After the last round, some smart people suggested I focus on researching a military tech (either axemen or longbows) so I can take on Pacal ASAP. When I open the save file, though, I have 7 turns left on... Currency. Should I switch and come back to that one later? I decide to finish it off in hopes of trading it for something useful like Metal Casting.
In 150 AD I finish Currency and start on Math, checking the foreign advisor every turn to see if a trade is available.
I had a settler in the oven all this time so now I have to decide where my next city is going to be. I'm not thrilled with my terrain overall, but it needs to be filled in whether I like it or not, so I found Frankfurt in 225 AD by the rice to the east. This gives me copper in the outer ring, not a big priority for me since I have iron hooked up, but always nice to have.
I think about whether to start with a monument, but decide that since I have 2 religions floating around my cities already, I can afford to take a chance that one of them will spread to the new city in the next few turns and give it some culture. I start with a granary instead, and my gamble pays off in a few turns when Confucianism spreads to Frankfurt. I'm still not taking any state religion as my most immediate danger comes from the two Buddhists, Pacal and Monty, and I don't have access to that religion.
A few turns later I finally get a chance to play wheeler-dealer with Currency.
Do I take it? Calendar isn't my first choice, but it's useful to me as I have bananas and dye I can hook up. If I trade it now I may miss the chance to swap it multiple times later, but I decide to go with the bird in the hand and take the deal.
In 325 AD Washington and Monty go to war. I still have no clue where anyone is except for Pacal and Monty. I decide to build a scout to have a look around, although I'm mostly building axes for the inevitable conflict with Pacal. I've noticed one of my weaknesses is not building nearly as many units as I should (I tend to get distracted by buildings) and I'm trying to work on that. Meanwhile I finish up Construction and Horseback Riding and get to work on Civil Service.
In 520 AD, just as Christianity is founded in a distant land, Pacal declares war on me. I'm not thrilled, but I feel I have enough units to be ready. Strangely, he doesn't really mount much of an attack at all, just a couple stacks of 4 or 5 units that kind of stick their noses into my territory. I stay cool and keep building elephants and axes.
Somewhere along the line here I get a Great Scientist and decide to settle him in Berlin where I built an academy with the first one. Berlin doesn't really have the look of a super science city to me - too much production, I think - but none of my cities really excite me, so I decide to start getting beakers now rather than sitting around waiting for the perfect gambit with the GS.
The battle with Pacal rages on, somewhat slowly. I move a stack up to his border to see if there's an opportunity, but he has a few too many units on defense for me to get excited. I content myself with taking out a couple of his offensive stacks through elephant power. I keep looking for a chance to talk peace since it doesn't seem like I'll be able to get anything positive out of this war. Finally the chance comes.
Heh, no thanks. That same turn I manage to swap Currency and Horseback Riding to someone for Metal Casting and Polytheism; the next turn I finish researching Civil Service, hooray.
I kill off a few more of Pacal's units and he finally agrees to peace on reasonable terms in 820 AD, actually giving me a few gold in the deal. I ask Huayna for Monotheism as a gift and to my surprise, he coughs it up. Now I am researching Machinery, and with peace in the air, it's time to take a step back and assess where we stand.
Here is a map of my little corner of the world, as well as screenshots of my five lovely cities:
Since I just got CS, I'm going to revolt to Bureaucracy ASAP, the only question being whether I want to change any other civic at the same time. I feel that slavery still has some utility to me and I'm not quite ready to realize a benefit from Caste System just yet, so I'm inclined to leave that one alone. I don't want to revolt to Organized Religion because I still don't want to alienate Pacal and Monty by taking something other than Buddhism. (Er, what happens if I revolt to OR without having a state religion? Will it let me?)
I should probably build cities 6 and 7 along the lower edge of the peninsula although that terrain all sucks in my book. Still, beggars can't be choosers. Any thoughts on placement are welcome.
Looks like I'm still doing quite well on techs even after all those turns of war.
Wang Kon seems to be the tech leader - I'd sure love to get that yummy Feudalism off him. I've already traded with him 2 or 3 times so it's probably my fault he is where he is.
Any thoughts for the next set of turns? I've attached a save file if anyone wants to see it.