The Nobles' Club series started out as a way for Noble-level (and below) players to improve their game. Most of the original participants now play at much higher levels, so this has become a way for advanced players to help others learn to play better. You can play your own game at any level and with any mod, but it would be nice to comment on the games of other players and give them advice. Our next leader is Huayna Capac of the Inca, whom we last played in NC LV. Huayna is widely considered among the strongest leaders because of the combination of traits, UB, and UU. The Inca start with Agriculture and Mysticism. Traits: Huayna Capac is Financial and Industrious. FIN gives +1 on tiles that already have at least 2. IND gives +50% production speed for wonders (including National wonders) and gives doubles production speed of forges. The UB: The Terrace, a Granary with +2. Since many cities need granaries, this is a bit like having a Creative trait also. The UU: The UU, a Warrior with Combat I and +100% versus archery units -- a great unit for an early rush at Monarch and above. And the start: Spoiler map details : Earth 2, default parameters. This script gives earth-like maps where everyone starts in a single Old World continent (with some islands between Asia and Australia); there's an empty New World that will fill up with barbarian cities by the time you get there. You can often ignore the world and conquer the old, and sometimes win with an old-world domination. Unless you're adamantly opposed to reading the edits you might want to check out this set. Spoiler edits : Added the wheat 1N so we'd have an agricultural resource. Spoiler the surprise : Replaced all late-game resources (aluminum, oil, uranium) in the Old World with early-game ones; you need to investigate the New World if you want them. There is coal at various places in the Old. Finally, a cut and paste of our standard doctrine: The WB-saves are attached (zipped; they are bigger than standard saves). To play, simply download and unzip it into your BTS/Saves/WorldBuilder folder. Start the game, and load your favorite MOD (if you use one, if not, check out the BUG MOD), select "Play Scenario", and look for "NC 98 Huayna Noble" (or Monarch, etc., for higher levels). You can play with your favorite MOD at the Level and Speed of your choice. From Quick-Warlord to Marathon-Deity, all are welcome! We stuck with the name "Nobles Club" because it has a cool ring to it. Spoiler what's up with specific difficulties : In each scenario file you can select your level of difficulty, but that doesn't give the AI the right bonus techs by itself. Use the Noble save for all levels at and below Noble. The Monarch save gives all the AI Archery. Emperor adds Hunting; Immortal adds Agriculture; Deity adds The Wheel. For players on Monarch or above, you should add archery as a tech for the barbarians (if you don't, the AI will capture their cities very early). This cannot be done in the WB save file and must be done in Worldbuilder as follows: Spoiler how to add techs to the barbarians : Zoom in all the way so you can't see the rest of the map. Use the CTRL-W key (or the menu) to enter the worldbuilder. Avoid looking at the mini-map in the lower right corner. By default you're in "player" mode (look in the box in the upper right; the icon that looks like a person should be selected). You'll get a drop down menu labeled with your leader's name. Barbarians are at the bottom, so cover the rest of the list with your hand if you don't want to see who else is on the map. Select "Barbarians". Select the "Technologies" tab in the box on the left. Find Archery (the arrow head icon; 8th row, 3rd column from the right) and click it. Exit the worldbuilder. Zoom out again after the map fades, and start playing. Spoiler huts and events : Note: The standard saves have no huts and have events turned off. If you want tribal villages and random events, choose the saves with "Huts" in their names. If you want huts but no events, select the Huts saves and use Custom Scenario to turn on the option that suppresses events.