In my mod, I've tried to make the Ancient Age a little more interesting, by making the first two 'columns' of techs untradeable.
This means you'll have to research all of these techs yourself.
I did this, because I could develop Philosophy, slingshot the Republic and then trade everything within only a few turns.
Now, I wonder if someone else has done this.
I might bring it back to just the first column, because otherwise, this whole age takes too long...
This means you'll have to research all of these techs yourself.
I did this, because I could develop Philosophy, slingshot the Republic and then trade everything within only a few turns.
Now, I wonder if someone else has done this.
I might bring it back to just the first column, because otherwise, this whole age takes too long...