This is a rematch to complete some unfinished business! Remember this ? It was a crazy and difficult game and we didn't quite make it, but I vowed to give Cathy some comeuppance (ooh-err ) sometime in the future. Well, that moment has arrived, as the phoenix rises from the ashes and does whatever phoenix do... This is a variant game, where the variant rule is that we do not have access to a treasury. At the end of every turn we may never have more than 10 gold, the starting treasury. At the start of a turn or during a turn we can have any level of gold, but before we hit "end turn" we must make sure we are below the threshold. This makes it very different from a standard game, as saving up, cash-rushing, mass upgrades, purchasing and large trades are a completely different ballgame. More discussion on that can be found on the first page of the original game threadlink . The aim was to make the late game and a space race significantly more difficult, but we soon found that the whole game was very difficult, especially as we had a difficult start position. Let's hope for better luck this time . The one point that cannot be emphasized enough about this variant is: REPUTATION IS CRITICAL. If we blow our rep we blow virtually any chance of succeeding, since nearly all trades will require per-turn components. We must be scrupulous at all times to protect our integrity in trade. Details: Civ 3 Conquests, patch version to be decided when the game is ready to start. Difficulty: Deity Map: standard sized, archipelago, 70% water Climate, Rainfall, Age: random Barbarian activity: sedentary AI aggression: normal Victory Conditions: all open, our favoured aim is space launch Rules: no respawn, no culture-linked start Civ: to be decided Opponents: Russia and 6 other random Etiquette: flexible 24/48; I enjoy playing games with a relaxed pace Signed up: Nad Aggie Maximum 7 players, so 5 available slots, though priority will be given to anyone from NMT 1 that wants to have another crack. Let's hear ya!