The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Churchill of England, whom we last played in NC XLIX; we last played the English with Elizabeth in NC LVII. The English start with Fishing and Mining. Traits: Leader is CHArismatic and PROtective. CHA means +1 in each city and an extra for monuments; this can help a lot with early city growth. It's also a warmongering trait, since units take 25% less XP to improve (2, 4, 8, 13, ... instead of 2, 5, 10, 17, ...) and, if you didn't grow to the happiness cap, helps reduce the impact of war weariness. PRO means archery and gunpowder units start with City Garrison I and Drill I; along with CHA that means they can reach CR III and Drill IV sooner than most (4 and 8 XP, respectively), and Drill IV Redcoats make nice military units. Walls and castles are cheaper. The UB: The Stock Exchange, a Bank with +65% instead of +50%. It goes better with a FIN leader like Elizabeth, but is nice for anyone. The UU: The Redcoat, a Rifleman with +25% vs gunpowder units, and the only UU based on Riflemen. And the start: The gold suggests settling 1E; the PH suggests settling in place. A Standard map this time; in future I'll only comment on map size if it isn't Standard. Spoiler map details : Good old Pangaea, medium sea level. Spoiler map edits : Regenerated until we got a seafood start to go with Fishing. Added stone somewhere not too far away on an otherwise useless desert tile, to go with PRO walls and castles. Chose leaders to be a mix of nasty and nice, but swapped a nasty one close to us with a nice one that had been farther away. Spoiler which ones : Swapped Monty with Mansa. Finally, a cut and paste of our standard doctrine: There are no hard and fast rules here: fun and learning are our primary goals, but we do request that you update your progress at various points in the game, using the Spoiler feature of the boards. Tentative posting updates are suggested at: 4000 BC (starting thoughts, no spoiler required for that discussion) 1000 BC or so (how you decided to progress up the early tech/build paths, which AIs you have met, where you're thinking of putting cities, etc) 500 AD or so (after establishing some cities and a possible plan of action) 1200 AD or so (mid-game, Lib race, wars or peace, or whichever happened or didn't, met other continent if applicable, etc) 1600 AD (or when you have decided on a course of action and a specific victory condition) End of game (Victory!!! or defeat, no shame in losing, especially if you tried a higher level. Learning is what we focus on, not fastest win or biggest empire) Remember, these are only guidelines. What we really want are your thoughts as the game goes on, so if your strategies don't fall into line with those dates, feel free to adjust your reports accordingly. We also welcome players to ask for specific game advice, as we have a number or stronger players who lurk and help out with solid tips, and of course, we help each other. Replies to specific questions should also be in spoilers, with a simple "@" in front of the person the answer is directed towards. Special Thanks go to Bleys and TMIT, who really made this series a great one, r_rolo1, mapmaker extraordinaire, for his maps for most of the series, and all of you for playing. The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 71 Churchill Noble" (or Monarch, if you want the AI to start with its usual Archery bonus tech, or Immortal for Archery+Hunting, or Deity to add Agriculture). This allows you to play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. Note: First time with both huts+events and no huts/no events saves. Let me know if there are any problems.