juanthealchemist
Chieftain
- Joined
- Jul 24, 2017
- Messages
- 1
Hello all! New member here, somewhat longtime lurker, and moderately experienced Civilization player.
I've noticed a strange quirk about tile management when playing with high cultural output, for example as Pericles. When trying to build up new cities near older ones around mid to late game, I've noticed certain tiles which are within my borders AND very close range of new cities but aren't actually 'owned' by any city. I have to go into tile management and swap them into ownership of the city which has them in workable tile range.
What I think is happening is that my larger, older cities max out on workable tiles within range to expand to and start gobbling up tiles outside workable range. Then by the time the smaller, newer city is founded which would have the range to work it, it is still under the 'ownership' of a larger city which lacks the ability to use it.
Anyway, I was wondering if anyone knows if this is an intentional feature or some kind of design oversight in not implementing some kind of 'auto-swap' feature when founding newer cities which have, within range, these tiles in the dead area of the larger city OR if some kind modder on the site has built an add-on for the game which fixes this issue. I assume I cant be the first person to notice this quirk.
I've noticed a strange quirk about tile management when playing with high cultural output, for example as Pericles. When trying to build up new cities near older ones around mid to late game, I've noticed certain tiles which are within my borders AND very close range of new cities but aren't actually 'owned' by any city. I have to go into tile management and swap them into ownership of the city which has them in workable tile range.
What I think is happening is that my larger, older cities max out on workable tiles within range to expand to and start gobbling up tiles outside workable range. Then by the time the smaller, newer city is founded which would have the range to work it, it is still under the 'ownership' of a larger city which lacks the ability to use it.
Anyway, I was wondering if anyone knows if this is an intentional feature or some kind of design oversight in not implementing some kind of 'auto-swap' feature when founding newer cities which have, within range, these tiles in the dead area of the larger city OR if some kind modder on the site has built an add-on for the game which fixes this issue. I assume I cant be the first person to notice this quirk.