Bleys
Deity
Heres the thing schwartz, at Noble, this map isnt all that hard. It gets harder for the human as you scale the difficulty, but so far, everyone who has mentioned it as being harder is playing their "working on beating" level. This is a HARD map if your trying to go up a difficulty, but its not so hard if you are playing your actual level, IMHO.
I mean, if we want easy, we can just throw HC out there every week, put stone and rivered gems in the BFC, and all the "advanced" players can beat the crap out of it on Emperor, while the Noble and Prince player have it won by turn 50. Thats not teaching anyone anything though.
I think a big problem with folks moving up in difficulties is that they dont have as much fun playing from behind. You cant always be the tech + power leader by 1 AD, you cant always win the Lib race, you cant always get away with doing exactly what you want to do every turn of every game, nothing gets learned that way except how to beat the snot out of the AIs by playing below your skill level. I cringe every time I see a Noble or Prince player execute a Warrior rush. Thats a clear indication that you need to move up, and try Axe rushes instead, because you "solved" a big part of that level.
This map is hard, but not impossible. Its very beatable, there is a LOT of land to be settled between the 2 AIs we share the landmass with, and with some basic diplomacy (like befriending the one its easier to keep happy and being ready to pound the one thats notorious for his insanity) you can lay a pile of cities out and just grind into the lead eventually (perhaps Lib on Monarch, Rifling on Emp, for example). But not everyone has fun grinding like that, they want fast-growing cities, easy access to resources and such, etc etc. As I said, if I want to play a game like that, I can regen HC starts til I get what I want and pound the AIs out of the gate.
I mean, if we want easy, we can just throw HC out there every week, put stone and rivered gems in the BFC, and all the "advanced" players can beat the crap out of it on Emperor, while the Noble and Prince player have it won by turn 50. Thats not teaching anyone anything though.
I think a big problem with folks moving up in difficulties is that they dont have as much fun playing from behind. You cant always be the tech + power leader by 1 AD, you cant always win the Lib race, you cant always get away with doing exactly what you want to do every turn of every game, nothing gets learned that way except how to beat the snot out of the AIs by playing below your skill level. I cringe every time I see a Noble or Prince player execute a Warrior rush. Thats a clear indication that you need to move up, and try Axe rushes instead, because you "solved" a big part of that level.
This map is hard, but not impossible. Its very beatable, there is a LOT of land to be settled between the 2 AIs we share the landmass with, and with some basic diplomacy (like befriending the one its easier to keep happy and being ready to pound the one thats notorious for his insanity) you can lay a pile of cities out and just grind into the lead eventually (perhaps Lib on Monarch, Rifling on Emp, for example). But not everyone has fun grinding like that, they want fast-growing cities, easy access to resources and such, etc etc. As I said, if I want to play a game like that, I can regen HC starts til I get what I want and pound the AIs out of the gate.