The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Brennus of Celtia, whom we last played in NC VI; we last played the Celts under Boudica in NC LIX. The Celts start with Hunting and Mysticism. Traits: Brennus is Charismatic and Spiritual. CHA means +1 (+1 more with a monument), which lets your cities expand faster sooner. It also reduces the XP for promotions by 25%, meaning your units improve faster. SPI means faster temples, but its chief benefit is no anarchy when switching civics. This can be a diplomatic trait: it lets you yield to AI demands for civic and religion switches, gaining you improved relations, while allowing you to change back easily five turns later. The UB: The Dun, a Wall that gives a free Guerilla I promotion to units built in the city; if you can build most of your cities on hills, archers will be especially good defenders. Unfortunately this doesn't synthesize with the UU, which also gets Guerilla I. The UU: The Gallic Warrior, a Swordsman with Guerilla I; with Guerilla II only 2 XP away, this unit has an advantage on hilly maps. And the start: This is a small map; you might want to read the spoiler. Spoiler map details : Highlands, small, 2 extra AI (total 6), other options defaulted. Highland maps have little water, meaning that there is a lot higher chance that some AI will have so much land into which to expand unopposed that they run away with the game at higher difficulties. With a small map and 1-2 extra AI, there is about as much land per civilization as on normal maps. Spoiler edits : Moved us 1S to the river and made sure iron (for the UU) was reasonably nearby. Finally, a cut and paste of our standard doctrine: The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 96 Brennus Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. Spoiler huts and events : Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.