jeremiahrounds
Prince
- Joined
- Nov 3, 2003
- Messages
- 404
I was just kicking around different ideas. Strats or harder victories or different victories. And im wondering if anyone ever tried nonconquest population wins.
Im thinking of prosueing population with the same intensity and insane focus that cultural victories get. [we breeded our way to victory!]
Anyone think its possible to get early population victories without the use of a military campaign?
Seems like its worth a shot. The +health civic will be the obvious best choice since hapiness can be fended off with culture after theaters. Organized expansive?
I guess it would essentially be carving out a huge territory then figuring out how to lay cities down to maximize its carrying capacity putting down lots of irrigation and then holding up until you popped your way to victory.
You might have to manipulate the AI opponents to do it though [same difference as rolling the dice until you got lucky]. One or two of the more growth oriented ones could make it impossible to get to 55% without a military campaign. [if its even possible!]
I kind of wish the game could identify subtypes of victories.
Things like:
-no conquest population wins. Cannot attack cities at all(not even to raze). If one is handed to you via culture expansion it must be razed. (thats this post)
-the axis: cant exceed 20% of the world population or territory before 1700AD but then must win by domination.
-no military no barbarians victory. Any unit you have is turned into a explorer. You may not make military units that dont carry other units. GL~ I dont think this is possible in civ4.
- 3 city challenge. Similiar to one city challenge but the can make all national wonders only after they appear in all 3 cities. Cultural victory is enabled
They all sound interesting to attempt to me.
Im thinking of prosueing population with the same intensity and insane focus that cultural victories get. [we breeded our way to victory!]
Anyone think its possible to get early population victories without the use of a military campaign?
Seems like its worth a shot. The +health civic will be the obvious best choice since hapiness can be fended off with culture after theaters. Organized expansive?
I guess it would essentially be carving out a huge territory then figuring out how to lay cities down to maximize its carrying capacity putting down lots of irrigation and then holding up until you popped your way to victory.
You might have to manipulate the AI opponents to do it though [same difference as rolling the dice until you got lucky]. One or two of the more growth oriented ones could make it impossible to get to 55% without a military campaign. [if its even possible!]
I kind of wish the game could identify subtypes of victories.
Things like:
-no conquest population wins. Cannot attack cities at all(not even to raze). If one is handed to you via culture expansion it must be razed. (thats this post)
-the axis: cant exceed 20% of the world population or territory before 1700AD but then must win by domination.
-no military no barbarians victory. Any unit you have is turned into a explorer. You may not make military units that dont carry other units. GL~ I dont think this is possible in civ4.
- 3 city challenge. Similiar to one city challenge but the can make all national wonders only after they appear in all 3 cities. Cultural victory is enabled
They all sound interesting to attempt to me.