Basically, here's the situation: Epic Lenght Terra I'm American The way I got place on the map with regards to the AI was that I was on a large eastern peninsula of a continent. I had the Russians immediately to my Northwest and the Germans immediately to my southwest. Well, because of their proximity, I essentially had ZERO room to expand over 3 cities. I figured this one was going to be tough, so I did it as follows: I have one city that sits on the coast at the southwest of my territory. Right now, it can build mace guys in about 4 turns (among other military units), they get two promotions upon construction. In my capital city, I went nuts with wonders. I mean, we're talking like ALL of them that have so far come available except two. There are special characters coming out of it like crazy, but I'm not sure what they all do, lol! My city at the Northwest edge of my territory is just religious and military stuff. Christianity is my state religion. I've been sending missionaries out to the towns in the other civs and converting them, though I do not see this benefitting me, for some reason. I think I am missing a needed building? The Russians somehow got a city behind my Northwest city and due north of my capital, but it is about to be overtaken by my cultural boundaries and I think will be revolted over to me. Additionally, a city directly west of my northwest city is in the process of suffering a similar fate. I have been appeasing my two neighbors by basically giving in to most trade deals. I am the most advanced civilization ATM and have all 3 of my cities heavily defended. I am number 3 in terms of total points on the scoreboard. I guess my question is this: Was I right to try to overtake those two Russian cities with culture before I go nuts with trying to construct military units? My cities are basically impregnable right now unless I am ganged up on by numerous opponents. I can't see that happening though as everyone is hating at least two other civs. I have production and research abilities so high that I appear to be quite far ahead in the tech tree (I have refused to trade some key military technologies even to my allies, which has given me somewhat of an edge). I have been using great persons to rapidly complete research on most techs, so I suppose after I flip these two Russian towns, I can focus more on military production. With only 3 towns, and with the extreme speed that my southwest town can build and promote military units, I can quickly build defenses for the little territory I have, both sea and land units.