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Nobles' Club LXXIX: Kublai Khan of Mongolia

Discussion in 'Civ4 - Strategy & Tips' started by dalamb, Aug 6, 2011.

  1. skymastergamerp

    skymastergamerp Chieftain

    Joined:
    Aug 5, 2011
    Messages:
    57
    Location:
    Portugal
    400 BC - Defenatly need some help as things with an AI have got to a stalemate

    Spoiler :
    Started my 3rd turn. Looking At Aksum I can see that this city will suck at Production though it does have some cottages so I have decided that I will mainly use Aksum to fuel my tech in the begining thanks to those two Gold Mines. So I begin constructing a Library in it.

    Meanwhile my capital will pop out an Archer for purposes of defending the former Ethiopian capital and an aditional worker (I defenatly need more workers with all that jungle I need to chop:p)

    I also decide to make a trade with Mehmed getting Alphabet for HBR

    My next tech will be Maths since I defnatly need some health in my cities
    Next turn Hannibal asks for open border which I accept he doesnt want to give me anything I need the only thing he is willing to trade is Fishing which kinda of useless in this map(though it does work towards unlocking Calendar but I can research it in 1 turn so no need for trading it)I decide to ask it for free from Sitting Bull which he has no other choice but accept. I don't mind making him angry since I will be attacking him soon.

    Looking ta the tech screen there is one tech I want from Gligamesh which his Meatl Casting though he is not willing to trade it(monoply tech or is he trying to build useless Colossus in this map stupid gligamesh)

    I decide next turn to OB with Pacal so I can spy on its cities before my attack.

    Next turn Hammy also asks for OB which I don't see why I can refuse I haven't found him yet.
    On the following turn Hannibal asks for HBR for free yeah right like I would give a tech for free man.

    I also decide to use my warrior scout as a temporary garrison in Aksum for some turn until my archer can get there (I defenatly should have brought an archer with my Keshiks)

    Next turn I decide to whip the granary in my city of Turfan and start on building a barracks folowed by Archers I will need at least 4 Archers for each of the Mayan cities.
    I also trade Gligamesh HBR for some backfill techs like Mysticism and Sailing(defenatly need sailing as it unlocks Calander)

    Well Mayan cities are so undefended (he does have an Holkan in its capital) I am planning to attack in 3 turns and take Lakhamha and go straight for Mutal from there it will be just a question of whipping out the rest.
    Of the cities Mutal is a keeper as well as Lakhama not sure about the rest.

    Gligamesh next turn asks for OB which I accept.
    Hannibal converts to Buddha next turn hum I check the Diplo screen.
    Both Gligamesh and Hannibal are now Pleased with Pacal (though Hannibal is probably because of the religion) while Sitting Bull is annoyed despite that I will continue with the attack I have nothing to lose quite frankly and I can turn on Hannibal next from Pacal's lands.

    So on 525 BC I declare war on Pacal

    I start the war by capturing a worker from Pacal. Meanwhile I decide to build another Archer/Settler group in Karakorum to settle city 5 location between my capital and Aksum.

    On the second turn of the war I capture Lakhama (its defense was only a CG1 Archer and a unpromoted Axeman) I keep it since it does have some good resources all around so it could be another worker settler factory. First build Granary since it does have already a religion so it can expand borders right away.

    I decide to go straight for Mutal which is only defended by two unpromoted axemans so I should be able to capture it easily.
    I also cut Maya's source of Copper early on so they can't build anymore of those stupid Holkans. (They do have one in Mayapan)

    On the IBT my Combat two Keshik somehow kills the Mayan Holkan on open terrain (RNG smilling on me right now)
    Though on the turn I attack Mutal I get unlucky and lose 3/5 of my force leaving him with a redline Axeman and Chariot (bad luck there indeed)
    And on IBT my entire force gets killed opps I decide to make peace with I have got effectively with war having been a failure. Though Pacal right now still refuses a peace deal. I decide to also begin training some of my own Axeman in Turfan to prepare for round 2.
    I decide to stop in 400 BC since I defenatly need some advice on how to proceed.

    My Empire in 400 BC


    With Resources


    Domestic Advisor


    Diplomacy


    Technology Screen


    So what do you think I should do because I really don't know. The Save file will be below for those who want to see.
     

    Attached Files:

  2. Archon_Wing

    Archon_Wing Vote for me or die

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    @skymastergamerp
    Spoiler :

    This is a pretty good spot, though with only 3 horse archers left, you should probably make peace for now once he's willing to talk (just hold the city you took and whip out defenders if you have to), develop some and maybe take him out later.

    You want currency next, and run some scientists whenever you get a library up. Pump up many more workers and a few settlers from the capital. You want to get a city up north because Sitting Bull is creeping southwards towards you. Then you can slowly work your way down south to where Zara used to be.

    The main thing is really to chop all that jungle down so you can improve tiles.

    I also wouldn't have traded away Horseback Riding for those techs, it may get thrown around a lot once they get alphabet and you could lose your military tech advantage which is important at this point. Kublai's creative, so mysticism doesn't really help much. Usually I think it's better to toss away alphabet since they'll have it soon anyways.
     
  3. huerfanista

    huerfanista Emperor

    Joined:
    Dec 25, 2006
    Messages:
    1,276
    @skymastergamerp

    Spoiler :

    Holkans are resourceless, so cutting his copper has no effect on his ability to produce them. It makes the Mayans a poor target for horse-based units unless you can hit them before they get to BW.
     
  4. skymastergamerp

    skymastergamerp Chieftain

    Joined:
    Aug 5, 2011
    Messages:
    57
    Location:
    Portugal
    75 AD

    Spoiler :
    So folowing some of Archon's advice I decide to change my tech path to Currency and also put out some more workers and Archers for now.
    Also the settler group will try and settle the Iron before Sitting Bull gets there like he pointed out.

    I also whip the Library in Turfan and I will finish the Archer in Karakorum and next turn I will whip the Library there so I click next turn.
    Turn 100 Lakhama's borders expand finish Archer in Karakorum start Library whil will be whipped Finish Library in Turfan start building Axeman only 1 turn.
    I send the new archer to the North to Spy on Bull for any potential incoming settlers and I whip the Library in the capital so as to start running some specialists.
    Tacitus list comes in 350BC and I am the most powerful civ in the World.

    Karakorum finishes Library starts Settler so I can settle that iron in the North while Turfan finishes Axeman and starts an Archer to go to Lakhama. Btw here is a screenshot of the Capital which as you can see is running two scientists.

    I also make peace with Pacal this turn for Masonry (mostly because I do have some unconnected Stone and also because it's on the way to Construction and Cats)

    Turn 103 Joao II converts to Buddhism this turn so he must be to the far east probably.
    I also whip the Library in Aksum and also begin running scientists there as well
    Turn 104 Lakhama's bordes expand again thanks to Buddhism (should I convert to it?)
    Also Aksum finishes Library - goes workers for next couple of turns since I won't be building any milatary building there since it is a very poor production city but a great commerce city.
    Turn 105 Damn Sitting Bull already settled near the Iron but I am Creative so I can annoy him somewhat by settling a city nearby.

    Beshbalik finishes Keshik starts on Granary while Turfan finishes Archer starts on another Archer.
    Turn 106 Turfan's borders expand nothing else. I see that Hannibal has Calandar so I hope I can trade Currency for it (no way am I giving HBR to that guy since his UU the Numidian Cavalary also requires that tech).
    Turn 107 - Mayan revolt in Lakhama. Turfan finishes Archer starts Keshik I want the city to lose that 1 unhappiness point upon which it will go Workers. I also try trading Gligamesh Masonry for Meditation but he doesn't want it he wants Math (yeah right though Mehmed and Hannibal already have it I boubt they will give Math for anything else since they all have Meditation already except for Hammy which is pretty backwards in my game (dunno why).

    Turn 108 - Nothing happens
    Turn 109 - Nothing happens except for my Keshik killing a barb archer
    Turn 110 - Hannibal asks me to cancel OB with Bull which I refuse right now more importantly I get Currency(monopoly tech BTW). Great I decide to go Construction next for Cats. Also Hinduism spreads to my capital but I don't convert it yet.
    Also I seriously need to build some more Archers to send south to Aksum since Barbs are being annoying.
    Turn 111 Confucius gets FIADL
    Turn 112 Beshbalik finishes Granary starts Library. Also Karakorum after Settler will go for Market.
    Turn 113 Both Mehmed and Gligamesh go Buddhist so I decide to go Buddhist as well also I am defenatly now going after Sitting Bull next.
    Turn 114 - Another Mayan revolt in Lakhamha damn it so annoying. Also break my monopoly on Currency to get Calandar from Hannibal.

    Turn 115 - The Bc Years go over. Karakorum finishes Settler starts Market. Aksum finishes Worker starts on Worker.
    Turn 116 - I start taking a look into Sitting Bull's cities Chaco Canyon his border city only has an Archer defending it(defenatly I am raising that thing)
    Turn 117 - Nothing Happens.
    Turn 118 - Mehmed asks me to cancel deals with Bull which I do at this point I also get Construction and decide to save. So what should I do next I am thinking of declearing war on Bull and see if I can bribe Mehmed into that war. Also should I keep all cities Chaco Canyon needs to go defenatly but what about Mound City and its capital Cahokia. Also should I declare now or wait until I have built my economy a bit further he appears to only have one Iron source and if I can cut that out he wont be able to build nothing but archers. Some Sugestion would be welcomed.
    Btw here are some screens
    The world in 75 AD

    The Domestic Screen
    I defenatly need to get some Buddhist missionaries probably into my citys so as to raise happiness(I also think OB with Pacal could help with that IDK if he loves to build Missionarys) Also what should I tech next I am thinking Code of Law but Hannibal already has that tech so when it becoems avalable what should I give him for it? Or should I tech something else?

    Tech screen

    Diplomacy screen

    Relations to Bull
    As you can see apart from pretty backwards Hammurabi everyone hates SB (Damn I should have defenatly gone after him before Pacal I think that was my biggest mistake until now in this game)

    Save file is below
     

    Attached Files:

  5. skymastergamerp

    skymastergamerp Chieftain

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    Location:
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    Spoiler :
    Doh forgot about that damn I really made a stupid mistake by going after Pacal I should have defenatly taken out Sitting Bull first oh well it's through mistakes like that that a player learns.
     
  6. skymastergamerp

    skymastergamerp Chieftain

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    Location:
    Portugal
  7. lymond

    lymond Rise Up! (Phoenix Style!) Hall of Fame Staff

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    although a decent start, is in non-regulation...I assume you moved us
     
  8. ecuwins

    ecuwins Emperor

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    You talking about that mountain in the initial bfc?
     
  9. dalamb

    dalamb Deity

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    Unless I was in some sort of fugue state at the time, I didn't move us; the edits I made are in spoilers in the OP.
     
  10. ecuwins

    ecuwins Emperor

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    Spoiler for general thoughts about this map up to ~500AD. Emperor/Normal
    Spoiler :
    The wonder rate is crazy slow. Not surprising given the number of hammers to be had on this map. I was able to build the ToA twice(fail gold both times), Parthenon twice(one fail gold, then actually finished it), Great Library, and the Mausoleum. Now I'm in the process of building Sistine for fail gold and I just ganked the stone from Zara via border pop. So, Sankore fail gold is in play as well.

    Due to the hammer poor nature of this map, I'm guessing the AI will be short on units. The current plan is to Lib MT and rush with Ger powered Cuirassiers.

    One other thing: Gems popped up on one of my hills in the late BCs, then a couple hundred years later, Gold. Is this the map because there are so few hills? Or was that just godly luck?
     
  11. VoiceOfUnreason

    VoiceOfUnreason Deity

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    Just (godly) luck.
     
  12. CuddlesKill

    CuddlesKill Chieftain

    Joined:
    May 11, 2011
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    32
    Prince Spaceship Victory, 1926

    Spoiler :
    This was my first game playing as Mongolia. I've heard a lot of praise on these forums for the Keshik, but I can't honestly say I get them. Other than the movement they didn't seem all that much different from the standard horse archer? Not that I didn't claim Ethiopia for myself with a stack of them, but I must say I was a little disappointed with them, after all I've heard. But that's not factoring in the UB/Leader. Is it the UB stable+agg combat1+cheap barracks combo that goes along with them that is the real difference? Or was it was just too hard to make a lot of them early on this map? Not many hammers. Not much of anything early, actually. Upon claiming Ethiopia's lands, I got lazy. Too much land out there... I cottaged over everything and waited out the spaceship. I was a little nervous as to how I was actually going to build the ship with this land, but it went unexpectedly quick after levees and the town gold and hammer civics kicked in! But I'll die happy if I never play rainforest again :) Odd observation... besides my early stomping of Ethiopia not a single other war was fought between anyone all game long, though 5 state religions were represented!
     
  13. awldune

    awldune Chieftain

    Joined:
    Jul 19, 2011
    Messages:
    30
    Playing on Prince/Normal/No Huts.

    Spoiler :
    I'm up to about 500AD. I SIP'ed which was likely a misplay.

    Scouted around a LOT before finally finding horses in the jungle. Settled second city for horse.

    I got Mining and Writing before HBR. Wanted to mine those hills in the capital BFC. Alpha next which allowed to trade Writing for BW among other things.

    Settled a third city south of capital to use the rice.

    Made 4-5 Keshiks and found Zara to be nearly defenseless. Grabbed his two cities and a nice barb city very early with no losses.

    Amassed more Keshiks planning to take on Pacal but he was Pleased and had 6 cities (more importantly tons of Holkans) so I made nice with him. Wiped out SB instead in 450AD.

    Meanwhile, I teched Aesthetics and sat on it for a little bit until I could trade it for Iron Working, Math, Sailing, and some others. Got Currency ASAP. Got Literature and started building GL in what passes for a hammer city on this map. It's taking forever! :)

    Pretty sure my next victim will be Hammurabi, and then depending on the tech picture I might consolidate my empire a bit and tech up to Guilds to hit Pacal with Knights. If someone still looks vulnerable (Gilgamesh?) maybe I'll just keep rolling.



     

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  14. awldune

    awldune Chieftain

    Joined:
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    Prince Domination Victory, 1700AD

    Spoiler :

    "Keep rolling" in my previous post turns out to have been a little optimistic since my economy was crashing pretty hard.

    Capped Hammurabi in 1010AD, then teched up to Knights and capped Joao in 1450. Most everybody had Engineering by then so I teched up a little and Lib'ed Rifling. Once I got Cavaliers, it was all over as I quickly capped Pacal and Hannibal in 1650 and Gilgamesh in 1680.

    AI civs had awful production and I was able to get any wonder I wanted. This was actually sort of irritating since I was trying for failgold on some of them.




     

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  15. Edgar Allan Bro

    Edgar Allan Bro Chieftain

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    Location:
    'merica
    I'm having a lot of trouble loading the mod.



    What do I doed?
     
  16. dalamb

    dalamb Deity

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    There shouldn't be any mod required. I happened to build it with BUG but that's loaded in such a way it shouldn't affect the WB save file.
     
  17. SamSniped

    SamSniped DJ Goodboye

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    You have to load it in WorldBuilder.
     
  18. Gazurtoid

    Gazurtoid Chieftain

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    Would any of you like to critique my game? My game so far has played out similarly to skymastergamerp's in that I headed south and conquered Ethiopia and then headed west to attack the Mayans. I grabbed the Mayan capital at around 950AD, much later than skymaster's. I always have trouble decided on whether or not I need to stop cranking out keshiks in order to get some city buildings up for happiness and health. I tend to have lousy, late-game, space race victories with lackluster scores. Not very rewarding and so I'd love to hear feedback from you guys on how to proceed next.
     

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  19. SamSniped

    SamSniped DJ Goodboye

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    So far in mine I took out Zara and am heading north...no one settles on my borders!:trouble:
     
  20. Tycho

    Tycho AFK Forum Warrior

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    Deleted.
     

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