The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Alexander of Greece, whom we last played in NC XIII; we last played the Greeks under Pericles in NC LXXIII. The Greeks start with Hunting and Fishing. Traits: Alexander is Aggressive and Philosophical, a combination good for mixing some warmongering with some cultural and economic development. AGG gives Combat I to melee and gunpowder units, which benefits the UU; PHI gives faster Great People, which means more golden ages, tech bulbing, or bonuses from settling. The UB: The Odeon, a Colosseum with +3, +2 instead of +1, and +1 from Hit Singles. Colosseums arrive with Construction, which for warmingers means Catapults, but a diversion to build them in some cities might help with war weariness and allow additional growth for additional production (or specialists, especially valuable with PHI). The UU: The Phalanx, an Axeman lacking the usual vulnerability to chariots (+100% defence vs the chariot's +100% attack). Should we hope for a naive chariot rush from a nearby AI? And the start: This is a small but land-heavy map. Even if you don't like to read map spoilers, you might want to read this one. Spoiler map details : Boreal, small, random opponents, one extra AI to make land-per-civ about equal to our average maps. Boreal has lots of tundra, trees, and deer, plus a smattering of other resources and terrain type. Because most food is deer, there's less total than we're used to; it looks neither good nor horrid to me. There are a few fairly small multi-tile lakes. As usual I make sure the resource for our UU is reasonably nearby. Spoiler edits : Swapped us with an AI to swap the resource our UU needed for the one his needed (the gems were just a side effect, of course ). Rerouted the river to irrigate our wheat -- we need all the help we can get given Boreal's relative paucity of normal food. Moved the scout to make the wheat and 2nd gem visible. Finally, a cut and paste of our standard doctrine: The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC number Leader Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. Spoiler huts and events : Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.