in BFC with Iron in 3rd ring, added Fish at closest coast. Added a couple of strategic resources to AIs for balance. Finally, a cut and paste of our standard doctrine: The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 132 Gandhi Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Prince. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. Spoiler huts and events : Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.