Synobun
Deity
- Joined
- Nov 19, 2006
- Messages
- 24,884
::The Official Thread::
Mod Name: Nomad Colonies
Helpers: Spacer_One (Buildings)
Creator: d.highland
::Story::
It is the year 2032, and the world is "refreshed". Massive hurricanes and other bizarre
weather themes tormented what mankind constructed in their entire and quite lonely ages.
You control 1 out of 4 civilizations. Nomads, Radiation Nomads, NASA, and the East Coast.
There are also 2 non-playable civs which are in the game. The Virinad and the Jarheads,
both are alien races. In order to win, you will either have to wipe out all the other
rivals, or dominate the world by controlling atleast 80 percent. The map consists of 3
islands, 2 large, 1 small. NASA and Nomads are located on one large one, Radiation Nomads
are located on the small on, and the East Coast is on the other side.
::The Civilizations and Unique Units::
Nomad Leader: Hector Torelli
Nomad UU: Nomadic Settler (A: 0 D: 0 M: 2) *ERA 1-4*
Nomad Traits: Industrious and Religious
NASA Leader: President Viviyan
NASA UU: Proto-mech (A: 4 D: 6 M: 3) *ERA 3*
NASA Traits: Industrious and Militaristic
East Coast Leader: Muhammad A-dher
East Coast UU: Desert Commando (A: 4 D: 8 M: 2) *ERA 3*
East Coast Traits: Industrious and Militaristic
Radiation Nomads Leader: Adner
Radiation Nomads UU: "ORK" Commando (A: 5 D: 5 M: 3) *ERA 3*
Radiation Nomads Traits: Militaristic and Religious
Virinad Leader: Ku-tehk
Virinad UU: Ku-tehk Hunter
Virinad Traits: Religious
Jarhead Leader: The Pig
Jarhead UU: Pillager
Jarhead Traints: Militaristic
::Features::
--Water is termed as Acid. You will need a hovercraft in order to get across, which is in
the forth age.
--Mountains are termed as impassable, because of high radiation levels.
--74 new items - buildings, units, resources, and leaderheads.
--Full Civilopedia
--Tundra counts as two movement points instead of one.
--Grassland gives one extra food point.
::CREDITS::
Aaglo (The great ORK units which I'm using for the Radiation Nomads)
Spacer_One (For the buildings he has created/is creating for me)
AlCosta (For helping me take the first step)
Weasel Op (For helping me take the first step)
Plotinus (For helping me take the first step)
Quinzy (For helping me with the Text Files (How to set them up))
***
All other changes will be put here, comments allowed as always.
Mod Name: Nomad Colonies
Helpers: Spacer_One (Buildings)
Creator: d.highland
::Story::
It is the year 2032, and the world is "refreshed". Massive hurricanes and other bizarre
weather themes tormented what mankind constructed in their entire and quite lonely ages.
You control 1 out of 4 civilizations. Nomads, Radiation Nomads, NASA, and the East Coast.
There are also 2 non-playable civs which are in the game. The Virinad and the Jarheads,
both are alien races. In order to win, you will either have to wipe out all the other
rivals, or dominate the world by controlling atleast 80 percent. The map consists of 3
islands, 2 large, 1 small. NASA and Nomads are located on one large one, Radiation Nomads
are located on the small on, and the East Coast is on the other side.
::The Civilizations and Unique Units::
Nomad Leader: Hector Torelli
Nomad UU: Nomadic Settler (A: 0 D: 0 M: 2) *ERA 1-4*
Nomad Traits: Industrious and Religious
NASA Leader: President Viviyan
NASA UU: Proto-mech (A: 4 D: 6 M: 3) *ERA 3*
NASA Traits: Industrious and Militaristic
East Coast Leader: Muhammad A-dher
East Coast UU: Desert Commando (A: 4 D: 8 M: 2) *ERA 3*
East Coast Traits: Industrious and Militaristic
Radiation Nomads Leader: Adner
Radiation Nomads UU: "ORK" Commando (A: 5 D: 5 M: 3) *ERA 3*
Radiation Nomads Traits: Militaristic and Religious
Virinad Leader: Ku-tehk
Virinad UU: Ku-tehk Hunter
Virinad Traits: Religious
Jarhead Leader: The Pig
Jarhead UU: Pillager
Jarhead Traints: Militaristic
::Features::
--Water is termed as Acid. You will need a hovercraft in order to get across, which is in
the forth age.
--Mountains are termed as impassable, because of high radiation levels.
--74 new items - buildings, units, resources, and leaderheads.
--Full Civilopedia
--Tundra counts as two movement points instead of one.
--Grassland gives one extra food point.
::CREDITS::
Aaglo (The great ORK units which I'm using for the Radiation Nomads)
Spacer_One (For the buildings he has created/is creating for me)
AlCosta (For helping me take the first step)
Weasel Op (For helping me take the first step)
Plotinus (For helping me take the first step)
Quinzy (For helping me with the Text Files (How to set them up))
***
All other changes will be put here, comments allowed as always.